One part of coh2 they should scrap IMO is the stupid "allies better early game, axis better late game" because it messes up the balance across teamgames vs. 1v1 and makes some games very boring (i.e. Usf roflstomping in like 4 minutes in a 1v1 if done right or being totally lackluster in teamgames longer than 20 minutes)
+7,032
It is such a stupid concept in a competitive product I can't figure out how anyone ever tried to defend it as a feature for so many years.
The gameplay should still be similar to coh2 though. If factions are designed to be fun and flavorful (like USF for instance) coh2 gameplay reigns supreme over coh1 imo because the strategy is still there, just less with teching and resource control and more with upgrades, muni expenditure, and army comp.
Also by direct control I meant in 1st person with unit production/etc being handled via hot key.
If you took much of COH1, tweaked a few things, added trusight, added the unit status on the top and the reverse button and other QoL things, used COH1 graphics, it would probably be a superior game to COH2.
Also, if WW2 is making a comeback, it will be WW2. This is not a bad thing.
You're saying like developing a new engine from scratch is cheap, yeah more like doubling the development cost of a new game. Much better to just adopt well-functioning ones like Frostbite/Unreal and work from there.
EDIT: And please no more emplacements, just no more a la Mortar Pit or Bofors. I had enough of Sim City BS.
Please don't forget that the original "simcity" wasn't brits, it was the wehr bunkers.
Unless I misunderstand you, more flavour and options means less balance. The more stuff akin to "Commanders" and Bullentins, the more likely it will be that some kind of unbalanced s*** will show up and ruin the game for months and seasons (call-in meta anyone).
You can include compstompers in your customerbase with competitive balance - you just can't include the competitive players with an unbalance but "fun", compstomper-oriented game.
One of the strengths of CoH is that it makes sense to an audience and is enjoyable to watch - but that customer-base won't be there if the game isn't competitive and decently balanced.
Rather, let the options (which could be called meta-game choices) come from different teching options such as veterancy, supply yeard upgrades and riflemen upgrades as in vCoH. Inverse was a great proponent of this, IIRC.
I feel people underestimate the competitive scene. It isn't just the top-20 players, it encompasses the numbers-strong audience as well. I'm not just floored by the micro-tactics, I'm also floored by the macro-strategy. The better the balance, the more dedicated the players, resulting in better casters and bigger audiences. E-sports are only growing in numbers, might as well try to tap into it with such a crowdpleasing game
Inverse dealt with this in great detail and he was right. The choices in COH1 commanders had much more meaning than commanders do. But they would be much much harder to balance if used in a DLC environment.
Instead of whole commanders, and IF DLC is required financially (I don't know) they should make it unit only. In COH some people probably paid for an expansion for access to a hotchkiss, m18 or schwimwagen. Sure they might be OP or abusive (hello Stag?) but one unit is easier to adapt to than a whole commander. And also easier to balance.
It is such a stupid concept in a competitive product I can't figure out how anyone ever tried to defend it as a feature for so many years.
I think that it can work, (Starcraft is pretty competitive) but it just means that you'll be deciding in advance that either 1s or 4s will not be balanced. Besides which, the way they have been doing it (strong allies early game, strong German late game) is really dumb. If Von Runstad had decided to turtle till KT lol, he'd be shooting Germany in the foot incredibly hard when all those units needed to fight the next soviet push were busy turtling next to the U.K./US.
I think that it can work, (Starcraft is pretty competitive) but it just means that you'll be deciding in advance that either 1s or 4s will not be balanced. Besides which, the way they have been doing it (strong allies early game, strong German late game) is really dumb. If Von Runstad had decided to turtle till KT lol, he'd be shooting Germany in the foot incredibly hard when all those units needed to fight the next soviet push were busy turtling next to the U.K./US.
Yeah but Starcraft is an entirely different game, almost like it's not even the same genre. Germans did have more wacky experimental/intimidating shit so I guess that's where the whole concept came from but it doesn't translate into gameplay very well, especially with teamgames and 1s as you said.
I can almost guarantee CoH3 will be a game made for LOYAL CoH2/CoH1 fans, not Blizzard fans.
With CoH3 we can also expect more Relic support to loyal modders/community content creators.
Cobra is right, after Relic asking for feedback for CoH1 vs Coh2.
I can guarantee you they will not focus on the Eastern Front again. They will want some sort of hook to differentiate it from the other games, and setting is the easiest way to change that.
If I had to guess it will either be USA vs Japan, or Brits vs Germans in Africa. The second one makes the most sense, they could easily churn out an expansion for that with USA vs Italy.
We've had a Western Front France and Eastern Front Russia. I'm expecting a Germany vs Allies in Germany. What would be really cool is an alternate history US vs Soviets 1950s-60s game.
We've had a Western Front France and Eastern Front Russia. I'm expecting a Germany vs Allies in Germany. What would be really cool is an alternate history US vs Soviets 1950s-60s game.
The Eastern Front was not fully disclosed in CoH2, in VCoH Western Front was discovered very well, CoH2 is a repetition of the previous game. So it would be nice to fully open the topic of the Eastern Front in the next part. And I agree, the alternative history of 1945 - 1960 is cool.
No DoW3 credits included. So they have been working on other unannounced projects/games since they gave up on their five years COH2 plan.
Senior, versatile, experienced designer with 20 years in the Computer Games Industry including 17 years at critically-acclaimed studio, Relic Entertainment.
Titles/Roles Include;
Homeworld - Designer
Impossible Creatures - Designer
Company of Heroes - Senior Designer
Company of Heroes; Opposing Fronts - Gameplay Supervisor
Space Marine - Lead Designer
Company of Heroes 2 - Game Director
Several SEGA leaders has been promoted to support the 2020 plan, this includes but not limited to;
Meanwhile, Heaton will continue in his role as studio director at Creative Assembly while also becoming a flag bearer for the continued development standards of Sega Europe's numerous studios. In addition to supporting Sega Europe's other studio directors, Heaton will also advise on best practice and encourage cross-studio collaboration across the business, and keep in close contact with Sega Europe's COO and president about all studio and development matters.
Cross-studio collaboration might be related to Relic expanding to console. CA AAA console team was Halo Wars 2 and Alien Isolation.
Before leaving to join Tencent (owner of Riot Games) Jurgen Post gave several good interviews on SEGA;
"The games is where the love of the community starts, then secondly for the studio, and thirdly there is the publisher. So at some point, the success of the studios will start to reflect on Sega."
In 2012, Sega cut back to focus on three key series – Sonic, Football Manager and Total War – and has been gradually adding additional franchise ‘pillars’ ever since.
In 2013 it acquired Relic, along with the Company of Heroes and Dawn of War IP. This year, it has added Endless Space creators Amplitude to its family of studios.
Then there’s an altogether different pillar – one devoted to independent games.
“It’s called Sega Searchlight,” explains Post. “It looks into new creative opportunities, the sort of titles that could be a standalone pillar in the future. One example is Motorsport Manager by PlaySport. When it was released on mobile, it did 1.6m downloads... OK, it’s a $3 product, but it shows there is an appetite for something different. Now we are bringing it to PC this autumn. That’s a Searchlight product, and we have more of those with announcements due over the coming months.”
SEGA Europe IPs expanding into Asia;
“Another area we are focusing on is China. We have launched Football Manager Online in China, and we believe there is a big opportunity for strategy games in the territory, so we’re looking into that.”
He concludes: “It is an exciting times with lots of opportunities.”
Expanding RTS to console;
He continues: “As a non-strategy gamer, Halo Wars 2 is very easy to get into. It also plays very well on console. It is a great opportunity to bring the RTS genre to a wider audience, but also to bring RTS to console... these are all great learnings for all of us.”
The duo, who were previously responsible for titles such as Theme Park, Black & White and Fable, already have a new sim title in development, and the wider team at Two Point Studios is made up of ex-Bullfrog and Lionhead employees.
Bullfrog has previouly created RTS titles such as Dungeon Keeper and Populous with the legendary game maker Molyneux. Peter Molyneux with Lionhead previously worked with Relic founder (Alex Garden) when he was with Microsoft/Xbox. IMO, during the Homeworld era these two were among the very best RTS visionaries. Thx to EA, they really messed up Dungeon Keeper with mobile games.
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money Last Thursday, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that. Last Thursday, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals. Last Thursday, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point. Last Thursday, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy Last Thursday, 04:31 AM
Soheil: Coh2 still broken server ? Last Tuesday, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. . Last Monday, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance 22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box... 20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him. 20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3. 18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please. 18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber 16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned. 16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying... 16 Mar 2025, 16:36 PM
aerafield: @adamírcz aren't the first two disconnects free every day? 14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community. 14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic 14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product. 13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have. 13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake. 13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it. 13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes. 13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users. 13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes??? 13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it. 13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny. 12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points. 12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting. 12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me. 12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever. 12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go 12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?. 12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home. 12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much. 12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress 12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong. 07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back.... 06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem? 06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs? 06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! 06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then? 06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. 05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus. 04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope. 04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get. 04 Mar 2025, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ... 04 Mar 2025, 01:26 AM
aerafield: Oh how I missed the weird spam bots, welcome back 03 Mar 2025, 13:05 PM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777 03 Mar 2025, 06:48 AM
OKSpitfire: @aerafield that does sound familiar 02 Mar 2025, 09:06 AM
Lady Xenarra: Ah, the gren faust-replacing-rifles bug/exploit. 01 Mar 2025, 18:24 PM
aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed 01 Mar 2025, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck 01 Mar 2025, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster. 01 Mar 2025, 11:44 AM
NigelBallsworth: axis stuff is getting more meme by the second 28 Feb 2025, 23:32 PM
aerafield: Cloaked instapin MGs at 0cp. I wanna see no more crying about the Dingo while that shit is in the game 28 Feb 2025, 20:38 PM
Willy Pete: And only on annihilation, and I have to let the AI live long enough... 28 Feb 2025, 02:04 AM