Commander Revamp Patch - Bug List
![avatar of Tiger Baron](/uploads/avatar/18099.jpg?updated=1687806793)
Posts: 3145 | Subs: 2
Concrete Bunker's MG insta pins and the repair pioneers are acting kinda funny for some reason, 1 guy is only repairing while the other 2 take a nap near the bunker, and that same guy retains the repairing animation even after he's done repairing.
I suggest simply using the Supply Station repair pioneers as they seem to work just fine.
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17914 | Subs: 8
250 Halftrack cannot reinforce when dug in.
-New ability - Dig-In - Immobilizes the half-track, but reduces damage by 50%, increases range by 10, and grants moderate weapon suppression.
Because it can't and shouldn't.
And regarding 76mm sherman, that new ammo, its still weaker easy8 with extra steps. Ever since it was put in the doctrine it feels completely out of place to me.
I also don't feel 221/223 should have smoke, a little bit too many light vehicles can have smoke, especially on axis side (the only two lights who can't have smoke are luchs and stuka). I feel like literally any other bonus would be more suitable.
![avatar of Tiger Baron](/uploads/avatar/18099.jpg?updated=1687806793)
Posts: 3145 | Subs: 2
Because it can't and shouldn't.
And regarding 76mm sherman, that new ammo, its still weaker easy8 with extra steps. Ever since it was put in the doctrine it feels completely out of place to me.
I also don't feel 221/223 should have smoke, a little bit too many light vehicles can have smoke, especially on axis side (the only two lights who can't have smoke are luchs and stuka). I feel like literally any other bonus would be more suitable.
Says otherwise here:
Here's the HT dug in again:
I also suggest some sandbags or something be added to it so there's a more visual representation of it being "dug in".
And here's the 221's FuG upgrade:
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17914 | Subs: 8
![avatar of Sander93](/images/no_av.png)
Posts: 3166 | Subs: 6
Elite Armor's Panzer Commander's Artillery Barrage is pretty broken against enemy tanks. See below.
Panzer Commander
-Artillery Barrage delay from 3 to 0.
-Now increases main gun accuracy by 10%.
-CP Requirement from 8 to 5.
I tested this a bit. I think the artillery barrage as it is right now is very useful in deterring infantry blobs or AT guns. Definitely helps a lot to make the Panzer Commander worth it over the pintle MG.
However, it seems way too powerful against enemy armor. If the barrage hits in full, it does up to 60-80% health damage on superheavies like the ISU-152 and IS-2 and can potentially 'one-shot' mediums and TDs (and the Pershing). Even if poor micro on the enemy's side is to blame, losing (heavy) armor to an 80 munitions ability seems unjust. Engine damaged tanks might not stand a chance to escape the barrage. I would suggest to lower the damage to vehicles or spread out the shells a bit more.
See image below. Both ISU-152 and IS-2 are struck by one single Artillery Barrage by the Panther and lost a very significant amount of health. In the same test, Firefly and Jackson were killed instantly. Pershing was killed/abandoned instantly. SU-100 and T-34-85 survived with about 5-10% health. All tanks were 100% HP before getting hit by 1 single Artillery Barrage.
(T-34-85 was accidentally shot by spawning Jackson)
![avatar of BeastHunter](/images/avatars/katyusha.png?updated=1396023154)
Posts: 186
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17914 | Subs: 8
![avatar of Dangerous-Cloth](/images/avatars/panther.png?updated=1395697091)
Posts: 2066
Not so much a bug but rather an oversight (I guess). Reposting this for exposure as there wasn't anything about it on the 1.5 patch notes.
Elite Armor's Panzer Commander's Artillery Barrage is pretty broken against enemy tanks. See below.
Wtf lol
![avatar of EtherealDragon](/images/avatars/april14_05.png?updated=1398148391)
Posts: 1890 | Subs: 1
![Developer Relic Badge](/images/badges/badge_DEVELOPER_relic.png)
Posts: 1304 | Subs: 13
223 in Elite Armor seems to be limited to 1 - I assume that's not right
If it's the upgrade, it should be fixed on the next update.
![avatar of Artavick](/uploads/avatar/21112.jpg?updated=1560422863)
Posts: 55
![avatar of EtherealDragon](/images/avatars/april14_05.png?updated=1398148391)
Posts: 1890 | Subs: 1
If it's the upgrade, it should be fixed on the next update.
Yep, you can build more than one 221 but once you upgrade one the other 221's radio upgrade gets greyed out.
![avatar of Cyra](/uploads/avatar/28838.png?updated=1537636181)
Posts: 19
Example: Soviet Expert AI knocks out a 223, my Stormpioneers repair the original while my second one is upgraded from 221 to 223.
Cause: Recrewing the original
Result: Bugsplat Crash to Desktop
![avatar of LoopDloop](/images/avatars/m20.png?updated=1414778115)
Posts: 3053
![avatar of LemonJuice](/uploads/avatar/10820.png?updated=1515249277)
Posts: 1144 | Subs: 7
![avatar of infernoVenom](/uploads/avatar/8873.jpg?updated=1607966100)
Posts: 210
In Vanguard Operations Regiment there is a bug with Medic.
If you set the "Forward Logistics Glider" as retreat point and keep the medic there. The medic doesn't heal sometimes unless you manually send the Medic to the troops.
Please fix the issue in upcoming patch.
![avatar of Sully](/uploads/avatar/10073.jpg?updated=1407687090)
Posts: 390 | Subs: 2
Panzergrens upgraded with squad leader ability do not have the stated Rudimentary Repair ability enabled.
The SturtmTiger ability is missing entirely. No option to call it in or build it from any tech structure. If I spawn one with the cheatmod, it loses the ability to reload after firing.
![avatar of Osinyagov](/uploads/avatar/18206.png?updated=1660237242)
![Senior Modmaker Badge](/images/badges/badge_SENIOR_MODMAKER.png)
Posts: 1389 | Subs: 1
Upd. Shokers don't have frag grenade.
![avatar of ihatenazis](/images/no_av.png)
Posts: 2
![](https://i.imgur.com/sXg7gt9.jpg)
![avatar of JibberJabberJobber](/uploads/avatar/15177.png?updated=1580357160)
Posts: 1614 | Subs: 3
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