Satchel instant exploding when crushed
6 May 2017, 16:59 PM
#1

Posts: 593
im not sure if this is a bug or not, but its pretty damn annoying. if the unit is smashed why dont it instant exploded why no timer?
6 May 2017, 17:07 PM
#2

Posts: 4314 | Subs: 7
It's the same as the ATNades and fausts.
All snares work like this. I talked with Smith and he said there's no way how to fix that without Relics help.
Snare either won't be fired or explode immediately
All snares work like this. I talked with Smith and he said there's no way how to fix that without Relics help.
Snare either won't be fired or explode immediately
8 May 2017, 22:42 PM
#3

Posts: 593
It's the same as the ATNades and fausts.snare is different tho it is ment to explode on contact while sach has timer. relic needs to fix this becuz its kinda a wild card. when im axis i try to group smash and instant wipe the penal squad with this technique and it works half the time
All snares work like this. I talked with Smith and he said there's no way how to fix that without Relics help.
Snare either won't be fired or explode immediately
8 May 2017, 22:45 PM
#4

Posts: 13496 | Subs: 1
A simple improvement would be to reduce the AI AOE of the satchel that targets vehicles.
8 May 2017, 22:47 PM
#5

Posts: 1585 | Subs: 1
Hector got it already. This happens whenever you crush a model in the process of performing an action, works for nades too I think.
9 May 2017, 05:37 AM
#6

Posts: 4314 | Subs: 7
snare is different tho it is ment to explode on contact while sach has timer. relic needs to fix this becuz its kinda a wild card. when im axis i try to group smash and instant wipe the penal squad with this technique and it works half the time
This ability was designed like this. T9 make it feel far more interesting for both sides. Also penals feel more like suicide squads now

9 May 2017, 05:46 AM
#7

Posts: 1890 | Subs: 1
I'm pretty sure the non-snare satchel that you throw on the ground still works like the old one where it will explode if a tank runs over the satchel (if I'm understanding your post correctly)
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