I honestly enjoyed the new additions to the patch, but the 155mm removal seemed extremely out of place and honestly outright bad.
Removing the 155mm out of the mechanized commander leaves it with few munition abilities, and 4 call-ins, pretty much assuring the player can't easily make full use of the commander due to lack of manpower/fuel and giving them an unnecessary abundance of munitions.
155mm was one of the better call-in abilities (it was often the main reason for taking it) and there seems like no reason to take it out and none is given in the notes, all to add a duplicate ability. It was one of the few USF abilities capable of taking out enemy artillery that most other factions have (costs 210 with major recon so it was balanced) and did good damage against bunkers, okw bases, and punishing unwarry players giving it a good role.
This just generally seems like a really bad change and I think it should be removed.
[DBP] 155mm artillery/ Mortar Halftrack
1 Dec 2017, 06:11 AM
#1

Posts: 2561
1 Dec 2017, 08:12 AM
#2

Posts: 3602 | Subs: 1
I have the same feeling about the 155mm, removing it leaves USF without any interesting artillery commander.
I need to test the doctrine and see more in details.
I need to test the doctrine and see more in details.
1 Dec 2017, 13:14 PM
#3

Posts: 3145 | Subs: 2
Agreed, I mean fuck recon I can scout out for myself or ask my teammates, the United States Army was well known in the war for it's Artillery and Air support anyhow, leaving a commander with no Arty would not only break immersion but leave you with pretty bad indirect fire options as well, plus you'd have 4 overalapping units, Mortar, Mortar HT, 75mm pack gun and then there's the Scott which basically uses the same gun. I mean who even still uses pack guns?
1 Dec 2017, 15:02 PM
#4

Posts: 2636 | Subs: 17
You can't have a doctrine with stellar early game, strong mid game and also expect it to cover all bases for you in the late-game. That's almost like asking for the next Lightning War doctrine.
The doctrine is, instead, designed around giving you a lot of choices throughout the game (e.g., mortarHT, m3, or both? Bulldozer, 76mm, or both?, etc).
Live version artillery call-in is necessary in live version because the doctrine is meh at everything except for scaring away kubels.
We're probably going to reintroduce this artillery as part of the dodge unit. This means that you can't plop it anywhere you want it, but you can still use the ability if the dodge truck is nearby.
The doctrine is, instead, designed around giving you a lot of choices throughout the game (e.g., mortarHT, m3, or both? Bulldozer, 76mm, or both?, etc).
Live version artillery call-in is necessary in live version because the doctrine is meh at everything except for scaring away kubels.
We're probably going to reintroduce this artillery as part of the dodge unit. This means that you can't plop it anywhere you want it, but you can still use the ability if the dodge truck is nearby.
3 Dec 2017, 17:27 PM
#5

Posts: 23
Removing the 155mm out of the mechanized commander leaves it with few munition abilities, and 4 call-ins, pretty much assuring the player can't easily make full use of the commander due to lack of manpower/fuel and giving them an unnecessary abundance of munitions.
I personally don't like the removal of the artillery, but there's tons of munition abilities within the units. The WC51 has the .50 cal upgrade, the M3 HT has health packs, the Ass Engies have flamethrowers and mines, and the Shermans have bulldozer upgrades. I'm actually afraid that Mechanized will be too munition starved for Weapon Racks.
With that said, I still think Mechanized needs some kind of off-map ability.
PAGES (1)

1 user is browsing this thread:
1 guest
SHOUT IT OUT!



Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
Last Wednesday, 17:00 PM
Last Wednesday, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
Last Wednesday, 16:58 PM
Last Wednesday, 16:58 PM
SupremeStefan: https://steamcommunity.com/sharedfiles/filedetails/?id=3457737797
04 Apr 2025, 12:42 PM
04 Apr 2025, 12:42 PM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus 
02 Apr 2025, 00:16 AM

02 Apr 2025, 00:16 AM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" 
01 Apr 2025, 20:29 PM

01 Apr 2025, 20:29 PM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy 
27 Mar 2025, 04:31 AM

27 Mar 2025, 04:31 AM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific.
.
24 Mar 2025, 02:46 AM

24 Mar 2025, 02:46 AM
Livestreams
![]() |
![]() |
![]() |
70 | ||
![]() |
![]() |
![]() |
49 | ||
![]() |
![]() |
![]() |
10 | ||
![]() |
![]() |
![]() |
1 | ||
![]() |
![]() |
![]() |
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.43163.872+9
- 2.59482.879+8
- 3.14839.791+7
- 4.13344.751+7
- 5.286162.638+4
- 6.18151.780+4
- 7.313114.733+9
- 8.381257.597+1
- 9.14265.686+10
- 10.17773.708+3
Replay highlight
VS
-
cblanco ★
-
보드카 중대
-
VonManteuffel
-
Heartless Jäger

Einhoven Country

Honor it
14

Download
1365
Board Info
163 users are online:
163 guests
0 post in the last 24h
2 posts in the last week
51 posts in the last month
2 posts in the last week
51 posts in the last month
Registered members: 53620
Welcome our newest member, Bander89
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, Bander89
Most online: 2043 users on 29 Oct 2023, 01:04 AM