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russian armor

Flanking is back!!!

11 Sep 2013, 03:21 AM
#1
ntd
11 Sep 2013, 03:46 AM
#2
avatar of ntd
Admin Black Badge

Posts: 790 | Subs: 2

11 Sep 2013, 04:18 AM
#3
avatar of People

Posts: 20

This is a highly fappable content.
11 Sep 2013, 05:01 AM
#4
avatar of MajorasLiepa

Posts: 105

Im so happy....
11 Sep 2013, 10:56 AM
#5
avatar of c r u C e

Posts: 525

This is BALANCEEEEEEEEE !!!!
11 Sep 2013, 10:58 AM
#6
avatar of NoLuckyStrike

Posts: 123

the best flank ive ever seen in my life!!! +1
11 Sep 2013, 12:45 PM
#7
avatar of pewpewforyou

Posts: 101

What's that funny feeling in my pants?
11 Sep 2013, 12:48 PM
#8
avatar of Nullist

Posts: 2425

Permanently Banned
Too bad Grens can't do that, since Maxim has better survival, and can pack up quicker, therefore not having to sit on its ass while packing up and soaking incoming fire for longer.
11 Sep 2013, 12:59 PM
#9
avatar of Cardboard Tank

Posts: 978

Just did that, it´s hilarious:

- 2v2
- Both teammates make 4+ conscript each + Molotov
- Run around
- Profit

Also: Can someone please tell me what the 10% more fire bulletin does now? How many bursts to suppress are needed now and is it even worthwhile any longer?
11 Sep 2013, 13:14 PM
#10
avatar of Turtle

Posts: 401

jump backJump back to quoted post11 Sep 2013, 12:48 PMNullist
Too bad Grens can't do that, since Maxim has better survival, and can pack up quicker, therefore not having to sit on its ass while packing up and soaking incoming fire for longer.


Maxim was also hit by the 25% blanket damage increase for HMGs and Mortars. Since they didn't have an extra man added from their original default, this counts as a bigger nerf than there was to the survivability of the MG42.

If you want more survivability deploy that MG in cover, which can sometimes limit your arc or mobility, but that's the trade off. Otherwise, if you want to risk it being in the open for a better firing arc to hit more units you also risk higher damage, as it should be. Stop trying to use a valuable support weapon as a front line unit.

And grens have always had the rifle grenade and LMG. Both options to really lay in the damage from a distance. Even conscripts have to use Oorah and Petrol Bombs.

The MG42, especially in team games, was a huge problem that was turning games into a railroad of builds. Really looking forward to gameplay across the board.
11 Sep 2013, 13:25 PM
#11
avatar of peruci

Posts: 217

Yeah, good stuff. Molotovs are crazy good against MG42's now, but who really needs them when conscripts can flank :P
11 Sep 2013, 13:33 PM
#12
avatar of Z3r07
Donator 11

Posts: 1006

jump backJump back to quoted post11 Sep 2013, 12:48 PMNullist
Too bad Grens can't do that, since Maxim has better survival, and can pack up quicker, therefore not having to sit on its ass while packing up and soaking incoming fire for longer.


Maxim's arc is half the one of the MG42....

What I'm worried about though, is how MG42s will survive vs. clown car with flamers when trying to retreat but Relic did say that they want this unit to be used behind the lines anyways we will see.
11 Sep 2013, 13:35 PM
#13
avatar of Bob Pontes

Posts: 42

Ok, maybe I understood the patch notes wrong. But here's what I read:
MG42
• Damage from 4.4 to 5
• Far accuracy from 0.1375 to 0.11
• Far cooldown from 0.8 to 0.85
• Suppression from 0.00159 to 0.00085
• Rate of fire near from 1.2 to 1.1
• Rate of fire far from 1.1 to 0.9
• Weapon horizontal traverse speed from 60 to 25
• Suppression modifier applied to suppressed targets from 0.5 to 1

In other words: there wasn't a single change to the MG42's health. Meaning that this replay was not affected at all by the new patch. Those Conscripts should have killed that MG42 on the same time, on the previous patch. Anyone care to explain if I missed something here?
11 Sep 2013, 13:38 PM
#14
avatar of pewpewforyou

Posts: 101

Ok, maybe I understood the patch notes wrong. But here's what I read:
MG42
• Damage from 4.4 to 5
• Far accuracy from 0.1375 to 0.11
• Far cooldown from 0.8 to 0.85
• Suppression from 0.00159 to 0.00085
• Rate of fire near from 1.2 to 1.1
• Rate of fire far from 1.1 to 0.9
• Weapon horizontal traverse speed from 60 to 25
• Suppression modifier applied to suppressed targets from 0.5 to 1

In other words: there wasn't a single change to the MG42's health. Meaning that this replay was not affected at all by the new patch. Those Conscripts should have killed that MG42 on the same time, on the previous patch. Anyone care to explain if I missed something here?


HMG and Mortar Teams
• Now receive 25% more damage
11 Sep 2013, 13:40 PM
#15
avatar of Bob Pontes

Posts: 42



HMG and Mortar Teams
• Now receive 25% more damage


Ahhh.. that's a biggie :)
Good to know it's not only the MG42 then... it'd be easy to "over balance" and just switch the OPness to the other side. German mortars might die a bit too fast now though, but I'll test it out.
11 Sep 2013, 13:49 PM
#16
avatar of ThumbsUp

Posts: 182

It was pretty fun to crush cocky german players used to their stonewall MG's :)
11 Sep 2013, 14:02 PM
#17
avatar of Turtle

Posts: 401

I get the feeling that the infantry health is hard coded to 80hp, or something that effectively makes it hard coded so they can't change the infantry health of a specific unit except through bonus effects like veterancy. So the only way was to have an effect attached to these units only that increased the damage.

Anyway. Time will tell if this is too much, or just right. But, something had to be done to change up the current state of balance. I've said this elsewhere, but the player base and community really could not have survived any longer with this. It was leading to some pretty boring gameplay.
11 Sep 2013, 14:32 PM
#18
avatar of TensaiOni

Posts: 198

jump backJump back to quoted post11 Sep 2013, 14:02 PMTurtle
I get the feeling that the infantry health is hard coded to 80hp, or something that effectively makes it hard coded so they can't change the infantry health of a specific unit except through bonus effects like veterancy. So the only way was to have an effect attached to these units only that increased the damage.

Anyway. Time will tell if this is too much, or just right. But, something had to be done to change up the current state of balance. I've said this elsewhere, but the player base and community really could not have survived any longer with this. It was leading to some pretty boring gameplay.


No, HP is not hardcoded.
But if they only changed the HP of the team weapon crews to 60 (75% of what we have now), after you'd lose the original crew and recrew the weapon, you'd once again have 80 HP crews, so the problem wouldn't be resolved.
That's why (I guess) they went with increased damage for whoever is manning HMGs or mortars.
11 Sep 2013, 15:15 PM
#19
avatar of wuff

Posts: 1534 | Subs: 1

I haven't played in over a month until today. I have enjoyed the games today far more than before.

11 Sep 2013, 15:24 PM
#20
avatar of Z3r07
Donator 11

Posts: 1006

jump backJump back to quoted post11 Sep 2013, 15:15 PMwuff
I haven't played in over a month until today. I have enjoyed the games today far more than before.



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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
Today, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
Yesterday, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
Yesterday, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
Yesterday, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
Yesterday, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
Yesterday, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
Last Wednesday, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
Last Wednesday, 23:34 PM
Willy Pete: Really
Last Wednesday, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
Last Wednesday, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
Last Wednesday, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
Last Wednesday, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
Last Wednesday, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
Last Wednesday, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
Last Wednesday, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
Last Tuesday, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
Last Tuesday, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
Last Tuesday, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
Last Monday, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM
Rosbone: How do we feel about Pershing shooting thru multiple buildings?
05 Feb 2025, 19:43 PM
Rosbone: I am just happy Relic was smart enough to put this out now because the community was falling asleep waiting 3 months between patches. And a new/old map was shown :banana:
05 Feb 2025, 19:38 PM
aerafield: Not even the trailer can hide the trash sound effects
05 Feb 2025, 18:46 PM
Lady Xenarra: https://www.youtube.com/watch?v=XSvwH2mXje8 Well this should result in 'interesting' reactions... :rofl:
05 Feb 2025, 18:43 PM
Ginaaa: how do i send replay to get him banned?
05 Feb 2025, 00:11 AM
Ginaaa: `just caught cooper47/ maphacking
05 Feb 2025, 00:11 AM
adamírcz: Oh well, I might look it up on dickcord and try upload anyway
02 Feb 2025, 00:27 AM
adamírcz: shiit, saw clean through me
02 Feb 2025, 00:26 AM
aerafield: That's exactly what a drophacker would say
01 Feb 2025, 22:37 PM
adamírcz: Just to be clear, Im askin cause I want someone banned, not coz I would wanna synchhack
01 Feb 2025, 15:10 PM

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