And here I remember people like luvnest wreck face with conscripts for years. They're a ton of health to damage, can build green cover that fits the squad, and could deal significant damage over time, albeit inconsistently (hence, requiring time).
Then something changed and they were deemed total trash.
...right around the time volks got stgs and a flame nade to invalidate cover.
Conscripts were trash against OKW, pre or post rework. That's why people went for clowncar/maxim spam. Maxim spam in fact wreck old OKW.
Or you don't remember SwS truck pushing your units while suppression Kubel arrived at your cut off followed by a Sturmpio creating indestructible reinforced barbwire or using the SwS to destroy itself while you completely blocked a bridge (Semoisky) forcing specific build order unless you want to get completely shutdown on the map (USF got completely screwed if you didn't know this). Unless you went for a T70 rush victory, scaling through either normal Volks, call in infantry or Obers, completely killed you as Soviets, unless you constantly wiped/reset veterancy through things like demos.
Conscripts COULD work against OH. As it always has been cause early on the match up is balanced and later soviets had enough bs to overcome scaling from OH. But then steadily OH had to be buff and adjusted to be able to match up against USF. Stug-G went from old Su76 levels to the current monster it is now. More mp was given initially (which offset a bit the early pressure you could make with conscript spam) and MG42 was given at T0. Small buff to Pios and BIG overbuff (through ninja bug) to 222 which basically cemented the idea of either spamming maxims or might as well play USF if you want to play "better" conscripts.
Conscript spam was a mean to a specific end: get enough early pressure and map control to get a T70/KV8/whatever call in tank, which you could steamroll to end the game prematurely.
You make it sound really simple but OKW went through a big transformation went they got lava nades and SGT.
-Volks lost schreck but got both AI tools to be able to not longer realistically need the late game scaling BS which made OKW a special snowflake.
-Kubel no longer suppresses and now instead caps.
-Trucks no longer arrive automatically.
-SPios are not as scary and you can now realistically deal with reinforced barb wire (GOOD LORD They removed ghost ones)
-MG34
-SNARE!! This is the biggest one. While annoying to fight blobs of schrecks, you could push over and over the model which carries it. Specially early on when there could be at most 1 or 2 (specially if you didn't have triple cost bulletins).
-JPIV on medic goes to Flak HQ and Luch (it was even worst than old Su76 due to timing) finally becoming relevant.
Oh, to top it off, at some point we had VeterancyGate scandal. This further cemented the concept of maxim spam and conscripts been relatively fine, because ALL INFANTRY SQUADS, wouldn't benefit from offensive vet. Conscripts been walls of HP, specially at vet3, offset any scaling the enemy had through vet or weapon upgrades.