![](http://gifs.gifbin.com/062013/1390414019_m132_armored_flamethrower_in_action.gif )
Granted it's not a KV-8 but nonetheless...It MUST rape infantry.
Posts: 640
It's not that strong anymore, if you got armor defending your infantry, a clever guy won't charge in with the KV-8.
Ofcours, a KV-8 will kill infantry, it's meant to do that.
Use combined arms and it won't charge that easily.
Posts: 172
Posts: 2693 | Subs: 1
It's kinda dumb that the KV8 flamethrower does better damage than a regular ROK flamethrower, unless I'm mistaken.
Posts: 307
Maybe it's because the KV-8 is not armed with a ROK flamethrower.
Posts: 4928
Maybe it's because the KV-8 is not armed with a ROK flamethrower.
Posts: 807
Posts: 158
Posts: 17914 | Subs: 8
Guys,
There are two units in this game that are a doom for a certain type of enemy units being verry hard to kill in the same time with the tools you might have at thatgame stage.
One is the KV-8 (for infantry) the other one is the Elefant on tanks.
Now the defenders of KV-8 will say "but it only rapes infantry". The defenders of Elefant will say "but it only rapes tanks".
Maybe Relic intentionally let these units in the game to be the doom of their pray.
Before, it was pretty disturbing because german infantry is generally shit (in terms of durability) and infantry is the only german tool to cap teritorry. But now, when germans have also powerfull AI tools like the Ostwind or Tiger, things are more balanced, I guess. I miss though that FHT. Too bad they put that upgrade at a game stage when you need to build anything else but the HT and you want to spend your amo on anything else but HT upgrade.
Posts: 390
Permanently BannedGuys,
There are two units in this game that are a doom for a certain type of enemy units being verry hard to kill in the same time with the tools you might have at thatgame stage.
One is the KV-8 (for infantry) the other one is the Elefant on tanks.
Now the defenders of KV-8 will say "but it only rapes infantry". The defenders of Elefant will say "but it only rapes tanks".
Maybe Relic intentionally let these units in the game to be the doom of their pray.
Before, it was pretty disturbing because german infantry is generally shit (in terms of durability) and infantry is the only german tool to cap teritorry. But now, when germans have also powerfull AI tools like the Ostwind or Tiger, things are more balanced, I guess. I miss though that FHT. Too bad they put that upgrade at a game stage when you need to build anything else but the HT and you want to spend your amo on anything else but HT upgrade.
Posts: 368
Posts: 1063
Posted this in another thread but I think it makes more sense here. Gren sees the KV8, 2 seconds later retreats, and 2 seconds after that is dead. Not saying this means the KV8 is OP, but it is extremely punishing to infantry.
I think it should do less damage to retreating squads, but other than that I think it's fine. Just makes sense to keep it in line with every other unit in the game since accuracy modifier don't matter to flame units. Same problem with M3 flamer and FHT, but those problems are slightly mitigated by the low armor/hp that those units have.
Posts: 4928
Posts: 503
Permanently BannedPosts: 4928
Posts: 987
Look at the Soviet unit roster, not a single AT unit,normally PZ IV + Pak kills KV in no time, posting images from one-sided match does not prove anything.
Posts: 231
Look at the Soviet unit roster, not a single AT unit,normally PZ IV + Pak kills KV in no time, posting images from one-sided match does not prove anything.
Posts: 1026
I think this screens are not a good example, the german player dont listen the tank sound???
They need retreat when know that a tank is comming...
Paying for see with no support or actions? GG
Posts: 172
Maybe it's because the KV-8 is not armed with a ROK flamethrower.
Posts: 3552 | Subs: 2
![]() |
![]() |
![]() |
62 | ||
![]() |
![]() |
![]() |
13 | ||
![]() |
![]() |
![]() |
11 | ||
![]() |
![]() |
![]() |
6 | ||
![]() |
![]() |
![]() |
2 | ||
![]() |
![]() |
![]() |
2 | ||
![]() |
![]() |
![]() |
2 |