![:D :D](/images/Smileys/biggrin.gif)
Also, the only valid players of CoH2 are automatch ladder climbers.
![:foreveralone: :foreveralone:](/images/Smileys/foreveralone.gif)
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I have to ask if OST bunkers are in scope? They still have 100% lethality for any squad garrisoned in them if the bunker is destroyed, changing this would be a good trade off for their selfspoting when they have a mg42.
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Like that time when you suggested to give the su76 HE ammo so that it could act as a 90 fuel Isu152?
Fair and balanced indeed.
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to be precise, it is a buff only in case of fighting against targets with high pen to begin with, which had the chance (eg ~15% for vet0 and ~55% vet3 jackson @ max range) to kill the old panther in 5 hits. for mediums with lower pen values it is barely noticable. but it does remove some of the randomness and that's surely not for the worst
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Do you know if there is a "set in stone" date for when the preview changes have to be finalized and ready for the live version?
I can only hope it is well before the holiday season starts so there will be a possibility of releasing hotfixes if any game breaking features occur.
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That´s just wrong. If you have 10 APM micro and can´t keep track of all the fights going on around the map or what your units are doing etc. you cant win games. All the knowledge in the world won´t win you games.
I simly do not believe that say a rank 100 player automatically has less knowledge about the game as a rank 10 player.
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That question is best asked to Relic directly, even Mr Smith cant answer that for you I don't think
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Geez...the game gets worse by each community patch, nevermind the design changes
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RA was changed on previous patches, snipers have a model size of 1.5.
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Is there a reason the soviet sniper cant have uniquely high received accuracy out of all the snipers?
Do you see my point? The stated aim is change X to achieve Y. But in reality X is achieving Y and Z (easier to kill with infantry and homogenised sniper interaction).
If it is a conscious decision that all snipers should behave essentially the same when interacting with each other, then this isn't justified/explained by saying that infantry flanks on snipers aren't rewarding enough at the moment.
What is the thought process behind that? Is it worth homogenisation to change that sniper interaction and strip the unit of its uniqueness?
If the argument is that everyone should have access to countersnipes as a counter to snipers, how is that balanced with OKW and USF not having access to snipers at all? Making infantry flanks rewarding against snipers (it is only not rewarding against the Soviet sniper at the moment) fixes the issue for all factions and retains the uniqueness of the unit.
This isnt JUST a balance change, but a fairly significant design and flavour change as well.
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All the balance changes (except bugs and qol) are based on watching the current meta. Although these are not the final changes.
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That's really not much of an explanation for such a change...
Ok, in the current meta, the Soviet Sniper Team is over used and over powered. Fine, it needs a nerf, fine, I'm with you there.
How does that lead to completely redesigning the unit being justified? Why not stat changes instead, like i said, the change doesnt just make infantry flanks more rewarding vs it, it also completely changes the sniper dynamic vs Ost and utterly homogenises the unit.
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I could give you my personal opinion about this, but i cant talk for the whole balance team about that change. I think that 1 man sniper is a good change, 2 model sniper team made the unit too hard to kill. By my experience playing the game, killing 1 model of the sniper team ment that the other guy retreated to the base when it should've died. Now that sniper counters have been buffed, maybe the received accuracy could be tunned down a little.
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Like that time when you suggested to give the su76 HE ammo so that it could act as a 90 fuel Isu152?
Fair and balanced indeed.
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A number of units have been given additional boosts to their MGs against snipers, increasing the number of mobile counters to these units.The following units’ hull MGs now have a 1.5 accuracy multiplier vs snipers
• USF: Stuart and Greyhound
• British: AEC
• Soviet: T-70
• Wehrmacht: Puma, 222 Armored Car
• OKW: Puma, Panzer II
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