The 160 HP nerf is unwarranted as the Stuka has much shorter range do not get the option to stay away from the frontlines, as opposed to the Calliope, Katyusha and the Panzerwerfer. Its not so hard to reach and counter - a Stuart or T-70 can do that nicely. This massive nerf to health is unwanted, unwarranted, nobody has asked for it and is counter intuitive to boot - one halftruck has half the health as the other halftruck, nah.
If accuracy is a problem then fix accuracy - the walking barrage is something nobody will miss as its weird to use, weird to see and is predictable to be avoided. Give it the same random barrage as the Werfer etc, not some super-easy mode for lazy allied players to counter it which involves throwing one dispensable suicide T-34 at it or a bunch of penals to fire off one-or-two round.
Otherwise, what sort of counterplay options are there? Do not build the Stuka, do not fire the Stuka? Ridiculus.
Of course they asked for it.
A lot of teamgamers (including balance team mods) asked for it.
Because if in teamgames each player can afford 3-4 arty pieces and still have the resources to protect those with frontline units, it's not because of the huge resource inflation (because who could have ever imagined that more resources in only slightly bigger maps and modes that don't have to be shared but are multiplied x players would have broken the game 1!!?1?), it's the unit itself...so they will ultimately nerf any unit to uselessness so any 1vs1 game will be panzerfus/volks into luchs and gren/mg into stug spam even more...BUT FINALLY...their 1 bridge map game artyfest is balanced...
Waiting for the "1vs1 patch" that will break teamgames again and so on ....