COH2 has an average of roughly around 120,000 unique players every two weeks.
Source? Or it's utter bullshit
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COH2 has an average of roughly around 120,000 unique players every two weeks.
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Permanently Banned2017 revenue by steam spy.
https://twitter.com/Steam_Spy/status/955603097904173056
Look at DoW3 and TW:WHII sales.
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Is it small or big numbers for DOW3 ?
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Permanently Banned
The total sales is not a good number to judge the financial performance. There are 3 reasons why we cannot calculate the potential revenue:
• Games had $30-$40 copies for pre-order on cdkeys/g2a/kinguin.
• Game had multiple sales, including 50% offs.
• Game was in the monthly bundle, where developers of 6 games get share no more than $9 among per bundle. It is very likely that the revenue from those copies was no more than $3 for Sega.
The game bombed. It took 5 years to build, in my previous post I explain how it is reasonable to assume that Relic's operating costs are no less than $10m/year. There is an additional cost for marketing and promotion for Sega. Also, Games Workshop either charges a massive flat fee or some kind of royalties per copy sold.
Even if you give the insanely generous and unrealistic $30 revenue per copy (it is unlikely more than $18 in my estimate), Relic has made less than $17m from the Dawn of War 3 so far. Relic has no additional tools to monetize DoW3. The community has abandoned the game, the game is kind of mediocre, the sequel to DoW3 is financially suicidal.
In conclusion, Sega lost a lot of money funding Relic to build DoW3, because DoW3 was a bomb both financially and killed the franchise.
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+1
The total sales is not a good number to judge the financial performance. There are 3 reasons why we cannot calculate the potential revenue:
• Games had $30-$40 copies for pre-order on cdkeys/g2a/kinguin.
• Game had multiple sales, including 50% offs.
• Game was in the monthly bundle, where developers of 6 games get share no more than $9 among per bundle. It is very likely that the revenue from those copies was no more than $3 for Sega.
The game bombed. It took 5 years to build, in my previous post I explain how it is reasonable to assume that Relic's operating costs are no less than $10m/year. There is an additional cost for marketing and promotion for Sega. Also, Games Workshop either charges a massive flat fee or some kind of royalties per copy sold.
Even if you give the insanely generous and unrealistic $30 revenue per copy (it is unlikely more than $18 in my estimate), Relic has made less than $17m from the Dawn of War 3 so far. Relic has no additional tools to monetize DoW3. The community has abandoned the game, the game is kind of mediocre, the sequel to DoW3 is financially suicidal.
In conclusion, Sega lost a lot of money funding Relic to build DoW3, because DoW3 was a bomb both financially and killed the franchise.
Quinn Duffy: I do really like the way Sega approaches their development. They want Relic to be a craft-led studio, managing our own creative process and having more ownership of the game from beginning to end, including areas typically outside traditional development, like PR or marketing.
This means that Relic has to grow – we don’t have these positions internally. We’ve been building up the studio slowly hiring metrics analysts and our new GM who will lead a lot of the future efforts. But the independence is very interesting and challenging – Relic needs to make money, and we need to find the ways to do that while building our games, building relationships with the community, and making our games better all the time.
As one of the longest-standing and largest UK studios, Creative Assembly’s craft-led approach to games development has been the studio’s key foundation, and the driving-force behind our culture.https://www.creative-assembly.com/blog/uks-leading-games-development-studio
http://www.companyofheroes.com/blog/2016/12/09/coh2-the-road-ahead
Moving forward, we would like to be as transparent as possible when it comes to what you can expect regarding COH2’s ongoing support and future updates.
Sanya Weathers was hired off an EverQuest rant site to serve as the CM for an upstart MMO called Dark Age of Camelot. She was paid very, very little money, but dived into the gig headfirst. “I am not sure if I’m the first in the games industry to treat this job like relationship building, but I was at least in the first wave,” she says.
“I learned very quickly that my biggest weakness and my biggest strength was missing the forest for the trees. That is the main thing that causes anger and frustration for players,” continues Weathers. “What sounds like constant moaning is actually a hundred different complaints when you zoom in closer, and almost all of the issues can be handled by giving more information, by including people in the bigger picture. So I don't get numb to it, because I'm right there in the trees with my players. I can then take that feeling and use my privileged access to get the whole story and share it.”
GamesBeat: And then Sega also owns role-playing game master studio Atlus. Persona 5 is a big success story this year. Has Atlus exceeded expectations for Sega?
Clark: Whether we can say it’s overperforming or performing to expectations, we’re really delighted with Persona 5. Everyone across the Sega organization is proud to be able to say that we were part of that, however big or small a part each individual played. Persona 5 is a flagship brand for Sega coming from Atlus now. It’s very strong. We appreciate that. We talked before about the connection with the community, identifying the uniqueness of the community. That’s embodied in the Atlus titles, particularly Persona.
https://venturebeat.com/2017/06/14/how-sega-found-its-third-party-identity-with-pc-gaming-atlus-and-its-classics/
https://www.linkedin.com/in/john-clark-8b060614/
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+1
"There is an additional cost for marketing and promotion for Sega.
Yes, user acquisition are important to keep in mind but I think Sega wanted to put a lot of this on the shoulders of Relic as they have done with CA that has internal marketing/branding teams.
In old COH2.ORG interview game director talked about this;
Fortunately for CoH fans, Sega today is a stronger publisher than they were when CoH2 was released. Games like Persona 5 which is owned by Sega/Sammy right now is a flagship for
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RELIC is watching us!
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The total sales is not a good number to judge the financial performance. There are 3 reasons why we cannot calculate the potential revenue:
• Games had $30-$40 copies for pre-order on cdkeys/g2a/kinguin.
• Game had multiple sales, including 50% offs.
• Game was in the monthly bundle, where developers of 6 games get share no more than $9 among per bundle. It is very likely that the revenue from those copies was no more than $3 for Sega.
The game bombed. It took 5 years to build, in my previous post I explain how it is reasonable to assume that Relic's operating costs are no less than $10m/year. There is an additional cost for marketing and promotion for Sega. Also, Games Workshop either charges a massive flat fee or some kind of royalties per copy sold.
Even if you give the insanely generous and unrealistic $30 revenue per copy (it is unlikely more than $18 in my estimate), Relic has made less than $17m from the Dawn of War 3 so far. Relic has no additional tools to monetize DoW3. The community has abandoned the game, the game is kind of mediocre, the sequel to DoW3 is financially suicidal.
In conclusion, Sega lost a lot of money funding Relic to build DoW3, because DoW3 was a bomb both financially and killed the franchise.
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