Very simple. Create a poll of the top 50 players of all play options. I guarantee that at least 65-70% say that the allies are stronger in all disciplines.
You think this tournament is being played by scrubs?
Posts: 17914 | Subs: 8
Very simple. Create a poll of the top 50 players of all play options. I guarantee that at least 65-70% say that the allies are stronger in all disciplines.
Posts: 50
The results will most likely be screwed with confirmation bias, as players will most likely validate their preexisting beliefs or hypotheses by voting that their preferred side is weaker in a particular discipline. E.g. in the tournament yesterday, Stugs dominated the fields, despite the common believes that allies have a stronger TD game-play.
The few ally things that, in my opinion, stand out at the moment are their Snipers, their Skills planes, and their late-game double equipped infantry.
Posts: 50
You think this tournament is being played by scrubs?
Posts: 170 | Subs: 1
Posts: 295 | Subs: 1
Who are you?
Posts: 1273
Posts: 50
Are you aware that most of the things you just about Axis contradicts with the events that happened during the tournament yesterday?
Posts: 295 | Subs: 1
Are you aware that most of the things you just about Axis contradicts with the events that happened during the tournament yesterday?
Posts: 17914 | Subs: 8
Maybe you can play games like them, or me. But the vast majority can not and simply be deleted.
Posts: 1273
Maybe you can play games like them, or me. But the vast majority can not and simply be deleted.
Posts: 170 | Subs: 1
You're right, you either learn from the best, or simply delete the game like the rest. The game is not meant to balanced for people who don't want to learn the game.
One cannot simply just ignore what happened at high play with Axis because the results are not as bad as expected; they're in a good spot!
Posts: 1593 | Subs: 1
Posts: 1273
I don't remember that many top level players demanding that USF needed a normal mortar or a Heavy Tank but relic and I'd expect majority of the playerbase seemingly deemed otherwise. I think the original design based around Smoke and flank was the "git gud" option which many people utilized as well but was a bit harder than purchase cost effective indirect fire.
Posts: 1890 | Subs: 1
Posts: 170 | Subs: 1
True, I'm not a fan of the homogeneous trend the recent community patches have introduced. Some changes were just for the sake of shaking up meta, and OKW is slowly becoming OST two point oh. Pershing: I don't mind more content, even if its contradicts what was said before - at least it was doctorinal.
Posts: 1044 | Subs: 1
Yeah, lovely.
So pretty much game exists on for tournaments, top players, there are no different maps, no different situations, no different skill levels and playerbases.
Yeah, i'm pretty sure that tournament represents game balance perfectly.
Also I would like to remind you that axis\allies were winning\loosing even during the most fucked up patches, where ppl agreed entirely that X thing is broken.
Posts: 3602 | Subs: 1
This might be a bit off topic but I also find it peculiar that they decided to shift the smoke off riflemen because it was deemed so effective at among other things forcing support weapons to relocate and not be effective. The whole point of the US mortar is to do that so why remove the smoke first before even considering the removal of clutch solution USF mortar instead if the rifle smoke was deemed sufficient (and some say OP) in high level play.
Also I'm not so sure how the patches have reflected the original intention of regarding Ostheer as the "Gold Standard" faction. Is 222 a gold standard of light vehicles? How about turbomortars or pinpoint ground attack accuracy brummbars. If it was the idea to lessen the impact of skill planes by nerfing the gold standard Stuka AT strafes isn't it a bit contradicting to buff other non-gold standard skillplanes on the same patch.
(As for the Pershing I don't mind it at all, it's pretty rare nowadays but I don't think its addition to the game was needed or considered critical in any way)
Posts: 1044 | Subs: 1
The need of Mortar was more at gameplay level, literally how to diversify USF early game. At that time the faction was considered as the more boring to play because of this lack of diversity.
The Pershing doesn't bring balance, it brings here again diversity in gameplay, they haven't make it heavy in fact.
Removing smoke from riflemen is, in my opinion a failure, nobody is going to pay to use smoke on RE or with his officers. But the bitching around it was heavy and I suspect the mod team did it to release some pressure from their shoulders with the Axisfolks.
Posts: 13496 | Subs: 1
Considering these are the best players in COH2 these tournaments are the best data we have to conclude balance.
Aka basically all competitive games balance itself around the power of its top 1-5% player base.
27 | |||||
15 | |||||
4 | |||||
2 | |||||
248 | |||||
56 | |||||
26 | |||||
3 | |||||
2 | |||||
2 |