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COMMANDER REVAMP LIVE - BUG REPORTING

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14 Dec 2018, 19:22 PM
#81
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1



I unsubscribed and deleted all tuning mods and the ability strings for 'Assault and Hold' in game are still broken.

You don‘t get it. It using the strings from 1.8 revamp mode. IOW
If you subscribed to 1.8 revamp mod, you will have correct strings in english.
If you not subscribed to 1.8 revamp mod, you will have some error like you wrote previously.

I believe that‘s how it working. Btw it should be fixed.
14 Dec 2018, 19:45 PM
#82
avatar of Sander93

Posts: 3166 | Subs: 6

I unsubscribed from 1.8 mods but for me the ability description is still working fine.


Also everyone see https://community.companyofheroes.com/discussion/67/coh-2-changelog#latest for changelog of hotfix patch.
14 Dec 2018, 20:29 PM
#83
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

Hotfix!



OKW
-Fixed a bug in which OKW SwS Halftracks had a stealthy mg42 machine gun. SwS meta we hardly knew thee!
-Fixed a bug in which the 221/223 could not pack up from lockdown mode if territory was lost to enemy.
-Fixed an issue where machine gun veterancy bonuses were not applying correctly to the 221

Wehrmacht
-Fixed an issue where machine gun veterancy bonuses were not applying correctly to the 250
-Fixed a weapon priority issue for passengers of the 250 HT

Soviet
-Fixed a bug where all the Commissar model dying would result in all nearby squads becoming instantly pinned.
-Fixed a bug where medic model in commissar squad could not be healed by base medics

USF
-Fixed a bug where Sherman smoke would not fire.
-Fixed a bug where M4C Sherman HVAP rounds would not respond to prioritize vehicle commands

Brits
-Fixed an issue where Valentine Concentrated Sexton Barrage ability could not be triggered in observer mode.
14 Dec 2018, 22:25 PM
#84
avatar of LooniestRumble

Posts: 40

The prioritize vehicles on the KV-2 doesn't seem to work, and I don't know if it's intended or not, but is not possible to plant bobby traps on VPs.
14 Dec 2018, 22:35 PM
#85
avatar of Sander93

Posts: 3166 | Subs: 6

and I don't know if it's intended or not, but is not possible to plant bobby traps on VPs.


The scorched earth booby traps have been disabled on VP on purpose, as they would deny capping a VP for 90 seconds (like it does with resource sectors) which would be unfair in a clutch VP match.
14 Dec 2018, 22:44 PM
#86
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

1. When you scuttle a recrewed pak43, it duplicates the squad that recrewed it.

2. This one is hard to reproduce, but sometimes when stormtroopers with shreck upgrade enter a 250, all models lose the ability to cloak. Only reinforced models can cloak again. This has happened multiple times. I will post the replay once the issue repeats.

3. Infantry wires and sandbags in the defensive commander say in the description that they need 2 CP to unlock, but in reality they unlock at 1 CP. Meanwhile, trenches and tank traps only unlock at 2 CP, (1 CP more than on the regular Osttruppen commander).

4. I saw on stream that the anti-tank overwatch ability has almost no initial delay. I could be wrong because I don't have the commander to test it myself.

See: https://www.twitch.tv/videos/348865515 and skip to 03:37:00. Once the flare drops, it seems an arty shell drops instantly on the P4. I watched in slo-mo and I'm fairly certain it wasn't the Jackson shell.
14 Dec 2018, 23:28 PM
#87
avatar of Outsider_Sidaroth

Posts: 1323 | Subs: 1

Sherman smoke never goes off now.
15 Dec 2018, 00:01 AM
#88
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

One more: stormtrooper flame nade range is not affected by suppression
15 Dec 2018, 00:14 AM
#89
avatar of LooniestRumble

Posts: 40



The scorched earth booby traps have been disabled on VP on purpose, as they would deny capping a VP for 90 seconds (like it does with resource sectors) which would be unfair in a clutch VP match.


The Urban Defense one is disabled on VPs too, are those on purpose too?

Edit: After a quick test it appers all booby traps are disabled on VPs, this includes the ones from Obersoldaten, Stormtroopers and Jaegers as well.
15 Dec 2018, 10:39 AM
#90
avatar of |GB| The Lnt.599

Posts: 323 | Subs: 1

okw Lefh gun is glitched, the gun remains in the same position (horizontal not angled) yet the projectile from the cannon follows the route as if the howis gun was angled
15 Dec 2018, 14:36 PM
#91
avatar of KingStance

Posts: 23

Re-crewed okw LeFH gun became vet 3 instead of being vet 5 while playing as okw.
15 Dec 2018, 15:43 PM
#92
avatar of |GB| The Hooligan486
Senior Referee Badge

Posts: 3602 | Subs: 1

15 Dec 2018, 17:57 PM
#93
avatar of capiqua
Senior Mapmaker Badge

Posts: 985 | Subs: 2

15 Dec 2018, 18:38 PM
#94
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

Soviet lend lease M4C now gets both capture mode and radio net at vet 1.
15 Dec 2018, 19:04 PM
#95
avatar of cochosgo

Posts: 301

Visual Bug
Sometimes when the M42 fires its shrapnel rounds the shrapnel FX wont show up, but the damage will be applied

15 Dec 2018, 19:06 PM
#96
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

So, some UI issues:

Auras
I won't touch old inconsistency, which were listed before the patch. Only new one to end this bad tradition.

KV Inspire Aura


Commissar Auras


FHQ Aura


Valentine
Use the same string for requirements (which Required: 5 command points) with P-47 anti-infantry strafe. The problem is, that P-47 still required 6 command points.


Cavarly Riflemen
Don't use any string for requirements.


For more issues with strings: https://www.coh2.org/topic/83979/lack-of-text-strings
For more gamefile fixes: https://www.coh2.org/topic/82951/some-gamefiles-ui-fixes-for-next-patch
16 Dec 2018, 02:12 AM
#97
avatar of RoastinGhost

Posts: 416 | Subs: 1

I'm not sure if this is new with the hotfix, but the 221 displays an MG42 marker after being upgraded to a 223.
17 Dec 2018, 03:23 AM
#98
avatar of srider

Posts: 34

Royal Artillery Regiment's Concentrated Sexton Barrage ability on the Valentine tank seems to be broken.
It does nothing despite the Sexton's being in range, and the Sexton's barrage ability is not in cool-down(it should still work even if it's on cool-down).

Also, for some reason, Brit trenches now requires 2 CP to build, but this was not in the change note. Not sure if it's intended but undocumented, or if it's a bug.
17 Dec 2018, 05:30 AM
#99
avatar of Van Der Bolt

Posts: 91

The prioritize vehicles on the KV-2 doesn't seem to work, and I don't know if it's intended or not, but is not possible to plant bobby traps on VPs.


Yep, the KV-2 doesn't proiritize vehicles
17 Dec 2018, 22:11 PM
#100
avatar of Dappy

Posts: 250


You don‘t get it. It using the strings from 1.8 revamp mode. IOW
If you subscribed to 1.8 revamp mod, you will have correct strings in english.
If you not subscribed to 1.8 revamp mod, you will have some error like you wrote previously.

I believe that‘s how it working. Btw it should be fixed.


The name and description for the German Infantry Commanders's Assault and Hold ability are borked (English version). It simply shows the following:
$8559c3f8a4c64d2cb0f0297aa0843156:252
$8559c3f8a4c64d2cb0f0297aa0843156:256
$8559c3f8a4c64d2cb0f0297aa0843156:255

I am subscribed to the 1.8 Revamp Mod, but I too still have the same gibberish.
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