Mechanized Assault big impact early game?
Posts: 896
What do you think is the best way counter this doctrine, and is this doctrine OP in its current setup?
Posts: 95
Posts: 896
Sincerely love that they are listening to the community and trying to give germans call in units and Assault Grens are great!!! That being said I think that 1cp on Assault grens and 0cp for Ostruppen would be fine. The amount that 0cp accelerates the T-2 rush strat is pretty severe as instead of having capping power you have sever killing power and will get a scout car out the same time as his scout cars.
yes, the guy I played against relied on ag only but if he were to combine that with t2, it would be very deadly, because now he dose not need to retreat engineers after capping, now he has ag to hold the ground after capping.
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Permanently BannedPosts: 2561
Everyone seems to be trying out the Ostruppen as well as getting a very painful lesson in just how crummy they are.
Posts: 229
Dumb question: how do AGs stack up against like, Penal squads w/ flamers?
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Posts: 1838 | Subs: 17
Posts: 2561
I love the new assault grens which enable German players to easily take the fight to the soviet player early game. However a wise Soviet player will get m3+flamers to counter this. In order for the German player to counter that they must then go t2 for upgunned scout cars. At which point the soviet player go either go at-nades or guards and so the old meta resumes. Lots of players see this new commander as overpowered however they just haven't realized what counters the assault grenaiders yet =P.
The problem is that soviets usually start off with a couple of conscripts first. You can't really get the scout car out until the second engagement. Assault grens basically let's the Germans easily win the first engagement which is a pretty big head start. The only way to win the initial engagement would be to build T1 immediately, but you wouldn't even know that he has assault grens by then.
Posts: 2561
The problem is that soviets usually start off with a couple of conscripts first. You can't really get the scout car out until the second engagement. Assault grens basically let's the Germans easily win the first engagement which is a pretty big head start. The only way to win the initial engagement would be to build T1 immediately, but you wouldn't even know that he has assault grens by then.
Not to mention that the entire commander has call ins that helps skip tiers, the German player will have the resource and tech advantage from beginning to end.
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Posts: 896
Posts: 3
Plz reconsider this relic!
Posts: 896
Posts: 1734
Permanently BannedGood job Relic, the game is totally broken now.
Posts: 2807 | Subs: 6
Posts: 1838 | Subs: 17
The problem is that soviets usually start off with a couple of conscripts first. You can't really get the scout car out until the second engagement. Assault grens basically let's the Germans easily win the first engagement which is a pretty big head start. The only way to win the initial engagement would be to build T1 immediately, but you wouldn't even know that he has assault grens by then.
Not necessarily. Soviet players could play smart and either stall in houses and keep at range from the mp40 grens. Closerange weapons like mp40s do terribly at long range and against houses. You also do not have to worry about the Assault Gren bundle nade ability at the start either as he doesn't have the munitions to get you out of the house.
Posts: 3
Posts: 786
what am I supposed to cap with while cons stay at range or in houses?
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