Login

russian armor

Mgs late game

4 May 2018, 12:56 PM
#1
avatar of DerKuhlmann

Posts: 469

Machine guns can´t suppress late game due to messed up terrain, giving yellow cover to infantry.

A fix could be to give mgs more suppresion at vet 3 and vet 5 for okw.
4 May 2018, 13:09 PM
#2
avatar of cheese tonkatsu

Posts: 105

4 May 2018, 13:10 PM
#3
avatar of Vipper

Posts: 13496 | Subs: 1

The same will apply soon to mortars, but probably even worse since mortars create yellow cover themselves.

(He is talking about the yellow cover created by explosion in late game and reduces the effects of suppression.)
4 May 2018, 13:16 PM
#4
avatar of EtherealDragon

Posts: 1890 | Subs: 1

Eh, increasing suppression at Vet 3 is probably a bad idea since you'll see HMGs overperforming everywhere else on the map that isn't the Center VP (or any other Arty magnet). The only HMG that really struggles late game at suppressing is Vickers and that's getting buffed (presumably) in the SBP.

Not every game has severe terrain deformation but in those cases it's easier just to either double up on HMGs covering that area or more heavily invest in rocket arty to force retreats.
4 May 2018, 15:15 PM
#5
avatar of Tiger Baron

Posts: 3145 | Subs: 2

I am not sure if possible but if it is the MGs could be given a special passive ability of sorts that applies more suppression to units in yellow cover at Vet 3 or something of that sort.

So you wouldn't have Vet 3 MGs that suppress a unit instantly once they see it, yellow cover or not.
4 May 2018, 15:19 PM
#6
avatar of Katitof

Posts: 17914 | Subs: 8

TBH if HMG is at max bet, I wouldn't really mind it suppressing quickly, regardless of its HMG34 or dshk as they did not got that vet quickly and its well advanced mid if not early late game, so counters should be plentiful on field.
4 May 2018, 20:00 PM
#7
avatar of Stein Grenadier

Posts: 69

How about ignoring yellow cover suppression reduction bonus at max vet?

This way, machineguns can still effectively suppress squads in a nuked area, but they still take less damage due to yellow cover's received accuracy bonuses.

In my opinion, ignoring suppression penalties rather than ramping up the suppression values would be preferable because it might end up vetted HMGs suppressing vetted squads in a half burst on open ground.

Green cover unaffected.
5 May 2018, 05:09 AM
#8
avatar of cheese tonkatsu

Posts: 105

use piercing rounds. it gives you extra dmg n supress. tbh maxin should be buffed like that not mg34. inf just ignore maxim although he shoots em
5 May 2018, 07:53 AM
#9
avatar of Tiger Baron

Posts: 3145 | Subs: 2

How about ignoring yellow cover suppression reduction bonus at max vet?

This way, machineguns can still effectively suppress squads in a nuked area, but they still take less damage due to yellow cover's received accuracy bonuses.

In my opinion, ignoring suppression penalties rather than ramping up the suppression values would be preferable because it might end up vetted HMGs suppressing vetted squads in a half burst on open ground.

Green cover unaffected.


Yeah if possible that would also probably work.
5 May 2018, 16:18 PM
#10
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

How about ignoring yellow cover suppression reduction bonus at max vet?

This way, machineguns can still effectively suppress squads in a nuked area, but they still take less damage due to yellow cover's received accuracy bonuses.

In my opinion, ignoring suppression penalties rather than ramping up the suppression values would be preferable because it might end up vetted HMGs suppressing vetted squads in a half burst on open ground.

Green cover unaffected.




Yeah if possible that would also probably work.


You would had to create a different weapon profile for when MGs get to vet 3, and replace the base weapon.

Say you have the OH MG42.

You go from this hmg_team_mg42_mp.txt > hmg_team_mg42_vet3_mp.txt

Although i have a fear some bug related issues might arise when the unit get's wiped and the weapon recrewed if it was done on this way.

5 May 2018, 20:18 PM
#11
avatar of Tiger Baron

Posts: 3145 | Subs: 2





You would had to create a different weapon profile for when MGs get to vet 3, and replace the base weapon.

Say you have the OH MG42.

You go from this hmg_team_mg42_mp.txt > hmg_team_mg42_vet3_mp.txt

Although i have a fear some bug related issues might arise when the unit get's wiped and the weapon recrewed if it was done on this way.



Can't tell for sure until someone tries it.

And that sure as hell ain't gonna be me because I am done with making mods that are gonna be broken in a month because of a new patch.

I told myself I wouldn't touch modding this game until this patching business is settled because they have nerfed and buffed the same units for several patches now not even sure what the hell they're doing.
6 May 2018, 06:48 AM
#12
avatar of Firesparks

Posts: 1930



You go from this hmg_team_mg42_mp.txt > hmg_team_mg42_vet3_mp.txt

Although i have a fear some bug related issues might arise when the unit get's wiped and the weapon recrewed if it was done on this way.



it's a pretty complicated script, and prone to error.

ironically the mg42 probably have the least problem remaining useful in the late game. It's usually the allies mg having problem against the long range oriented Axis.
6 May 2018, 06:53 AM
#13
avatar of Stein Grenadier

Posts: 69





You would had to create a different weapon profile for when MGs get to vet 3, and replace the base weapon.

Say you have the OH MG42.

You go from this hmg_team_mg42_mp.txt > hmg_team_mg42_vet3_mp.txt

Although i have a fear some bug related issues might arise when the unit get's wiped and the weapon recrewed if it was done on this way.



Is it similar to how allied-captured Raks can't stealth?
6 May 2018, 07:05 AM
#14
avatar of Firesparks

Posts: 1930



Is it similar to how allied-captured Raks can't stealth?


no, Allied solider just can't stealth. Just about every okw soldier have innate ability to stealth.

It's missing on most American and british soldier. Maybe the soviet have it since they have the cloaked atg.
6 May 2018, 08:12 AM
#15
avatar of wongtp

Posts: 647

a much more major issue on allied mg imo, who dont do enough suppression and damage on vetted ubermensch infantry.

volks/obers and grens can pretty much charge through craters and snipe the mg down with superior aryan firepower.
6 May 2018, 15:41 PM
#16
avatar of ZombiFrancis

Posts: 2742

jump backJump back to quoted post6 May 2018, 08:12 AMwongtp
a much more major issue on allied mg imo, who dont do enough suppression and damage on vetted ubermensch infantry.

volks/obers and grens can pretty much charge through craters and snipe the mg down with superior aryan firepower.


If by 'allied mg' you mean maxim, then yes. The suppression on that unit is absolutely terrible, as it was nerfed for reasons.

If you mean Vickers, then sorta, it's suppression is quite low, but it is actually pretty good at dropping models too. They do fall off lategame in performance indeed.

The 50 cal suppresses just fine. The problem with the 50 cal is it comes out usually too late and it gets decrewed pretty easily for the time it shows up.

A stolen MG42 and even MG34 tend to keep axis infantry in their place, however. And man is it easier to steal a steam weapon as allies.
6 May 2018, 16:17 PM
#17
avatar of Firesparks

Posts: 1930


A stolen MG42 and even MG34 tend to keep axis infantry in their place, however. And man is it easier to steal a steam weapon as allies.


of course, the best allied support weapons are the one stolen from the axis.
6 May 2018, 16:22 PM
#18
avatar of Katitof

Posts: 17914 | Subs: 8



of course, the best allied support weapons are the one stolen from the axis.

I still remember year one ost players whining that HMG42 is bad, because soviets might get it and then its game over.
6 May 2018, 16:47 PM
#19
avatar of ZombiFrancis

Posts: 2742



of course, the best allied support weapons are the one stolen from the axis.


This checks out.

Maybe not the raketen though.
6 May 2018, 16:56 PM
#20
avatar of Stein Grenadier

Posts: 69



This checks out.

Maybe not the raketen though.


In a way, it still has its use.

Good pen, retreatable and can be garrisoned.

Can't cloak it if you're USF or Brit, though. Range is also lacking.
0 user is browsing this thread:

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

761 users are online: 761 guests
0 post in the last 24h
5 posts in the last week
33 posts in the last month
Registered members: 49149
Welcome our newest member, Yeatonks
Most online: 2043 users on 29 Oct 2023, 01:04 AM