Login

russian armor

COMMANDER REVAMP LIVE - BUG REPORTING

PAGES (10)down
14 Dec 2018, 19:22 PM
#81
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1



I unsubscribed and deleted all tuning mods and the ability strings for 'Assault and Hold' in game are still broken.

You don‘t get it. It using the strings from 1.8 revamp mode. IOW
If you subscribed to 1.8 revamp mod, you will have correct strings in english.
If you not subscribed to 1.8 revamp mod, you will have some error like you wrote previously.

I believe that‘s how it working. Btw it should be fixed.
14 Dec 2018, 19:45 PM
#82
avatar of Sander93

Posts: 3166 | Subs: 6

I unsubscribed from 1.8 mods but for me the ability description is still working fine.


Also everyone see https://community.companyofheroes.com/discussion/67/coh-2-changelog#latest for changelog of hotfix patch.
14 Dec 2018, 20:29 PM
#83
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

Hotfix!



OKW
-Fixed a bug in which OKW SwS Halftracks had a stealthy mg42 machine gun. SwS meta we hardly knew thee!
-Fixed a bug in which the 221/223 could not pack up from lockdown mode if territory was lost to enemy.
-Fixed an issue where machine gun veterancy bonuses were not applying correctly to the 221

Wehrmacht
-Fixed an issue where machine gun veterancy bonuses were not applying correctly to the 250
-Fixed a weapon priority issue for passengers of the 250 HT

Soviet
-Fixed a bug where all the Commissar model dying would result in all nearby squads becoming instantly pinned.
-Fixed a bug where medic model in commissar squad could not be healed by base medics

USF
-Fixed a bug where Sherman smoke would not fire.
-Fixed a bug where M4C Sherman HVAP rounds would not respond to prioritize vehicle commands

Brits
-Fixed an issue where Valentine Concentrated Sexton Barrage ability could not be triggered in observer mode.
14 Dec 2018, 22:25 PM
#84
avatar of LooniestRumble

Posts: 40

The prioritize vehicles on the KV-2 doesn't seem to work, and I don't know if it's intended or not, but is not possible to plant bobby traps on VPs.
14 Dec 2018, 22:35 PM
#85
avatar of Sander93

Posts: 3166 | Subs: 6

and I don't know if it's intended or not, but is not possible to plant bobby traps on VPs.


The scorched earth booby traps have been disabled on VP on purpose, as they would deny capping a VP for 90 seconds (like it does with resource sectors) which would be unfair in a clutch VP match.
14 Dec 2018, 22:44 PM
#86
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

1. When you scuttle a recrewed pak43, it duplicates the squad that recrewed it.

2. This one is hard to reproduce, but sometimes when stormtroopers with shreck upgrade enter a 250, all models lose the ability to cloak. Only reinforced models can cloak again. This has happened multiple times. I will post the replay once the issue repeats.

3. Infantry wires and sandbags in the defensive commander say in the description that they need 2 CP to unlock, but in reality they unlock at 1 CP. Meanwhile, trenches and tank traps only unlock at 2 CP, (1 CP more than on the regular Osttruppen commander).

4. I saw on stream that the anti-tank overwatch ability has almost no initial delay. I could be wrong because I don't have the commander to test it myself.

See: https://www.twitch.tv/videos/348865515 and skip to 03:37:00. Once the flare drops, it seems an arty shell drops instantly on the P4. I watched in slo-mo and I'm fairly certain it wasn't the Jackson shell.
14 Dec 2018, 23:28 PM
#87
avatar of Outsider_Sidaroth

Posts: 1323 | Subs: 1

Sherman smoke never goes off now.
15 Dec 2018, 00:01 AM
#88
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

One more: stormtrooper flame nade range is not affected by suppression
15 Dec 2018, 00:14 AM
#89
avatar of LooniestRumble

Posts: 40



The scorched earth booby traps have been disabled on VP on purpose, as they would deny capping a VP for 90 seconds (like it does with resource sectors) which would be unfair in a clutch VP match.


The Urban Defense one is disabled on VPs too, are those on purpose too?

Edit: After a quick test it appers all booby traps are disabled on VPs, this includes the ones from Obersoldaten, Stormtroopers and Jaegers as well.
15 Dec 2018, 10:39 AM
#90
avatar of |GB| The Lnt.599

Posts: 323 | Subs: 1

okw Lefh gun is glitched, the gun remains in the same position (horizontal not angled) yet the projectile from the cannon follows the route as if the howis gun was angled
15 Dec 2018, 14:36 PM
#91
avatar of KingStance

Posts: 23

Re-crewed okw LeFH gun became vet 3 instead of being vet 5 while playing as okw.
15 Dec 2018, 15:43 PM
#92
avatar of |GB| The Hooligan486
Senior Referee Badge

Posts: 3602 | Subs: 1

15 Dec 2018, 17:57 PM
#93
avatar of capiqua
Senior Mapmaker Badge

Posts: 985 | Subs: 2

15 Dec 2018, 18:38 PM
#94
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

Soviet lend lease M4C now gets both capture mode and radio net at vet 1.
15 Dec 2018, 19:04 PM
#95
avatar of cochosgo

Posts: 301

Visual Bug
Sometimes when the M42 fires its shrapnel rounds the shrapnel FX wont show up, but the damage will be applied

15 Dec 2018, 19:06 PM
#96
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

So, some UI issues:

Auras
I won't touch old inconsistency, which were listed before the patch. Only new one to end this bad tradition.

KV Inspire Aura


Commissar Auras


FHQ Aura


Valentine
Use the same string for requirements (which Required: 5 command points) with P-47 anti-infantry strafe. The problem is, that P-47 still required 6 command points.


Cavarly Riflemen
Don't use any string for requirements.


For more issues with strings: https://www.coh2.org/topic/83979/lack-of-text-strings
For more gamefile fixes: https://www.coh2.org/topic/82951/some-gamefiles-ui-fixes-for-next-patch
16 Dec 2018, 02:12 AM
#97
avatar of RoastinGhost

Posts: 416 | Subs: 1

I'm not sure if this is new with the hotfix, but the 221 displays an MG42 marker after being upgraded to a 223.
17 Dec 2018, 03:23 AM
#98
avatar of srider

Posts: 34

Royal Artillery Regiment's Concentrated Sexton Barrage ability on the Valentine tank seems to be broken.
It does nothing despite the Sexton's being in range, and the Sexton's barrage ability is not in cool-down(it should still work even if it's on cool-down).

Also, for some reason, Brit trenches now requires 2 CP to build, but this was not in the change note. Not sure if it's intended but undocumented, or if it's a bug.
17 Dec 2018, 05:30 AM
#99
avatar of Van Der Bolt

Posts: 91

The prioritize vehicles on the KV-2 doesn't seem to work, and I don't know if it's intended or not, but is not possible to plant bobby traps on VPs.


Yep, the KV-2 doesn't proiritize vehicles
17 Dec 2018, 22:11 PM
#100
avatar of Dappy

Posts: 250


You don‘t get it. It using the strings from 1.8 revamp mode. IOW
If you subscribed to 1.8 revamp mod, you will have correct strings in english.
If you not subscribed to 1.8 revamp mod, you will have some error like you wrote previously.

I believe that‘s how it working. Btw it should be fixed.


The name and description for the German Infantry Commanders's Assault and Hold ability are borked (English version). It simply shows the following:
$8559c3f8a4c64d2cb0f0297aa0843156:252
$8559c3f8a4c64d2cb0f0297aa0843156:256
$8559c3f8a4c64d2cb0f0297aa0843156:255

I am subscribed to the 1.8 Revamp Mod, but I too still have the same gibberish.
PAGES (10)down
1 user is browsing this thread: 1 guest

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
Yesterday, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
Yesterday, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
Yesterday, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
Yesterday, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
Yesterday, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
Yesterday, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
Yesterday, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
Yesterday, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
Last Wednesday, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
Last Wednesday, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
Last Wednesday, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
Last Wednesday, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
Last Wednesday, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
Last Wednesday, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
Last Wednesday, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
Last Wednesday, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
Last Wednesday, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
Last Wednesday, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

191 users are online: 1 member and 190 guests
Lady Xenarra
3 posts in the last 24h
25 posts in the last week
70 posts in the last month
Registered members: 52571
Welcome our newest member, Eyerm395
Most online: 2043 users on 29 Oct 2023, 01:04 AM