What to do with the KT?
Posts: 5279
the su85 in particular i feel is over buffed, as since then exists AT penals with the AT hand nuke as well as actually viable t34s
the jackson too has all the tools to survive being squishy, without the squishy making it a brawler that can also flank and can also out range that can also up the anty with vet shells
the FF imo is good as it provides reliability and thus is a threat, but also has enough drawbacks to warrant it
Posts: 374
Every time i see the thing it either does one of two things.
A: it's just a metal slug that just derps around and die in the most glorious of explosions
B: it's just a metal slug that just derps around and forces your opponent to quit giving me such a gross dirty feeling to the point where i feel sick inside for building that damn thing for ending a game to fast where glorious of explosions could be had.
Posts: 375
Posts: 144
While at it, the Tiger could also use an armor buff to about 350, now that the Panther armor vet was nerfed.
The trouble with both Tigers is that they are too easy to damage (especially Tiger I) and they cannot have much presence in the field if everything not just specialized counters but even mediums can pen it relatively easily.
Posts: 5279
Buff front armor to 400, the original armor nerf was just simply too much (425 to 375).
While at it, the Tiger could also use an armor buff to about 350, now that the Panther armor vet was nerfed.
The trouble with both Tigers is that they are too easy to damage (especially Tiger I) and they cannot have much presence in the field if everything not just specialized counters but even mediums can pen it relatively easily.
T34 pen at far 80
KT armour 375
Percent chance of pen 21.3
TIL 21%= easily.
Therefore all axis armour bar 2cms can fight tanks relatively easily as 375 is also the value of the most armoured allied tank..
Jokes aside, i agree an armour buff would be nice for the tiger II. Its rear armour was merfed so mediums are actually a threat now so it doesnt need to be reliably countered from the front by TDs. 400 is plenty reasonable.
Tiger 1 id rather get a range increase to 50 (55 with vet) than an armour increase, maybe a damage bump to 200 (is-2 as well for the damage bump) just to make it that little bit MORE.
Posts: 13496 | Subs: 1
Maybe reduce the penetration instead.
Posts: 5279
The kt had its ass nerfed, so increaseing its frony still leaves it vulnerable to flanks
Posts: 13496 | Subs: 1
FF
Penetration near 260
Penetration mid 240
Penetration far 210
Tullip
Penetration near 1.000
Penetration mid 1.000
Penetration far 1.000
Deflection damage 39.99 (Deflection damage on what) ?
SU-85
Penetration near 240
Penetration mid 230
Penetration far 220
Vet2
Penetration near 312
Penetration mid 299
Penetration far 286
M36
Penetration near 260
Penetration mid 240
Penetration far 220
vet3
Penetration near 338
Penetration mid 312
Penetration far 286
AP vet 3
Penetration near 390
Penetration mid 364
Penetration far 325
Allied TD penetration was buffed to fight the KT and now the suggestion to buff the KT armor more? In that case lower all other vehicles armor make them cheaper and replace the armor bonus with something useful.
Posts: 17914 | Subs: 8
Maybe tanks are not supposed to stand up to and slug it out against something that literally has tank destroyer in the name?
You don't expect infantry to frontally win against MG, why do you expect tanks to be able to engage tank destroyers without a flank?
Just a thought.
Posts: 13496 | Subs: 1
Maybe the point of that armor is to not try to use it against the very thing that is supposed to hardcounter that high armor?
Maybe tanks are not supposed to stand up to and slug it out against something that literally has tank destroyer in the name?
You don't expect infantry to frontally win against MG, why do you expect tanks to be able to engage tank destroyers without a flank?
Just a thought.
Do you agree that KT armor should be increased or are you just trying to get to 10.000+6.300 posts?
Posts: 17914 | Subs: 8
Do you agree that KT armor should be increased or are you just trying to get to 10.000+6.300 posts?
I do not see why it should have armor buffed.
IS-2 never had its armor increased, because Panther penetrated it reliably, I completely fail to see why should it be any different with KT. What is the actual argument for it? Krupp steel? Muh history?
Its a super heavy tank and only a singular unit of each opposing faction reliably stands up to it.
You want a unit to not be vulnerable to its own hard counter and I completely fail to see why as it walks over every singular unit in the game that attempts to engage it. Even IS-2 will lose to a Panther in a slugfest with a bit of luck, but there is absolutely nothing that is able to contest KT.
This is why TDs were buffed and this is why KT should not be.
If you want allied TDs to have lower penetration, KTs armor should go down as well.
It walks over tanks, it walks over AT infantry, it walks over ATGs, TDs are the only reliable things in game.
Alternatively, if you want TDs to be less reliable against KT, KT should receive further nerfs in firepower department to damage at the very least.
Posts: 808
What is the point in paying more for axis armor and gaining armor bonus if allied TDs have so much penetration?
FF
Penetration near 260
Penetration mid 240
Penetration far 210
Tullip
Penetration near 1.000
Penetration mid 1.000
Penetration far 1.000
Deflection damage 39.99 (Deflection damage on what) ?
SU-85
Penetration near 240
Penetration mid 230
Penetration far 220
Vet2
Penetration near 312
Penetration mid 299
Penetration far 286
M36
Penetration near 260
Penetration mid 240
Penetration far 220
vet3
Penetration near 338
Penetration mid 312
Penetration far 286
AP vet 3
Penetration near 390
Penetration mid 364
Penetration far 325
Allied TD penetration was buffed to fight the KT and now the suggestion to buff the KT armor more? In that case lower all other vehicles armor make them cheaper and replace the armor bonus with something useful.
agreed, some of these penetration values are ridiculous
Posts: 13496 | Subs: 1
I do not see why it should have armor buffed.
IS-2 never had its armor increased, because Panther penetrated it reliably, I completely fail to see why should it be any different with KT. What is the actual argument for it? Krupp steel? Muh history?
Its a super heavy tank and only a singular unit of each opposing faction reliably stands up to it.
You want a unit to not be vulnerable to its own hard counter and I completely fail to see why as it walks over every singular unit in the game that attempts to engage it. Even IS-2 will lose to a Panther in a slugfest with a bit of luck, but there is absolutely nothing that is able to contest KT.
This is why TDs were buffed and this is why KT should not be.
If you want allied TDs to have lower penetration, KTs armor should go down as well.
It walks over tanks, it walks over AT infantry, it walks over ATGs, TDs are the only reliable things in game.
Alternatively, if you want TDs to be less reliable against KT, KT should receive further nerfs in firepower department to damage at the very least.
You have to argue that with people suggesting that KT needs more armor not me.
I would suggest to you to try to read what other are talking about before posting.
Posts: 4183 | Subs: 4
But also personally the only issue I saw with the KT was 1. semi-doctrinal, cause you at least had to pick a doctrine, but 2. it would gib 5-6 man squads with its alpha strike from fog if they were clumped. TDs could deal with the KT pre patch and they still can post patch, now it just doesn't hit anything cause scatter went up by 200%. Balance team "minor tweaks" at its finest.
Posts: 5279
Posts: 295 | Subs: 1
I do not see why it should have armor buffed.
IS-2 never had its armor increased, because Panther penetrated it reliably, I completely fail to see why should it be any different with KT. What is the actual argument for it? Krupp steel? Muh history?
Well probably because panther is like x2 more expensive to get (ostheer at least, for OKW you dont need it), aswell as panthers 50 range instead of 60 range, meaning harder kiting. Add to the final product accuracy and RoF, and get best Crapp steel
Posts: 4474
how about less armor more hp/more armor more target size by a lot ? and nerf the pen on allied TD/ nerf the accuracy on allied TD ?
I do not see why it should have armor buffed.
IS-2 never had its armor increased, because Panther penetrated it reliably, I completely fail to see why should it be any different with KT. What is the actual argument for it? Krupp steel? Muh history?
Its a super heavy tank and only a singular unit of each opposing faction reliably stands up to it.
You want a unit to not be vulnerable to its own hard counter and I completely fail to see why as it walks over every singular unit in the game that attempts to engage it. Even IS-2 will lose to a Panther in a slugfest with a bit of luck, but there is absolutely nothing that is able to contest KT.
This is why TDs were buffed and this is why KT should not be.
If you want allied TDs to have lower penetration, KTs armor should go down as well.
It walks over tanks, it walks over AT infantry, it walks over ATGs, TDs are the only reliable things in game.
Alternatively, if you want TDs to be less reliable against KT, KT should receive further nerfs in firepower department to damage at the very least.
Livestreams
8 | |||||
6 | |||||
2 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.604218.735-2
- 4.1109614.644+10
- 5.276108.719+27
- 6.305114.728+1
- 7.916405.693-2
- 8.722440.621+4
- 9.261137.656+2
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
8 posts in the last week
34 posts in the last month
Welcome our newest member, Falac851
Most online: 2043 users on 29 Oct 2023, 01:04 AM