Give me a reason why KV8 is OP?
Posts: 409
I guess German players will need to "l2panzer" for a couple of more months before we see any KV-8 changes.
Posts: 394
It require no skill and absolutely no micro, you just drive it at your opponents Inf and they die. Then you can take about 6-7 shots from a Panther or P4 and just retreat back behind the safety of your SU-85's.
It either needs a health nerf or a massive nerf of the flame thrower. This unit alone has almost made me quit playing this game until its fixed. Every game so far I have played this patch 2v2 the Russians are use that doctrine and spam Shocks, KV8 and SU85 for an easy win every time.
Posts: 22
Ofcorse the Ats outside anihilated me, but the point is, KV8 has extreme rear armor demage deflection. I forgot to save replay, because I was furious, but sure I'm not the only guy with a situation like this.
Although I like the damage it deals to units, I completely dislike the lack of counter to it , besides heavy tanks.
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For real though it's reasonably OP for what it does, it's like a Sherman Crocodile but can take about 7 pak shots to its frontal armour.
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Posts: 68
Don't faust it...just retreat right away and let your pak/stug do the work.
Why does everyone cry OP anytime a unit kills one of their squads?
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Posts: 1664
What's happening here? Just have a pak and a stug to cover the retreat of your infantry.
Don't faust it...just retreat right away and let your pak/stug do the work.
Why does everyone cry OP anytime a unit kills one of their squads?
Years of playing non-RTS where you can kill entire planets while regenerating health outside of combat.
Really, it's rare that I'm surprised by a KV-8 since players loadouts are visible on the loading screen...
Posts: 68
Years of playing non-RTS where you can kill entire planets while regenerating health outside of combat.
Really, it's rare that I'm surprised by a KV-8 since players loadouts are visible on the loading screen...
Killing entire planets while regenerating health.
Posts: 68
Don't use a Pak, KV-8 eats Pak for breakfast. Your best bet is to hope you have a tank nearby, you won't be able to kill it in a timely manner, but you might be able to body-block it long enough for your Infantry to get away.
I'm not saying you'll kill it, but he'll reverse to get repaired as long as 2-4 shots penetrate from either Pak or StuG. At that point, you know he's got the KV-8 and you should get some extra StuGs or paks.
Posts: 3552 | Subs: 2
Why does everyone cry OP anytime a unit kills one of their squads?
Because people think "Unit preservation is important" means "Units are not suppossed to die"
Posts: 3293
Because people think "Unit preservation is important" means "Units are not suppossed to die"
Posts: 68
Because people think "Unit preservation is important" means "Units are not suppossed to die"
If they want to preserve their grenadiers VS a KV-8, No panzerfaust...just retreat as soon as they see it.
Posts: 68
Dat Lincoln statue in the back looks creepy as helllllll
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Posts: 342
Permanently BannedPosts: 231
Posted this in another thread but I think it makes more sense here. Gren sees the KV8, 2 seconds later retreats, and 2 seconds after that is dead. Not saying this means the KV8 is OP, but it is extremely punishing to infantry.
I think it should do less damage to retreating squads, but other than that I think it's fine. Just makes sense to keep it in line with every other unit in the game since accuracy modifier don't matter to flame units. Same problem with M3 flamer and FHT, but those problems are slightly mitigated by the low armor/hp that those units have.
Posts: 2819
Ofcours, a KV-8 will kill infantry, it's meant to do that.
Use combined arms and it won't charge that easily.
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