-500MP is too expensive, IMO should be:
1v1 200MP
2v2 300MP
3v3 300MP or 400
4v4 400MP
-With changes in 1.3, players will shift their strategies to these three abilities of commanders:
There is a terrible inconsistency between cooldowns, one is zero and other is 100seconds. And all three are too cheap
It's not too much. You pay 500MP and you have 4 people benefiting out of it.
The abilities you listed are either now counterable (planes), or only benefit one single player.
I think that t34-85 and ez8 should be changed in order to become stronger tanks so that they could fight against something like Panther. Now they're somewhere in between p4 and p4j and that's not good for a doctrine tank. And also the ability "hul down" needs attention 'cause it's free increase of survivability and power of vehicle. For example if you take the doctrine festrung armor or fortried armor the tank will become very hard to kill
We're aware that T34/85 E8 might be in a bad light atm. However, we first want to figure out the right spot for the OST Panther before we start considering what advanced mediums should bring to the table.
When the Panther hulls down, you will probably have to use AT guns or artillery or infantry pushes to make it move.
Instead of building a cache, could those be replaced with a resource truck? Have the truck cost 200mp but make the resource gained equal to 5 munitions/number_of_players or 3 fuel/number_of_players? In a 4v4, being the lone Ost and having to build 2000mp of caches will be less fun than playing Sim City.
In addition, possibly consider letting OKW make resource trucks also. If allied players think that is unfair, then give USF RE's a non-doctrinal 30mp mine and maybe (just maybe) adjust OKW costs.
While what you describe is a nice idea, we can't input that logic into our mod.
I think that the expensive-cache idea will lead to more aggressive/play harassment to shut down people that are trying to hoard resources too early.