Artillery units
Posts: 85
The 152mm fires slow and makes large explosions, but the LefH has a tiny bit less range, appears to have the same AoE, and fires MUCH faster. Not to mention that the LefH recharges substantially faster.
I noticed when I started liking 152mm, and then I tried to use a LefH and wow..
and doesn't 152mm cost more?
Posts: 73
Posts: 480
My main concern with arty right now is how many off-maps destroy the gun in one hit. A lot of Ostheer doctrines seem to end in something that can just kill the Howitzer. In VCoH you only really had the V1 as a near-certain decrewer.
Posts: 85
Posts: 480
Yeah, but the thing is, you aren't going to be hitting tanks unless you get Vet 1. and to get vet 1 you kind of need to kill some infantry.
Long as you can guess/scout for anywhere vehicles are being repaired you've a reasonably good chance of causing a lot of damage and stopping them getting back into the fight, and if you want howitzer vet just shoot at the base a couple of times to damage buildings. You'll normally kill the healing bunker if you have to. It's not bad against infantry, and a direct hit often just kills a squad, it's just a bit light on the anti-inf compared to the IEFH howie.
Posts: 170
https://docs.google.com/spreadsheet/lv?key=0ApmrrrPr20ncdEpuSHcxNko1VGVFYjczYXpFZWhqOHc&f=true&noheader=true&gid=1
Soviet howitzer does 300 per shot vs 200 for german. They have the same pen, same scatter, same accuracy and same rate of fire. Soviet howitzer has the edge on aoe. 85 recharge on german vs 120 on the soviet.
Personally I prefer the german for the rate of fire, but then the reason I don't use soviet howitzer is due to scout + stuka nullifying it. Precision shot is much better than counter battery, however.
edit: 4.875 seconds for the german reload and 5.25 for the russian, the difference isn't particularly large.
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well in the pass two games, 1 of them my elefant(half health) got hit by a 152mm round and almost kill it, main gun destroyed with a slip of hp left, i mean that is alot damage from a single shot. so i decide try germans 105 next game, i use it, it take about 3-5shots to kill a SU85 and it used 2 shot to kill a katyusha so i say it is pretty balanced atm 1 with more damage the other can fire more often
Half hp elefant has 640 hp. A 152mm she'll at vet 0/1 does 300 damage, leaving it at 380 hp, or around 1/4 hp. Su-85 has 640 hp and the 105 howitzer does 200 damage. Takes 4 shots to kill an su-85 assuming no other damage has been done and that they are direct hits.
Posts: 83
I thought you could only use the bombard ability like the katyusha and that's all I have been using.
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Posts: 83
Posts: 747
My main concern with arty right now is how many off-maps destroy the gun in one hit. A lot of Ostheer doctrines seem to end in something that can just kill the Howitzer. In VCoH you only really had the V1 as a near-certain decrewer.
I also think that stationary weapons get decrewed way to easily, especially by off map stuff.
Posts: 172
wow lol totally didnt know that!! I guess then once you get to vet 1 or 2 its better to not spam the arty mode so it actually auto attacks things? that is assuming its like the Su-76 and cannot fire at all for a while after barraging? or am I wrong on this also?
You can only fire them (howitzers) by using their 'abilities' (barrage, precicion strike, counter battery).
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