Not a single TD for ostheer
Posts: 311
With all of the Tank Destroyers germans have at their disposal during WW2, why you decided to put not a single one as a stock unit for OST?
Ost is the only factions without TD. Instead of that, you decided to simulate an assault gun (Stug) as a TD. It is very wierd.
Posts: 1323 | Subs: 1
Posts: 987
Is this a stealth request to give Wehrmacht another Wunderwaffen?
Another...? Which Wunderwaffe do you believe they already have? Tiger, lol?
Ele is about the only thing you could call Wunderwaffe but it's extremely late, expensive and needs a ton of support, which is usually already wiped by katys, mattress, WunderBritPits and so on and so forth.
Or were you talking about the WunderStug?
Posts: 13496 | Subs: 1
June 23rd Update:
Wehrmacht:
Stug G
We found the Stug G was missing a clear identity leading it to be a unit that was much underused. The changes we made will give the Stug G a role of a light tank destroyer.
Health increased from 400 to 560
Penetration increased from 110/120/130 to 170 / 185 / 200
AOE Penetration to match other tank destroyers profiles
Scatter Max to 8
Radius reduced from 1.5 to 0.5
Reaction Radius reduced to 0.5
Distances adjusted to match other tank destroyer profiles
Cost increased from 230/80 to 280/90
Actually this change was great one.
In real life the lines between assault guns (vehicles) (Sturmgeschütz) and tank hunters (vehicles)(Panzerjäger) got blared when the low velocity guns that could fire both direct and indirect fire where replaced by high velocity guns dual purpose guns.
Actually tank hunter units where equipped with Stug -G III vehicles.
Assault guns where used by "Sturmartillerie" units.
Posts: 593
The unit changed from a Assault gun to TD in the following patch.
June 23rd Update:
Wehrmacht:
Stug G
We found the Stug G was missing a clear identity leading it to be a unit that was much underused. The changes we made will give the Stug G a role of a light tank destroyer.
Health increased from 400 to 560
Penetration increased from 110/120/130 to 170 / 185 / 200
AOE Penetration to match other tank destroyers profiles
Scatter Max to 8
Radius reduced from 1.5 to 0.5
Reaction Radius reduced to 0.5
Distances adjusted to match other tank destroyer profiles
Cost increased from 230/80 to 280/90
Actually this change was great one.
In real life the lines between assault guns (vehicles) (Sturmgeschütz) and tank hunters (vehicles)(Panzerjäger) got blared when the low velocity guns that could fire both direct and indirect fire where replaced by high velocity guns dual purpose guns.
Actually tank hunter units where equipped with Stug -G III vehicles.
Assault guns where used by "Sturmartillerie" units.
yea i remember this one, uber buff with a tiny cost increase. on top of this change allies had tons of nerfs as always
Posts: 309 | Subs: 1
yea i remember this one, uber buff with a tiny cost increase. on top of this change allies had tons of nerfs as always
Like the Su76 never got a similar buff, which made spamming it extremely viable...
Posts: 1194 | Subs: 29
Posts: 1217
You realise that Ost has the elefant which is in your picture right?The Elefant sucks versus medium tanks which make up almost the whole Allied tank force in the game (except the occasional Pershing). It is easily swarmed. Even when well supported a horde of mediums can take down the Elefant and leave under Pak fire. And it is planned to make it suck even more versus medium tanks with a damage reduction, taking it from hardly useful and easily flanked to an insult to any Ostheer player.
Posts: 3145 | Subs: 2
I'd also love to see the a Nashorn and Hummel as doctrinal tanks for the OKW but I highly doubt it sadly.
Posts: 2742
Also, how are there no Marders.
Posts: 1323 | Subs: 1
The Elefant sucks versus medium tanks which make up almost the whole Allied tank force in the game (except the occasional Pershing). It is easily swarmed. Even when well supported a horde of mediums can take down the Elefant and leave under Pak fire. And it is planned to make it suck even more versus medium tanks with a damage reduction, taking it from hardly useful and easily flanked to an insult to any Ostheer player.
The fact it can be countered doesn't make it bad, in fact right now the Elephant is too good at killing medium tanks that should be it's counter, you just need to find the right spot to camp and spot for it.
Posts: 2742
Posts: 1585 | Subs: 1
Or do you mean a 60 range TD that can only deal with tanks? Cause they don't have that. We don't have to mirror every unit.
Posts: 1217
So you consider the Elefant good because:
The fact it can be countered doesn't make it bad, in fact right now the Elephant is too good at killing medium tanks that should be it's counter, you just need to find the right spot to camp and spot for it.
- It can't kill infantry.
- It is supposed to be countered by medium tanks.
--> Thus it is supposed to be countered by almost all units in the game.
This doesn't make sense.
Posts: 4314 | Subs: 7
They have one of best tools in game to counter any vehicle play. Just use combined arms and you'll be fine.
And if you ever struggle with Ostheer, then visit the State Office and upload a replay there. We will review it for you, so you can easily realise what mistakes you've been doing all time long
TLDR: None faction should have 1 click "wunderwaffe" wonders
Posts: 13496 | Subs: 1
Ostheer has stug, panther, ele, tiger pak and double schreck squad.
...
Think OP is commenting from a historic point of view and not from in game ways to deal with tanks.
But Stug actually was used from tank hunter units as a TD.
Posts: 1323 | Subs: 1
So you consider the Elefant good because:
- It can't kill infantry.
- It is supposed to be countered by medium tanks.
--> Thus it is supposed to be countered by almost all units in the game.
This doesn't make sense.
If you want to argue like that, look at the current M36 Jackson TD, which can't kill infantry and will very often lose to what it's supposed to counter.
If you save all your resources for an Elephant that you can't support then it's on your when it gets destroyed, but in 2vs2 and above this unit is a nightmare to deal with in certain maps because even if it doesn't kill it will send units back for repairs for fear of losing them, pair this up with Prokw's Volksgrenadiers and some Pak guns you see where I'm coming from.
Only Rocket Artillery can engage this kind of and it's pretty much the meta in 2vs2.
Posts: 1216
One question for Relic.What's weird is that you ask a loaded question like Ostheer not having a "stock unit" for the TD role (a role you don't define, considering current units), but then immediately make the other assumption that they are without TDs entirely in the next sentence.
With all of the Tank Destroyers germans have at their disposal during WW2, why you decided to put not a single one as a stock unit for OST?
Ost is the only factions without TD. Instead of that, you decided to simulate an assault gun (Stug) as a TD. It is very wierd.
Showing a picture of unknown origins (and clearly ripped from a publication) hardly helps, I don't know why people do it. Are you suggesting those are the only tank destroyers that Relic can choose from?
Anyways the answer is game design.
Naw OP is basically saying "I want these units to be stock in the game for Ostheer", and of course ignoring the three facts that Ostheer has good anti-tank, OKW has some units in the picture, and what's considered weird is often not someone else is doing something wrong.
Think OP is commenting from a historic point of view and not from in game ways to deal with tanks.
But Stug actually was used from tank hunter units as a TD.
Posts: 3053
Another...? Which Wunderwaffe do you believe they already have? Tiger, lol?
Ele is about the only thing you could call Wunderwaffe but it's extremely late, expensive and needs a ton of support, which is usually already wiped by katys, mattress, WunderBritPits and so on and so forth.
Or were you talking about the WunderStug?
They have a wunderwaffe called okw. Also, in its current stug might as well be wunderwaffe for 90 fuel.
Posts: 2243
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