Eastern Front Armies Revamp
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How about give to t-34-85 smoke screen ability instead cap point? It's already have smoke canisters on rear (small barrels for smoke screen). Churchill-style smoke.
A great idea, but this smoke works without reducing the speed as in Churchill
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How about give to t-34-85 smoke screen ability instead cap point? It's already have smoke canisters on rear (small barrels for smoke screen). Churchill-style smoke.
Those are fuel tanks.
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Posts: 1389 | Subs: 1
Those are fuel tanks.
Not all of them, the rear ones are smoke dischargers. They called БДШ(Большая дымовая шашка) or Big Smoke Discharger in English.
Posts: 4301 | Subs: 2
not all vet needs to be easily accessible.
Posts: 13496 | Subs: 1
Those are fuel tanks.
actually the ones mounted on the rear are MDSh Smoke canister that where also used as fuel tanks sometimes.
Posts: 1217
i'm against engineers getting vet by repairing.Stalemate? Attack ground on your vehicle, repair and farm vet.
not all vet needs to be easily accessible.
Posts: 422 | Subs: 2
Not all of them, the rear ones are smoke dischargers. They called БДШ(Большая дымовая шашка) or Big Smoke Discharger in English.
Huh. I stand corrected. In that case, smoke would be neat indeed.
Posts: 2184 | Subs: 2
Those are fuel tanks.
No, this is the BDSh (БДШ) - a big smoke bomb, was developed specifically for the T-34-85 and was used on the T-44, IS-3
Posts: 2636 | Subs: 17
i'm against engineers getting vet by repairing.
not all vet needs to be easily accessible.
So what happens when WFA enter the mod?
Do we remove Vet2 repair speed bonus from everybody, or do we give everyone some alternative to gain that vet?
Currently, I can't think of any other way for Pios to gain vet in the late-game, if they haven't already. WFA engineers have no issue gaining vet even at that point, since they also double as combat units.
Without giving everyone fair access to their massive +60% vet2 repair speeds, EFA is always going to be on the backfoot.
Posts: 13496 | Subs: 1
Stalemate? Attack ground on your vehicle, repair and farm vet.On the other hand having trouble repairing your Pershing? double equip bazookas or bars in your rear echelon and watch your 5 men squads repair it in seconds.
Things are rather simple units should gain veterancy doing what they are supposed to, Engineer type units should be separated into 2 categories fighting troops and repair troops.
Fighting troops should get fighting bonuses and weapon upgrades and repair troops should be getting repair building bonuses. The easiest way to implement this is to tie this bonuses to minesweeper.
Posts: 593
So what happens when WFA enter the mod?
Do we remove Vet2 repair speed bonus from everybody, or do we give everyone some alternative to gain that vet?
Currently, I can't think of any other way for Pios to gain vet in the late-game, if they haven't already. WFA engineers have no issue gaining vet even at that point, since they also double as combat units.
Without giving everyone fair access to their massive +60% vet2 repair speeds, EFA is always going to be on the backfoot.
u shouldnt let engis vet up from repairing till they get vet 2
Posts: 4301 | Subs: 2
So what happens when WFA enter the mod?
Do we remove Vet2 repair speed bonus from everybody, or do we give everyone some alternative to gain that vet?
Currently, I can't think of any other way for Pios to gain vet in the late-game, if they haven't already. WFA engineers have no issue gaining vet even at that point, since they also double as combat units.
Without giving everyone fair access to their massive +60% vet2 repair speeds, EFA is always going to be on the backfoot.
i have no problem with WFA+ engi units having advantage in principle. except that now they have just too much advantage.
Posts: 194
Its not a perfect solution, but what would be a better one, because the slow repair speed is a problem.
Posts: 13496 | Subs: 1
Currently WFA can spam engineer type of units and have minesweepers and weapon on them having better fighting units and faster repair speed while being able to sweep for mines.
If one make minesweepers to take all weapon slot and provide repair speed bonuses and vet via repair thing will become allot more balanced.
Posts: 2307 | Subs: 4
So what happens when WFA enter the mod?
Do we remove Vet2 repair speed bonus from everybody, or do we give everyone some alternative to gain that vet?
Currently, I can't think of any other way for Pios to gain vet in the late-game, if they haven't already. WFA engineers have no issue gaining vet even at that point, since they also double as combat units.
Without giving everyone fair access to their massive +60% vet2 repair speeds, EFA is always going to be on the backfoot.
If you want vet2 in the lategame you get a flamethrower.
It will be harder to get vet2 for EFA without being able to combine weapons with the sweeper, but that's okay. Not all factions need to be the same. When the WFA repair speeds are brought down to EFA levels it will even out in the end. Their stronger and more expensive engineers will be missed more from the battle.
Posts: 22
It is possible to remove the 1 ptrs they have by default when they spawn and give them the possibility to purchase 3 ptrs instead of 2 ? (and maybe adjust the cost of ptrs to compensate)
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