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USF COMMANDER REVAMP DISCUSSION

4 Aug 2018, 15:41 PM
#61
avatar of Stark

Posts: 626 | Subs: 1

Honestly i would prefer to see entire Armour Company as another Tech for USF with some additional arty unit.

Only chance to make m10 working again is to move them to T0 and make it accessable after teching T1 and T2.



4 Aug 2018, 16:11 PM
#62
avatar of Tiger Baron

Posts: 3145 | Subs: 2



Feels like that belongs with the Pathfinders


Why tho, I don't think that it would be too OP or out or norm. Also it having a long timer and ammo cost means that you will still be better off going with BARs in the long run
13 Aug 2018, 22:11 PM
#63
avatar of RoastinGhost

Posts: 416 | Subs: 1

I think the worst USF Commanders aren't really poorly designed, just under-tuned at the moment.

Armor-
-Assault Engineers are priced as an assault unit, but perform closer to pioneers. They should either be cheaper or gain a 5th man (through vet or by default).
-Elite Vehicle Crews is near useless, as many have said. I'd change it to 2 Thompsons, -20% received accuracy, and faster vehicle disembark for 30mu.
-M10 doesn't bring much to the table as a 0CP T4 unit. Why get it when you could get an M36? I understand it was a problem to allow tech skipping as an 8CP call-in, but there may be a middle ground that would solve both issues. Others have recommended tying it to T3, but I would suggest making it an 8CP call-in again but allowing only 1 to be called in (or on the field?) before T4 is unlocked.
-Bulldozer may need a bit of a firepower increase due to the normal M4's good HE shells.
-240mm is a bit too random for its own good. I'd recommend spreading out its damage more evenly. Or just replacing it with the old 155mm ability.

Tactical Support-
(I'm bothered that it shares a name with a UKF Commander)
-Strafe is quite bad for its cost
-Calliope could use some help

Airborne-
-Depending on tech, either the MG drop or ATG drop is useless. MG drop could be replaced with an Ostheer-like supply drop.

Rifle-
-A weapon upgrade for Riflemen that improves firepower on the move/at closer range would synergize well with Fire Up. 1-3 carbines and/or SMGs.
14 Aug 2018, 08:11 AM
#64
avatar of Esxile

Posts: 3602 | Subs: 1

On 1vs1, M10 is on a good spot if you need a fast TD. Sometime you face an Ost player who rush T3 and the M10 is the perfect answer for that. So you only need 90 fuel and can still build a fast scott.

Problem is the commander has nothing else interesting in it.
20 Aug 2018, 21:41 PM
#65
avatar of Grumpy

Posts: 1958

jump backJump back to quoted post4 Aug 2018, 15:41 PMStark
Honestly i would prefer to see entire Armour Company as another Tech for USF with some additional arty unit.

Only chance to make m10 working again is to move them to T0 and make it accessable after teching T1 and T2.





Armor Company is probably the commander most in need of fixing.

In addition to making the M10 a call-in, after T1 & T2, I'd like to see the following changes:

1) Make it self-spotting - the open turret meant that its sight would have been as good as anything else in the game.
2) As a counter to making it self-spotting, make it suffer a main gun crit when taking damage from mortars, grenades, or any type of arty. (self-spotting would make it OP otherwise).
3) Allow a MG upgrade, which the real M10 had as an option.
4) Give it a 100 range, 35 muni barrage ability. M10's were often used as mobile arty.

Other changes:

Either give assault engineers a better base RA, or make them a 5-man squad at the same price, and standardize the reinforce cost to something like 26 mp.

Replace the 240mm arty with the old 180mm arty from Mechanized. It rarely hits, but hits too hard when it does.

Replace the elite crew upgrade with just about anything, but preferably a Pershing. If replaced with a Pershing, make the Pershing buildable from T3 and not a call-in. The Pershing would need to be reworked, as it is overpriced and badly underperforms in team games. If not a Pershing, then replace the elite crew upgrade with Easy 8's, which are currently okay for their cost.

Tactical Support Company also needs remaking. The Calliope was badly overnerfed. It doesn't do anything well. The cooldown is too long for it to work as a good area denial unit, and all three barrages don't do enough damage to make it effective versus OKW trucks.

The P47 strafe is a joke. It should be replaced with the P47 loiter, which should also have its price reduced. Along the same line, the P47 recon seems pointless, as it isn't that much different than the major's recon.


20 Aug 2018, 22:58 PM
#66
avatar of LoopDloop

Posts: 3053

I wish they would do something with airborne company. It has way too many callins to be useful and recon support just has so many better aspects that it really doesn't feel worth using at all.
24 Aug 2018, 16:48 PM
#67
avatar of Outsider_Sidaroth

Posts: 1323 | Subs: 1

I wish they would do something with airborne company. It has way too many callins to be useful and recon support just has so many better aspects that it really doesn't feel worth using at all.


Thompson Paratroopers, Pathfinders with 2 scoped rifles, P47 vs super heavy TDs.
The issue is that the Commander has 3 skills, 2 needing to be reworked into something more useful in my opinion, skipping teach with heavy manpower calls in doesn't work well for USF.
24 Aug 2018, 18:18 PM
#68
avatar of dOPEnEWhAIRCUT

Posts: 239

How about one of the new commanders get a 12 CP, 250 muni ability that takes you back in time to play a version of the game that's worth playing? Nah, might be too strong.
26 Aug 2018, 16:24 PM
#69
avatar of flyingpancake

Posts: 186 | Subs: 1

Sorry if im going over the limit with this one. There is just so much that could be done with American doctrines

Elite Armor Company:

Reserve Armor 0CP

Elite verhicle crews 0CP

Riflemen Field Defenses 0CP

M3 Halftrack Assault Group 3CP

M26 Pershing tank 16CP

This one is quite simple. Fielding the best armor the us has and making sure they stay fielded.


Combined arms Company:

Assault engineers 0CP

Rangers 3CP

Combined Arms 4CP

P47 Strafing Run 6CP

105mm M4A3 Sherman 11CP

This one is all about Aggressive play with infantry supported by verhicles.

Anti tank Company

M10 "Wolverine" Tank Destroyer 0CP

Pathfinder 1CP

Rifleman Flares 2CP

Airdropped Combat Group 4CP

P47 Rocket strike 12CP

A company centered around the finding and killing of tanks

Artillery company

I&R Pathfinders 1CP

M21 Mortar Halftrack 2CP

M8 Greyhound 5CP

M4 Sherman Calliope 10CP

240MM howitzer Barrage 12CP

A company for WW1 aficionados, find targets with your Pathfinders and Greyhounds and let is rain down.
1 Sep 2018, 08:32 AM
#70
avatar of wongtp

Posts: 647

Armor company sherman dozer needs to be a sherman jumbo with a 105mm gun instead.

Basically a churchill with a brumbar gun. current incantation is too flimsy for a late game tank. Even a kv1 has more use and comes earlier.
1 Sep 2018, 11:33 AM
#71
avatar of Tiger Baron

Posts: 3145 | Subs: 2

jump backJump back to quoted post1 Sep 2018, 08:32 AMwongtp
Armor company sherman dozer needs to be a sherman jumbo with a 105mm gun instead.

Basically a churchill with a brumbar gun. current incantation is too flimsy for a late game tank. Even a kv1 has more use and comes earlier.


Visually that's impossible, plus historically inaccurate, there were only ever Jumbos with 75 and 76mm guns.

In-game I guess it can act as a meatshield for the USF.
1 Sep 2018, 16:27 PM
#72
avatar of wongtp

Posts: 647



Visually that's impossible, plus historically inaccurate, there were only ever Jumbos with 75 and 76mm guns.

In-game I guess it can act as a meatshield for the USF.


gdamn, you are right. there was no 105mm jumbo.

still having a 76mm variant of jumbo might be good for the viability of armor company. a desperately needed meatshield for US.

works exactly like the churchill. slow but with superb armor and a fairly okayish gun that gets the job done in the long run.
1 Sep 2018, 16:58 PM
#73
avatar of Tiger Baron

Posts: 3145 | Subs: 2

jump backJump back to quoted post1 Sep 2018, 16:27 PMwongtp


gdamn, you are right. there was no 105mm jumbo.

still having a 76mm variant of jumbo might be good for the viability of armor company. a desperately needed meatshield for US.

works exactly like the churchill. slow but with superb armor and a fairly okayish gun that gets the job done in the long run.


That's the problem my dude, the game is basically at the end of it's support cycle (Google CoH2 5 year plan if you want even) so Relic are unwilling to even make anything new for the upcoming commanders.

And model importing was disabled back in 2013/2014 when videos started popping up of CoH models in CoH2.

Anyhow, given that the M4 105 Sherman is already present, it was specifically designed to be an infantry support tank so giving it a bit more armor or HP to act as a sort of KV1 or Churchill would not hurt it from a design standpoint from the USF I guess since they really do need a meat shield, problem is making it balanced, but I don't think that's possible given the doctrine it's in, something like Infantry or Rifle Company would suit it more nicely but then again, those doctrines are not in the current revamp list so yeah... Basically, all of the doctrines just need to have their tank call ins reshuffled to make more sense and to make the commanders a bit more useful than now, that's all, even OKW has that problem.
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SHOUT IT OUT!

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Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
09 Apr 2025, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
09 Apr 2025, 16:58 PM
Beinhard: o7 miss this game and zansi
09 Apr 2025, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM

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