...You came here complaining about double Scotts, which I've never seen an elite player complain about, and ended it with implying that only noobs get wrecked by the Walking Stuka, which is ironic because one of the games in the 2v2 finals last weekend was turned, in part, by a pair of Walking Stukas. Maybe you can offer your rocket micro training to them since it is so good.
Does being ironic-ception count as offtopic?
I mean, why on earth do you compare totally DIFFERENT units (rocket arty is meant to hit hard and fast, but scotts are like a premium mortarHT) on their performance/result ingame?
Scott are as effective in their role that they also do other roles (indirect fire, support other units and also snipe infantry), with and without skill. But on top of that they have quite a few survival tricks and im not going to count the smoke barrage.
Being said that, how can you possibly defend its overperformance? Is it meant to be "that" good? Why would it be?
Scotts are not brumbarrs neither, they support other units and can make some good damage to infantry too. They are a special unit if you ask me, balance them in their own terms.
I can see 2 possible ways to get into a concensus, the first one make scotts like any other rocket arty: remove their autofire and improve their barrages. The other one, remove the sniping capability of scotts: slow its bullet travel speed, make it par with StuG-E, tweak fuel cost if neccesary. Or make them more like any other motorized mortar.