Major reinforce cost
Posts: 935
its 40 when hi is nub.
Its 20 when he is hit vet 2 (if i am not mistaken)
its 20 when he is nub but rebuilt
Posts: 2636 | Subs: 17
Lieutenant/Captain cost 50MP to reinforce if the model is dead. The bug makes it that you sometimes have to pay 50MP per model to reinforce the rest of the squad if you make a mistake when queueing it.
Posts: 4928
It's a bug with all officers.
Lieutenant/Captain cost 50MP to reinforce if the model is dead. The bug makes it that you sometimes have to pay 50MP per model to reinforce the rest of the squad if you make a mistake when queueing it.
Can't that just be solved by reducing the Officer's model value down to that of his squadmembers or changing his reinforcement multiplier?
Posts: 212
It's a bug with all officers.
Lieutenant/Captain cost 50MP to reinforce if the model is dead. The bug makes it that you sometimes have to pay 50MP per model to reinforce the rest of the squad if you make a mistake when queueing it.
Could you please clarify? what do you mean by "queuing it"?
Posts: 13496 | Subs: 1
Could you please clarify? what do you mean by "queuing it"?
If one presses the reinforcement button many times while the officer is the next to built one will pay the increased price for all models.
Posts: 212
If one presses the reinforcement button many times while the officer is the next to built one will pay the increased price for all models.
Is the officer always first to reinforce?
Posts: 612 | Subs: 1
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Posts: 2636 | Subs: 17
Can't that just be solved by reducing the Officer's model value down to that of his squadmembers or changing his reinforcement multiplier?
It would. Scope is tough, however.
Posts: 1158
if the reinforcement cost is 50 hit the button once and for the model to appear. The next model will be at normal price.
Thanks this explanation made the most sense
Posts: 79
Posts: 2885
Posts: 79
Considering that major is a three man squad, you only pay additional 30 for such mistake. And that is only if major model happens to die. Not that you even have to reinforce major that often becouse it is usually used behind the lines.
Does this bug apply to the major's squad? How much is the lieutenant and captain?the major as I take him to the front to use the artillery, the captain and the lieutenant is almost obliged for the bonuses they have. Whether this applies to all other high-ranking (Capitain and Lieutenent) squadrons is absurd.
Posts: 2636 | Subs: 17
Does this bug apply to the major's squad? How much is the lieutenant and captain?the major as I take him to the front to use the artillery, the captain and the lieutenant is almost obliged for the bonuses they have. Whether this applies to all other high-ranking (Capitain and Lieutenent) squadrons is absurd.
The bug applies to all officer squads. Lieutenant and Captain also cost 50 pop per model to reinforce for their officer models.
#FreeSquads
Posts: 3053
So thats why my man power evaporates later in the game...
Lol same.
Posts: 2885
The bug applies to all officer squads. Lieutenant and Captain also cost 50 pop per model to reinforce for their officer models.
#FreeSquads
Does it also apply to axis officers? And ass grens? Becouse the way you describe it, I would think it does.
Posts: 2636 | Subs: 17
Assgrens already cost an equal amount of MP for officer/models
Posts: 79
The bug applies to all officer squads. Lieutenant and Captain also cost 50 pop per model to reinforce for their officer models.
#FreeSquads
That means that in late game, when a squad with an officer is reinforced, we have to wait for the first model to be reinforced, which costs 50 manpower and refers to the squad officer, only to then click the "R" hotkey or click In reinforcing for the following models not to cost the 50 costing officer model? Please correct me if I am misinterpreting the given explanation. Thank you.
Posts: 2885
And you can actually see what kind of squad member reinforces first by looking at the reinforcement cost on the button, right?
Not that it makes the bug less critical, but it actally makes it abusable.
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