Katyushas
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Besides the stuff mr smith has listed as op, the walking stuka is the only rocket arty that needs re-balancing. If it is wiping your units, then your opponent is firing the katys at minimal distances. Try doing the same thing with the pwerfers.
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... for only 85 fuel!
It is still 360 MP and MP is much more problem for soviets than fuel. T-34s have the same problem - only 80 fuel, but huge chunk of 300 MP. Unofficial balance team even addressed that in their recent patch notes by lowering T-34's MP cost and raising fuel cost.
In order to have a decent chance of wiping full hp squad you have to fire from min range, which is quite risky because of how Katy is squishy. If squad isn't full hp... well, it is fault of that squad's owner.
You have access to better rocket arty as axis.
Besides the stuff mr smith has listed as op, the walking stuka is the only rocket arty that needs re-balancing. If it is wiping your units, then your opponent is firing the katys at minimal distances. Try doing the same thing with the pwerfers.
PeeWerfers are much worse in hitting moving targets. There is much longer time between firing and actually hitting target. I like Katys because how they leave almost no time to react if firing from min range.
Posts: 450
It is still 360 MP.
In order to have a decent chance of wiping full hp squad you have to fire from min range, which is quite risky because of how Katy is squishy. If squad isn't full hp... well, it is fault of that squad's owner.
PeeWerfers are much worse in hitting moving targets. There is much longer time between firing and actually hitting target. I like Katys because how they leave almost no time to react if firing from min range.
Pwerfers are good in pairs. You need to fire one on top of your target and the other behind the target. Mgs should be used to keep the units from moving forward or sideways to dodge.
Katys give you time to get out of the barrage or retreat. If you get hit by pwerfers, your infantry is most likely dead.
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Its better because the infantry is more spread out, meaning its more consistant (instead of needing a direct hit, and a wipe or deal with a complete miss)
Why you only see panzerwerfer in 3s and 4s not 1s or 2s. Now it's almost guaranteed you'll see calliope landmattress and katusha in every game 2s and up
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TL: DR Katyusha isn't OP, it requires some skill and decision making for its cost/reward. It is the golden standard for CoH2 rocket arty.
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I think the problem is is that USF and SU is able to get away with double rocket arty units and no armor longer then it's axis counter parts. An OH skipping tier 3 to panzerwerfer first is GG.
LOL how are soviets able to get away with double katushas and no armor? maybe if there opponet is a moron and can't realize that they have no armor and they want to wait to super heavy rofl tanks. Most everyone goes penals they wont have any at guns....
USF not really either they would have to chose captain to get the better but still crap at gun, and spent a lot of munitions on zooks (soft armor counter) as well as pick calliope doct.
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LOL how are soviets able to get away with double katushas and no armor? maybe if there opponet is a moron and can't realize that they have no armor and they want to wait to super heavy rofl tanks. Most everyone goes penals they wont have any at guns....
USF not really either they would have to chose captain to get the better but still crap at gun, and spent a lot of munitions on zooks (soft armor counter) as well as pick calliope doct.
USF AT gun is crap? I mean, just get out of here. Zooks are kinda meh, but considering you can get them on REs together with a sweeper, they are not that bad. Calliope is still not working properly. Its scatter should be increased to the level of the land matress to compensate for the fact that mostly, you can just bring it right up and nuke a squad without much risk or skill involved. Weakening it would just look retarded(it is based on a Sherman chassis after all, so it should be able to take a shot).
Panzerwerfer needs some serious redesign considering its scatter over distance. Like someone said already, Katty is the gold standard for rocket arty and an prime example of how it should work on the field.
Calliope should have never been added into the game in my opinion. It is one of those units allowing low skill players to annoy others with almost 0 micro involved, similar to stuff like old Maxims or emplacements. At least the LMG nerf made sure that not many people pick this doctrine anymore, thank God!
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mouthbreathing wehraboos literally want everything in the soviet army reduced to conscript tier worthlessness
They are either UP or OP or cheese. Similar to the British
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