Mgs late game
Posts: 469
A fix could be to give mgs more suppresion at vet 3 and vet 5 for okw.
Posts: 105
Posts: 13496 | Subs: 1
(He is talking about the yellow cover created by explosion in late game and reduces the effects of suppression.)
Posts: 1890 | Subs: 1
Not every game has severe terrain deformation but in those cases it's easier just to either double up on HMGs covering that area or more heavily invest in rocket arty to force retreats.
Posts: 3145 | Subs: 2
So you wouldn't have Vet 3 MGs that suppress a unit instantly once they see it, yellow cover or not.
Posts: 17914 | Subs: 8
Posts: 69
This way, machineguns can still effectively suppress squads in a nuked area, but they still take less damage due to yellow cover's received accuracy bonuses.
In my opinion, ignoring suppression penalties rather than ramping up the suppression values would be preferable because it might end up vetted HMGs suppressing vetted squads in a half burst on open ground.
Green cover unaffected.
Posts: 105
Posts: 3145 | Subs: 2
How about ignoring yellow cover suppression reduction bonus at max vet?
This way, machineguns can still effectively suppress squads in a nuked area, but they still take less damage due to yellow cover's received accuracy bonuses.
In my opinion, ignoring suppression penalties rather than ramping up the suppression values would be preferable because it might end up vetted HMGs suppressing vetted squads in a half burst on open ground.
Green cover unaffected.
Yeah if possible that would also probably work.
Posts: 8154 | Subs: 2
How about ignoring yellow cover suppression reduction bonus at max vet?
This way, machineguns can still effectively suppress squads in a nuked area, but they still take less damage due to yellow cover's received accuracy bonuses.
In my opinion, ignoring suppression penalties rather than ramping up the suppression values would be preferable because it might end up vetted HMGs suppressing vetted squads in a half burst on open ground.
Green cover unaffected.
Yeah if possible that would also probably work.
You would had to create a different weapon profile for when MGs get to vet 3, and replace the base weapon.
Say you have the OH MG42.
You go from this hmg_team_mg42_mp.txt > hmg_team_mg42_vet3_mp.txt
Although i have a fear some bug related issues might arise when the unit get's wiped and the weapon recrewed if it was done on this way.
Posts: 3145 | Subs: 2
You would had to create a different weapon profile for when MGs get to vet 3, and replace the base weapon.
Say you have the OH MG42.
You go from this hmg_team_mg42_mp.txt > hmg_team_mg42_vet3_mp.txt
Although i have a fear some bug related issues might arise when the unit get's wiped and the weapon recrewed if it was done on this way.
Can't tell for sure until someone tries it.
And that sure as hell ain't gonna be me because I am done with making mods that are gonna be broken in a month because of a new patch.
I told myself I wouldn't touch modding this game until this patching business is settled because they have nerfed and buffed the same units for several patches now not even sure what the hell they're doing.
Posts: 1930
You go from this hmg_team_mg42_mp.txt > hmg_team_mg42_vet3_mp.txt
Although i have a fear some bug related issues might arise when the unit get's wiped and the weapon recrewed if it was done on this way.
it's a pretty complicated script, and prone to error.
ironically the mg42 probably have the least problem remaining useful in the late game. It's usually the allies mg having problem against the long range oriented Axis.
Posts: 69
You would had to create a different weapon profile for when MGs get to vet 3, and replace the base weapon.
Say you have the OH MG42.
You go from this hmg_team_mg42_mp.txt > hmg_team_mg42_vet3_mp.txt
Although i have a fear some bug related issues might arise when the unit get's wiped and the weapon recrewed if it was done on this way.
Is it similar to how allied-captured Raks can't stealth?
Posts: 1930
Is it similar to how allied-captured Raks can't stealth?
no, Allied solider just can't stealth. Just about every okw soldier have innate ability to stealth.
It's missing on most American and british soldier. Maybe the soviet have it since they have the cloaked atg.
Posts: 647
volks/obers and grens can pretty much charge through craters and snipe the mg down with superior aryan firepower.
Posts: 2742
a much more major issue on allied mg imo, who dont do enough suppression and damage on vetted ubermensch infantry.
volks/obers and grens can pretty much charge through craters and snipe the mg down with superior aryan firepower.
If by 'allied mg' you mean maxim, then yes. The suppression on that unit is absolutely terrible, as it was nerfed for reasons.
If you mean Vickers, then sorta, it's suppression is quite low, but it is actually pretty good at dropping models too. They do fall off lategame in performance indeed.
The 50 cal suppresses just fine. The problem with the 50 cal is it comes out usually too late and it gets decrewed pretty easily for the time it shows up.
A stolen MG42 and even MG34 tend to keep axis infantry in their place, however. And man is it easier to steal a steam weapon as allies.
Posts: 1930
A stolen MG42 and even MG34 tend to keep axis infantry in their place, however. And man is it easier to steal a steam weapon as allies.
of course, the best allied support weapons are the one stolen from the axis.
Posts: 17914 | Subs: 8
of course, the best allied support weapons are the one stolen from the axis.
I still remember year one ost players whining that HMG42 is bad, because soviets might get it and then its game over.
Posts: 2742
of course, the best allied support weapons are the one stolen from the axis.
This checks out.
Maybe not the raketen though.
Posts: 69
This checks out.
Maybe not the raketen though.
In a way, it still has its use.
Good pen, retreatable and can be garrisoned.
Can't cloak it if you're USF or Brit, though. Range is also lacking.
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