Wow this debate certainly deteriorated into the gutter faster than I anticipated
Anyways I so not recall the pre-patch 222 which apparantly was too strong against snipers, but from my personal experience I would argue that it seems to be a bit on the weak side at the moment. I appears to me that the scout car was basically intended as a sniper hunter considering it's long detection range and frankly being pretty average at everything else and having quite a slim window as the apex predator. So in this regard I think it could possibly be a tad bit stronger at chasing retreating squads, as it is still a risky endeavour.
Just my two cents on the matter, but I don't think they are broken by any means and overall I'm really enjoying the current balance
On the saltiness of replies : Lol, this is COH2 we are talking about. Most games have 1500 to
5000 threads. COH2 is what? 450,000 threads? (50,000? 500,000?) most about I love scissors,
please ban rock or some similar thing.
Try playing soviet yourself. Soviet Sniper is very squishy.
It doesn't have explosive bullet, and it has bolt rifle sniper vs Semi Auto Rifle Sniper of Wehr
sniper. Wehr sniper cannot be wiped by a mortar (82 life vs 80 dmg) or grenade.
Single Mortar round or Rifle Grenade is insta wipe for Soviet Sniper.
It's a lot harder to vet the soviet sniper team.
It's stealth is a lot harder to manage.
It aims and reloads a lot slower.
Soviets don't have heal-in-the-field.
So Wehr sniper can stay on the field longer.
Wehr sniper using explosive bullet can dual shot wipe the entire soviet SOV team.
It takes micro, but is doable. Katitof explained how.
Wehr mortar is one of best ROF and accuracy in game.
If it hits, the chances of a wipe are really strong, since the SOV models are the LOWEST
HEALTH IN THE ENTIRE GAME!