Mechanized Assault big impact early game?
Posts: 101
Posts: 786
I haven't played the new patch yet, nor have I played against this doctrine. Do these assault grens get fausts?
no they only have 60muni mega multiple nades (satchel like area with less damage)
Posts: 101
no they only have 60muni mega multiple nades (satchel like area with less damage)
Uh, so then if they spam these guys, a flaming clown car will eat their lunch.
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Uh, so then if they spam these guys, a flaming clown car will eat their lunch.
Quick tech to T2 and Armored Cars would deal with that plenty well, I think.
I played a couple games against a guy who built no T1 or T2 building at all- just spamming AGrens everywhere. Conscripts in cover double teaming the first Agren tends to help. Building abuse works as well- 60 munitions for the grenade is very costly. Word of warning- it isn't like the Assault Grenades of CoH1- all the grenades are thrown almost simultaneously, and it wipes squads in buildings if you don't keep a close eye on them.
Maxims work well, and T34s wipe the floor with Stugs. I'm not looking forward to facing the first person who AGren spams into flamer halftrack and scout cars though.
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Uh, so then if they spam these guys, a flaming clown car will eat their lunch.
three (maybe even two) squads can kill the M3 with small arms fire dmg quite quickly tho
Posts: 172
three (maybe even two) squads can kill the M3 with small arms fire dmg quite quickly tho
3? I wouldn't call that a counter, or an issue.
Posts: 409
I don't understand how this Doctrine can possibly lose if combined with a T2 rush.
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Posts: 505
AGrens give you enough anti inf power to compete early game - their only real threat is clown car with flamer, the 5 man squad and rapid damage means snipers are shagged.
If your opponent goes for a fast T34 then you should follow the standard. But i think this doctrine means you can 'float' in the way that although you can tech up, you are given the option (through call ins) not to build a particular tier building at all.
using the Agrens you can rack up enough CP's early and can have a stug out that causes havok to infantry (a little too much IMO) that means you are given the option to either A, tech T3/T4 if you suspect armour is coming or B, hold out for the Tiger (maybe using Paks or grens as a stop-gap.
I just won a game without going past T2 (although I did the teching, I just didnt build the buildings) the guy spammed KV1s and my tiger destroyed them with anti-inf backup from the stug. All in all I'd say the damage on some of this commanders units need tweaking, but it's meant to be a mechanised commander - in which I think design wise it succeeds.
Posts: 598
Posts: 505
super cheat ostruppen units for 120 mp cannon fodder german allies,
(whatever the fuck that means)
then you're clearly not gunna be spending money on decent units. In which case, even if the soviets don't outcap the Ostheer, they'll certainly be outfighting them.
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Posts: 2561
Also something else a lot of people are probably missing. They are available immediately! Which means no build time and can hit the field well before the first conscript.
This needs to be fixed immediately. Probably be pushed backed to 1 CP so soviets can have an actual army by the time they roll onto the field.
For soviet players: Get to know this commanders face. If you see it build T1 ASAP. It is the only way to stay on the field.
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Posts: 1838 | Subs: 17
Hans, theres some maps which DO NOT have any buildings around key areas. I got pwnd on MINSK at my own fuel where theres absolutely no buildings around. even keeping the distance is hard, when theres 3 on 3 squads as they were flanking me in my yellow cover.
Could always untick those maps with no buildings on . But seriously just play smart with m3s and you'll do fine.
Posts: 525
Anyone tried Shock Troops vs AssaultGrens?
Posts: 93
Posts: 1221 | Subs: 41
Anyone tried Shock Troops vs AssaultGrens?
They do fine, PGs are stronger than AssGrens. But the thing is that you'd need to actually get 1cp while not spending much manpower to get several squads of them out, if you only have one the german player might as well just keep avoiding it while he's going for that sweet 8 minute ostwind. Also most players seem to opt to go for several scout cars after their assgrens to force you to go guards...
Basically 0cp is retarded for these guys as well as Osttrup. Change back to 1cp and the problem pretty much disappears.
Posts: 525
Conscripts<AssaultGrens<PanzerGrens<Shock Troops
I think I understand the need for a better infantry squad for the Germans early game,but weren't Grenadiers a viable solution against Conscripts?
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