You need to factor in that one M3A1 will take those kubel out in seconds. Rarely do people go t1 and only go penals.
but rarely do they get one out fast enough to win the first fight, and put down a mine to cover the retreat of the kubel.
Posts: 612 | Subs: 1
You need to factor in that one M3A1 will take those kubel out in seconds. Rarely do people go t1 and only go penals.
Posts: 309 | Subs: 1
Posts: 808
If you think Penals are OP, then please. PLEASE play PVP. As Soviets.
If you get a 1000 game win streak, I will believe you.
But conscripts are not worth it cost effectiveness wise. Most recent
patch gives them a -50% accuracy nerf on equipped weapons? (includes PPSH)
Maxim nerfed into the ground.
DDSHK nerfed
Guards nerfed.
T-35 mine nerfed
Demo pack nerfed
Flare mine nerfed (!)
Dual sniper nerfed even more (!)
Penals have been nerfed from original and had their flamethrowers removed.
Giving them PTRD rifles was so it wouldn't be auto guard commander all the
time.
Penals were not a problem before. "Maxim spam was". And the Penals were
stronger (and so were the conscripts!) then. Why have you only just now
discovered this?
When I play Germany, I know what soviets are capable of, and eat them alive.
I find - very - amusing, when you talk of Penals + Mortars in same sentence.
"I know MGs hard counter Penals, but Soviets can counter MGs with mortars"
"Panzers can be countered with AT guns, but AT guns can be countered by
grenades. ie: Grenades are OP".
Edit : Not to mention that allies are much harder for beginners to get into.
Nerfing allies endlessly ... is problematic.
Platying Germany is much more noob friendly.
PS2 : German equivalents are always better. But Soviets get them slightly earlier.
Conscripts vs Grenadiers.
Penals vs PanzerGrenadiers.
This is why you have trouble.
As for Luch being useless, all light vehicles were nerfed vs AI recently. ALL of them.
Even Allied ones. The Luch is one of those that were the least nerfed. Overall, this lead
to Penals being perceived as problematic where they were not before.
Un-nurf Luch, you need to un-nerf Quad AA Halftrack and others... which ends up german inf being
raped harder and so on.
Posts: 1467 | Subs: 4
Posts: 930
The real problem is that, in the name of not limiting soviet options,
they have done nothing but make the only worthwhile meta be Penal spam.
However, consider US : Rifle Spam
British : vickers, Infantry Squad Spam
And so forth. Most factions have pretty restrictive openings.
Soviets used to have a lot more options. Recent patches have
made Penal Spam the only - worthwhile - option.
Posts: 2184 | Subs: 2
Posts: 930
Posts: 4314 | Subs: 7
Go into the game and test it, then. Two Penal squads each with a single PTRS-41, versus a single Luchs. Luchs loses, almost always.
Posts: 44
but rarely do they get one out fast enough to win the first fight, and put down a mine to cover the retreat of the kubel.
Posts: 8154 | Subs: 2
So you admit your argument was silly? That is what your post implies, proved you wrong.
I would disagree with the timing. My build is pio > t1 > penal > m3a1. M3 can reach the front at almost the same time as the penal.
A mine is very much an option. I would counter that delaying shrek by any amount of time, even to put down medlacks, can make a t70 even more dangerous. A ratken you say? Most unreliable POS in the game imo.
There are always counter plays but I would say Russians have a very strong open vs OKW.
Posts: 1044 | Subs: 1
The recent miragefla's brainstorm gave them a funny nade, remember?
They repel and/or destroy vehicles.
INB4 someone says "don't get close", ignoring the common aknowledge that axis AI vehicles don't do jack shit at range.
Posts: 911
Luchs range > penals PTRS range
Posts: 1072
Posts: 485 | Subs: 1
Hi!
The meta is to blob Penals and it works almost every time.
Posts: 2742
Posts: 33
So we just have to acknowledge the fact that penals are a ´problem´, but we can´t offer any counters to said problem? What is the point of this thread then?
A lot of people provide viable solutions, yet they are put aside because: "let's not get into the counter to counter to counter play!"
Wut?
Posts: 307
Posts: 33
hi
there are a lot of counter to beat easily penals ( MG per exemple)
Since the penal have been heavily nerfed, i believe even their sprint ability got removed so you can pin them down easily.
You tried to compare penals with some okw (doctrinal & undoctrinal) units, and found that penal beat volksgrenadier ...
well, they are not the same price
penals = 6*28 Mp = 180 MP
Volks = 5*25 MP = 125 MP
So basically, penals should perform for their price 31% better than volks.
This said, penals don't have Flame grenadies / Panzerfaust / STG44 upgrade and infiltration nades.
There is not a problem with penals, only with your lack of knowledge.
Posts: 4314 | Subs: 7
Same was true for volks panzershrek, but that got removed too.
Posts: 2458 | Subs: 1
Edit3: Penals also have 45-muni satchels which can often wipe multiple squads. Volks have weak 30-muni incendiary grenades which are only useful against static targets such as MGs.
39 | |||||
8 | |||||
23 | |||||
20 | |||||
8 | |||||
3 |