give strumpio 2 kar98k
![avatar of cheese tonkatsu](/uploads/avatar/23339.png?updated=1530176692)
Posts: 105
ps. I've got this idea from conscripts note in sbp. This is a buff idea for strumpio cuz he can fight at long range. XD
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
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![avatar of CartoonVillain](/uploads/avatar/19703.png?updated=1524477383)
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![avatar of blvckdream](/uploads/avatar/21827.jpg?updated=1545085779)
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![avatar of cheese tonkatsu](/uploads/avatar/23339.png?updated=1530176692)
Posts: 105
So now you want them to suck both at long and at short range? They are 300mp and very squishy. Sure, they can catch you off-guard, but if you see them coming they are just mp bleed for your opponent.
how about upcoming sbp ppsh cons then? +it is doctrine weapon
![avatar of CartoonVillain](/uploads/avatar/19703.png?updated=1524477383)
Posts: 474
how about upcoming sbp ppsh cons then? +it is doctrine weapon
That ppsh change is stupid and hopefully will get dropped.
![avatar of Wiking](/images/avatars/stuart.png?updated=1440837451)
Posts: 60
![avatar of zarok47](/uploads/avatar/7559.jpg?updated=1629549695)
Posts: 587
Don't drag other units into it.
![avatar of Alphrum](/uploads/avatar/18841.jpg?updated=1513517676)
Posts: 808
This change is a bit too much imo. However, I wouldn't mind to see a nerf on moving accuracy on Stg
they already have bad moving acc
![avatar of ferwiner](/images/avatars/panzeriv.png?updated=1440837474)
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Posts: 563
![avatar of FichtenMoped](/uploads/avatar/8240.jpg?updated=1595329019)
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Posts: 1890 | Subs: 1
![avatar of Vipper](/images/no_av.png)
Posts: 13496 | Subs: 1
So SPios become 4 men Volks you don't have to buy the STG upgrade for? Cool. They are better as they are now where you get rewarded for good micro and ambushing units but punished for bad micro and getting caught trying to close in.
ST STGs and VG STGs are completely different weapons.
One could test lowering XP value and POP and give them 2 MP40 with the option to upgrade to 4 STGs or 1 sweaper (replacing an MP40) or 1-2 shrecks (replacing an STG44) moving grenades to vet1.
![avatar of CartoonVillain](/uploads/avatar/19703.png?updated=1524477383)
Posts: 474
There is nothing wrong with spios.
And this guy is top 100, top 150 with every faction. Can't even trust playercards anymore.
![avatar of SkysTheLimit](/images/avatars/rear_echelons.png?updated=1440837436)
Posts: 3423 | Subs: 1
I hope I'm not the only one who preferred the much slower openings of pre-WFA. I don't want it to sound like I think OKW is only at fault for that, cause we went from 2 factions that almost always needed to get a building right away, to having 3 that rely on their hq for the first 4-5mins. To compensate we moved mg42 to hq and had to rework conscripts completely. End of rant
![avatar of Stein Grenadier](/uploads/avatar/25999.png?updated=1588720976)
Posts: 69
They can rush most other builder units, but the second they try to hop out of cover and engage in CQC against frontline infantry in cover, particularly Riflemen, IS or Penals, they die before doing anything substantial.
They can't outshoot rifles at medium-long range, and trying to rush them is a great way to lose models.
They're also expensive to lose.
![avatar of Sander93](/images/no_av.png)
Posts: 3166 | Subs: 6
I'd say they're perfectly fine as they are.
![avatar of thedarkarmadillo](/images/avatars/uberkubel.png?updated=1414778283)
Posts: 5279
![avatar of tightrope](/uploads/avatar/13261.jpg?updated=1558742969)
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![Patrion 3](/images/badges/crowdfunding/patron_3.png)
Posts: 1194 | Subs: 29
If you want to complain about the ppsh change, complain about the ppsh change.
Don't drag other units into it.
Well said
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