Winter or Spring Maps [Developer]
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Posts: 67
Sprint or summer maps, please. Preferably urban
Is it possible to not decrease visibility so much during blizzards? I'm fine that units see less, but the effect really makes the game look too gray. Also I agree with the comment about blizzards being too frequent
+1
Posts: 2561
The blizzards are okay, but they don't really change how I play. They just add more micromanagement, which I think might annoy newer players.
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Posts: 69
All Blizzard maps cause a large FPS drop for all my friends. Therefore they dislike them very much. Summer maps have a better performance in addition to nothing interfering with gameplay/micro except for you're own mistakes etc. Who ever came up with the Winter being an aesthetic like Winter Semois, is a genius. This is what we need more of. Whoever came up with Winter Semois = massive winner.
I strongly suspect Eagleheart is to blame!
Posts: 896
Posts: 93
I like the current trend of making both a winter and a summer version of the maps that are introduced, and I like that approach even better when there are resource and and vp placement adjustments for greater divergence. I like blizzards, though I don't object at all to reducing their frequency. The first one comes about the right time, but the rest could come a little later to reduce the overall number within the course of a game.
They do slow the game "some" but they don't do it in a way that is unrewarding...the play gets more methodical for a moment, and that's only if shit isn't hitting the fan when the blizzard kicks in. The best part about them is the reduced vision which makes moving around pretty tense, and could pay off for a player lying in ambush or a player who gets in behind an enemy's line.
That does suck that some people have performance issues in the blizzard though. I understand that frustration with them.
Posts: 13
Posts: 88
I don't dislike winter maps, EXCEPT for their inclusion of blizzards. I really think blizzards should be much fewer. It's way too common right now. Blizzards absolutely slow the gameplay down. They also kill the fps on most machines.
Also, winter maps have too much deep snow, which hurts Russians more than Germans.
+1
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Posts: 94
In a way it feels a bit like playing a river map, funnels the action too much and limits the attack paths. It's certainly realistic and well done technically but I feel it's a little overused right now.
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Posts: 369
Posts: 985 | Subs: 2
- City17, is an unbalanced map many houses. Mgs can garrison and other units, it really is a problem too many houses.
- City17, summer/winter Not this one corrected the spam of these maps.
- SomeMaps, Bunkers and trees obstruct the spam and in some cases they lie on roads.
- Bunkers, In some maps they get to some point of capture and the enemy receives shots of a bunker of the enemy base.
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Posts: 1108
Posts: 6
I cant seem to use deep snow and blizard strategically (yet) so they are mostly anoying features in 1v1 which encourage a more passive gameplay.
I noticed this especially on Langreskaya winter, where the deep snow makes it really hard to micro units (it makes the map especially sniper friendly).
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Also, I am a geenjus.
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