Axis artillery/Lefh overperforming
Posts: 1323 | Subs: 1
Posts: 2243
Good thing that Priest Company also has ToT to delete those ugly things.
and what deletes the priests? only a tankrush will destroy them. and u will hardly lose all ur tanks by trying this.
Posts: 1323 | Subs: 1
and what deletes the priests? only a tankrush will destroy them. and u will hardly lose all ur tanks by trying this.
You can try Skillplanes or just seeing each Priest as one less Jackson, pushing your advantage fuel and MP wise, they are really expensive at 480 MP and 115 Fuel.
Posts: 2243
You can try Skillplanes or just seeing each Priest as one less Jackson, pushing your advantage fuel and MP wise, they are really expensive at 480 MP and 115 Fuel.
um? expansive? a mobile howitzer which is nearly undestroyabel ...unless ur teams is anyway fucked up?
u can bombard and delete all bases and arty and repaired tanks with no fear.
i would pay 200fuel for such unit.
Posts: 5279
um? expansive? a mobile howitzer which is nearly undestroyabel ...unless ur teams is anyway fucked up?
u can bombard and delete all bases and arty and repaired tanks with no fear.
i would pay 200fuel for such unit.
Then diving a p4 is a bargain if you think it's worth 200 fuel
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Posts: 17914 | Subs: 8
um? expansive? a mobile howitzer which is nearly undestroyabel ...unless ur teams is anyway fucked up?
u can bombard and delete all bases and arty and repaired tanks with no fear.
i would pay 200fuel for such unit.
Have you heard of puma? Single suicide puma can destroy all the priests you need.
Also, skillplanes gives them zero chance and will nuke more then one.
Posts: 223
Posts: 1323 | Subs: 1
Posts: 3053
um? expansive? a mobile howitzer which is nearly undestroyabel ...unless ur teams is anyway fucked up?
u can bombard and delete all bases and arty and repaired tanks with no fear.
i would pay 200fuel for such unit.
I wouldn’t call 2 hits to kill nearly undestroyable. By that logic even the 222 is literally god.
Then diving a p4 is a bargain if you think it's worth 200 fuel
Goteem.
Posts: 4183 | Subs: 4
Posts: 13496 | Subs: 1
.. In lategame there is almost no chance a puma can actually just dive and find units like that. ...
A puma will need 3 shots to kill a priest.
Posts: 1096
I don't like the Counter Barrage ability, no micro counter barraging shouldn't be in the game imo.
Agreed. High reward abilities which require no micro need to be phased out.
Posts: 2358
I don't like the Counter Barrage ability, no micro counter barraging shouldn't be in the game imo.
the only prupose of Counter Barrage is to remove the artillery threat in the battlefield, so you can focus on microing your tanks/troops. Like it or not is a useful thing
Posts: 17914 | Subs: 8
A puma will need 3 shots to kill a priest.
Not at vet3.
Posts: 3053
I actually gave someone the tip to dive with a puma to hit priests back in 2016 in a replay review. Needless to say they laughed. In lategame there is almost no chance a puma can actually just dive and find units like that. Trying to avoid mines or any medium/heavy armor piece is nearly impossible.
Yeah so now imagine trying to kill a JT or Ele in teamgames. There's annoying stuff like that on both sides.
Posts: 4183 | Subs: 4
Yeah so now imagine trying to kill a JT or Ele in teamgames. There's annoying stuff like that on both sides.
JT and ele are not invincible especially against soviets who have mark target. It's more of a map problem than a unit problem. Flanking on steppes is pretty easy. Flanking on road to cutoff as north is impossible.
Posts: 186
Yeah so now imagine trying to kill a JT or Ele in teamgames. There's annoying stuff like that on both sides.
Simply spam arty on repairs. Or you could use arty/planes on the position and get them moving if they move they lose their combat effectiveness.
Posts: 13496 | Subs: 1
Not at vet3.
At vet 3 a Puma will need 2 shots to kill a Priest. I am pretty sure though that in an 3vs3 or 4vs4 one will run out of vet 3 Puma's before his opponent run's out of Priests.
Posts: 100
A simply case of the grass is greener on the other side of the fence.
ML-20 and LeFH have the same scatter values.
ML-20 does more damage and has slightly better AOE.
I can't believe this. In my personal experience The ML-20 scatter on long range is much worse than the LeFH one. I cant find scatter values on www.coh2-stats.com/
Do you have any source for this?
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