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[DBP] Royal Engineer Doctrine feedback thread

22 Nov 2017, 16:31 PM
#41
avatar of MarkedRaptor

Posts: 320

jump backJump back to quoted post22 Nov 2017, 16:28 PMSully


The whole point of the commander? There shouldn't be a linear way any commander forces you to play. If a player wants to make the current fragile UC a command vehicle they should be able to. It's simple risk/reward.

A UC as a command vehicle was OP in the past because A) the recon was free and a no-brainer, and B) it applied the aura to emplacements where it was safe from counter-play. Both have been nerfed, and rightly so. Your preference on how a commander "should" be used isn't a good enough reason to limit player options.


If we lived in a perfect world, it would be pretty cool if you used command vehicle on three different tanks you get three different auras.

Centuar: Buffs infantry
Cromwell: Buffs tank speed/firespeed
Firefly: Buffs anti-tank capabilities

22 Nov 2017, 16:40 PM
#42
avatar of Sully

Posts: 390 | Subs: 2

jump backJump back to quoted post22 Nov 2017, 16:31 PMVipper

Have you ever played with a command UC and double UKF sniper in teamgame? have you even tested a vickers with command aura?


Yeah, and it never was a problem nor was it used that way in competitive play. If you couldn't kill a UC past the early game, then I'm sure most strategies would give you trouble.
22 Nov 2017, 18:06 PM
#43
avatar of Mr.Smith

Posts: 2636 | Subs: 17

jump backJump back to quoted post22 Nov 2017, 16:28 PMSully


The whole point of the commander? There shouldn't be a linear way any commander forces you to play. If a player wants to make the current fragile UC a command vehicle they should be able to. It's simple risk/reward.

A UC as a command vehicle was OP in the past because A) the recon was free and a no-brainer, and B) it applied the aura to emplacements where it was safe from counter-play. Both have been nerfed, and rightly so. Your preference on how a commander "should" be used isn't a good enough reason to limit player options.


You need the available hosts to be within the same class of opportunity cost in order to decide what aura this unit should give.

If UC is an available host, then command vehicle should get a completely ineffective aura, like the one that Vipper suggested. That's because the cost of UC + Command Aura is too cheap for anything bigger.

Alternatively, yeah. I think it would be OK if the strength of the aura scaled with the strength of the vehicle committed to it.

However, creating 3 different auras for 3 different vehicle classes (UC, AEC and everything else), requires us to get 3 things right at once. However, when we're juggling with 10 commanders at the same time, complexity can be a dangerous enemy.

So, we'll try to optimize the aura for a use-case where people can use it on any medium+ tanks, probably. That's because there's a large variety of expensive tanks to choose from, and that's what CoH1 had after all.

22 Nov 2017, 18:24 PM
#44
avatar of Sully

Posts: 390 | Subs: 2



You need the available hosts to be within the same class of opportunity cost in order to decide what aura this unit should give.

If UC is an available host, then command vehicle should get a completely ineffective aura, like the one that Vipper suggested. That's because the cost of UC + Command Aura is too cheap for anything bigger.

Alternatively, yeah. I think it would be OK if the strength of the aura scaled with the strength of the vehicle committed to it.

However, creating 3 different auras for 3 different vehicle classes (UC, AEC and everything else), requires us to get 3 things right at once. However, when we're juggling with 10 commanders at the same time, complexity can be a dangerous enemy.

So, we'll try to optimize the aura for a use-case where people can use it on any medium+ tanks, probably. That's because there's a large variety of expensive tanks to choose from, and that's what CoH1 had after all.



So what if it's cheap to convert a UC into a command vehicle? It is incredibly easy to kill if they use it aggressively to take advantage of the aura. That's the risk/reward.

If I want a command vehicle that can stay in the front lines I'll convert a tank into one.



22 Nov 2017, 18:26 PM
#45
avatar of Mr.Smith

Posts: 2636 | Subs: 17

jump backJump back to quoted post22 Nov 2017, 18:24 PMSully


So what if it's cheap to convert a UC into a command vehicle? It is incredibly easy to kill if they use it aggressively to take advantage of the aura. That's the risk/reward.

If I want a command vehicle that can stay in the front lines I'll convert a tank into one.





Front lines are relative. A command vehicle UC will probably be in the company of a significantly more expensive firefly. No matter how weak the UC, it's still going to be 60-80 range away from the enemy.

Thus, if the UC is re-allowed to be a command vehicle, the vehicle-buffing aura of the effect should be nearly-inexistent, like the aura linked before.
22 Nov 2017, 18:28 PM
#46
avatar of MarkedRaptor

Posts: 320



So, we'll try to optimize the aura for a use-case where people can use it on any medium+ tanks, probably. That's because there's a large variety of expensive tanks to choose from, and that's what CoH1 had after all.



Hi Smith. If it's intended use is for medium tanks, wouldn't raising the CP cost to 6-7(Around the time mediums start hitting the field) and reducing the penalties for the command vehicle be more ideal? You won't be able to build a bofars and use stand fast if you need to command vehicle an AEC every game.

wouldn't the worst case be they get an AEC, it survives until 7 VP and gets command vehicled, then proceeds to be out shined by other tanks mid game?
22 Nov 2017, 18:38 PM
#47
avatar of Sully

Posts: 390 | Subs: 2



Front lines are relative. A command vehicle UC will probably be in the company of a significantly more expensive firefly. No matter how weak the UC, it's still going to be 60-80 range away from the enemy.

Thus, if the UC is re-allowed to be a command vehicle, the vehicle-buffing aura of the effect should be nearly-inexistent, like the aura linked before.


Alright, since we're theory-crafting now:

If the game is to the point of Fireflies being on the field, then the axis have plenty of indirect fire options to reach the UC with. Not to mention AT guns or AT Infantry counter both and force a micro response, but good luck getting your UC out of dodge with its horrible pathing.



22 Nov 2017, 19:04 PM
#48
avatar of Mr.Smith

Posts: 2636 | Subs: 17

jump backJump back to quoted post22 Nov 2017, 18:38 PMSully


Alright, since we're theory-crafting now:

If the game is to the point of Fireflies being on the field, then the axis have plenty of indirect fire options to reach the UC with. Not to mention AT guns or AT Infantry counter both and force a micro response, but good luck getting your UC out of dodge with its horrible pathing.





UC trademark horrible pathing has been fixed in the mod.
22 Nov 2017, 19:21 PM
#49
avatar of Sully

Posts: 390 | Subs: 2



UC trademark horrible pathing has been fixed in the mod.


Pathing so good as to make it an un-counterable aura dispensing death machine? Doubtful.
23 Nov 2017, 02:26 AM
#50
avatar of Grumpy

Posts: 1958

Interesting how the command Panther and P4 don't have any penalties (other than the P4 having a main gun that shoots only HE) but any UKF command vehicle MUST have penalties. At that point, why not just have a 50 muni loiter plane ability?
23 Nov 2017, 03:22 AM
#51
avatar of Antemurale
Senior Moderator Badge

Posts: 951

Royal Engineers Report Card:

Stand Fast
This ability is now something that frees up your Sappers to do things other than repair emplacements. It is incapable to out-repairing howitzer bombardment, nor can it out-repair incendiary damage. I see it as a good tool to use after you use Brace against a howitzer bombardment. Will not make Sim City as frustrating either.

Command Vehicle
Actually quite cost-effective for what it does, the best CV is probably the AEC. The command vehicle is much more responsive, aura buffs are great, especially now that there are separate buffs for infantry and vehicles. I foresee the +15% penetration buff could work very well with Churchill VIIs. However, the aura feels a little small to me.

Vehicle Crew Repairs
Good changes, frees up your Sappers to do things other than repair vehicles. Is not overpowered when you have a swarm of Cromwells either.

Anti-Building Flame Mortar Support
Very effective against garrisons, reliably destroys smaller garrisons and sets larger, tougher (brick, stone) garrisons alight and destroys them as well. It works to force team weapons to displace as well.

Churchill AVRE
Can no longer fire through (standing) buildings, good change. It can still fire through hedges though, which is very nice. The always-penetrate and always-stun when the round hits a vehicle will make it much stronger against enemy tanks.

However I did find a bug with the AVRE: you cannot target the center of the enemy HQ (tested vs WM), the targeting reticle flicks to one edge or the other, and when you fire the Petard Mortar it always hits the edge of the HQ.
23 Nov 2017, 09:43 AM
#52
avatar of Brick Top

Posts: 1168

What about replacing stand fast with a special engie call in squad that has a muni based ability which very quickly repairs one structure.

This requires more manpower and micro investment from the brit, while also opening up counterplay (prevent them from repairing).


The speed and cost of the repair can be sufficient that it remains a strong ability. You could have a unit cap of 1 or 2 squads to prevent it being too OP with sim city.
23 Nov 2017, 10:52 AM
#53
avatar of Tiger Baron

Posts: 3145 | Subs: 2

I'd rather have tank trap for the Brits.
21 Jan 2018, 00:36 AM
#54
avatar of Spinflight

Posts: 680

Stand fast is pointless as no emplacement can survive. Wasting a few munitions to keep it alive a little longer doesn't make sense in the vast majority of cases. Huge nerf from the original.

Command vehicle feels very meh. AEC is the only acceptable host, Centaurs appear more likely to shoot their own toes off and you'd be mad to waste an expensive tank as a CV. Huge nerf.

Worse though you can't really use it on an AEC because of the extant bug which prevents you from designating a new vehicle once the old one is destroyed. And it isn't worth anything more expensive, in fact I'd question whether it's worth an AEC in current state. What is the aim here? Maybe you can use 2 6 pdrs instead of three? Well I'd prefer 3 anyway for the coverage. And an AEC that can hit something.

As soon as the krauts see a command icon they'll dive for the car, and the aura isn't anywhere near strong enough to make the nerfed FF's a deterrent unless you have 3 of them. Which is too many. Two FF's plus AEC CV dived by 2 panthers, lost easily. Twice.

Cromwells you'd have to field 4, which I tried. Felt slightly weaker than 4 normal Cromwells. Accuracy isn't their problem, it's tinfoil armour and lack of pen. Dive with 4 and you'll almost certainly lose 1, which will be the CV if the Axis are awake.

The Mk7 is actually useful as a command vehicle purely for buffing infantry. It isn't as though it's main gun is much more than decorative anyway. Though the Mk7 and Anvil in general isn't worth it. Heavy engineers only become useful in support of a Churchill command vehicle and with Piats.

Which, yes is one playstyle. And I suspect is Mr Smith's preferred playstyle from previous posts. Seems to me that you've nerfed the commander into the ground and only buffed units that you use and in the ways that you use them. Which is lovely for the rest of us.

I also tried using Vickers in the aura, which was strong, in a 4v4 where I only had to defend a small front. Though as there is no counter to Axis IDF now that the already woeful pit is further nerfed it was predictably easy for the the opposition.

Vehicle repairs are another large nerf. Only one vehicle at a time for most of the cost. Is this the Royal Engineer commander or the 'you don't need RE' commander?

Flame mortars, better than they were I think, though it wasn't an often used ability. I hardly used it previously. Worth ruining the rest of the commander for? Not to mine eyes.

AVRE. Is it even worth calling in? Cost increase and totally nerfed. It was hardly more than a curio in the first place. Didn't try it as a CV as over a minute per shot didn't seem viable.

I must have missed the RE commander being used to win everything in competitive play to see so many well justified and large nerfs... It was a niche and interesting commander which allowed some unique playstyles.

For instance I'd build a troll army of AECs and dive with them, it wasn't a strat you'd see in comp play but was fun. Relied upon the proper vehicle repair though so no go now. Or I'd use the CV to get some utility from 17 pdrs. Again, not a good strat, but an interesting one.

The RE commander allowed lots of such things in a dicking about sort of a way. Unusual strategies or using units which were fundamentally crap just to get some utility out of them. All gone as far as I can tell.

Well unless you like blobbing piats to take down heavy armour, as that is the only thing I can think this commander is now designed for.

I suspect Mr Smith is very happy with his new plaything and I hope you don't take offence if I think you've taken a commander which I really enjoyed and molded it to your, and possibly only your, playstyle.

As with other parts of the patch too I suspect.
21 Jan 2018, 00:43 AM
#55
avatar of Spinflight

Posts: 680

"We find that the primary downsides of this commander are poor synergy with the faction, as well as highly-situational abilities. To improve its viability and utility, we have made the following changes:"

From the patch notes.

Whoever wrote that clearly didn't have a clue how the commander was and could be used. How does a long list of nerfs now 'synergise' it with the faction? Ruin it by all means, it's not as though we expect anything else of Lelic, but please save us the management bullshit lingo.
21 Jan 2018, 10:03 AM
#56
avatar of Vipper

Posts: 13496 | Subs: 1

jump backJump back to quoted post23 Nov 2017, 02:26 AMGrumpy
Interesting how the command Panther and P4 don't have any penalties (other than the P4 having a main gun that shoots only HE) but any UKF command vehicle MUST have penalties. At that point, why not just have a 50 muni loiter plane ability?


Another conspiracy theory that does not hold water.
Compare the 3 command vehicles:

PzIV:
CP 9
Gun nerfed compared to standard PzIV
Aura 80% received damage

Command Panther:
CP 11
+10% speed, +20 sight radius to nearby vehicles

Main gun AoE damage 1/0.15/0.05
Command Panther mutually-exclusive with the King Tiger (similar to JT/KT restrictions)
Costs allot more then Panther

Command Vehicle
CP 2

Penalty -50% accuracy +100% reload time modifier.

Command Vehicle Aura

Infantry: +20% accuracy, -20% cooldown, -20% reload
Vehicles: -30% reload, -30% cooldown, +30% accuracy, +15% penetration


"Designate command vehicle" is simply superior.
21 Jan 2018, 11:34 AM
#57
avatar of Spinflight

Posts: 680

Is it eck!

Lol, 2CP is completely irrelevant. There is nothing you can put in on at 2CP, it's a hangover from the days when you could tag a UC with it.

If you offered any Brit player over any patch a command Panther over a command vehicle they would rip both of your arms off.

In fact I'm wondering whether you are joking.... Doesn't seem like it but you do get the odd kraut playing this game so have to be lenient with assumptions of sense of humour.

Who knows maybe you saw the cheap toaster UC with a shoot me icon above it and it struck fear into your command panther equipped forces. It's possible.. Very unlikely...

Didn't notice a penetration buff, which is interesting... Maybe even enough to think I haven't given it enough of a chance yet....

Interesting idea though, why not allow the command position on infantry should the player so choose? It no longer buffs emplacements which is rather a large nerf so surely justified....
21 Jan 2018, 11:36 AM
#58
avatar of Vipper

Posts: 13496 | Subs: 1

...
In fact I'm wondering whether you are joking.... Doesn't seem like it but you do get the odd kraut playing this game so have to be lenient with assumptions of sense of humour.
....

Command Panther is Op because of mark target not because of Aura.

It get OP only if it vet up.
21 Jan 2018, 20:35 PM
#59
avatar of Spinflight

Posts: 680

""Designate command vehicle" is simply superior. "

Yes I noticed that you missed out the aura buffs with vet. + 20% accuracy. -20% reload, +5 range if the wiki is accurate.

I guess you weren't joking....

Which is funny!

If you are a kraut then give yourself a pat on the back.
21 Jan 2018, 21:47 PM
#60
avatar of Vipper

Posts: 13496 | Subs: 1

""Designate command vehicle" is simply superior. "

Yes I noticed that you missed out the aura buffs with vet. + 20% accuracy. -20% reload, +5 range if the wiki is accurate.
...

Panther's aura does get better with veterancy (and actually all aura should work this way).

The Panther has a XP value of 3.120 which means that it needs allot of time to vet and increase the effectiveness of the aura and only effect infantry at vet 5.

Now compare the auras, the UKF aura gives better stats (unless vet 5), is available earlier, does not need XP.

(Pls try not to make this personal.)
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Last Thursday, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
Last Thursday, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
Last Thursday, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
Last Thursday, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
Last Thursday, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
04 Mar 2025, 01:26 AM
aerafield: Oh how I missed the weird spam bots, welcome back :banana:
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02 Mar 2025, 09:06 AM
aerafield: @Lady Xenarra :rofl:
02 Mar 2025, 01:45 AM
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