I think Westwall is too open and big for a 1v1 map, hard to triple-cap and often ends in a capfest (to be clear about what I dislike most). I will provide you with more detailed feedback in the future though.
To add to this it could help that the junctions could be more widened and rounded instead of one sharp corner as tanks frequently go retard mode fumbling around the junctions; particularly near the VP's.
Bryansk is a CQC oriented map, honestly I have no problems with the map except with OST/UKF which their HMGs are too easily flanked, but I can look away it's problems as it's one of the few new maps that I liked.
Halbe is too MG oriented with glorious red cover will get infantry massacred as they try to cross thus extremely benefiting long range units. Snipers are damn near unkillable with normal infantry flanks and light vehicles are overall very decisive on this map due to roads and huge sight lines. Not all factions have easily built cover on their mainline infantry and I can't be arsed to send my pioneers on sandbag building duty on all points.
I have no problems with Caen, except that when OKW spawns North and places the Shwerer HQ near the mid VP, OKW can place it such that the gun can fire over the rubble and cover the mid VP, but AT guns cannot fire back as they will hit the rubble instead.
Langreskaya and Crossroads could use the VPs placed a lot closer to the frontlines as it currently is extremely hard to triple cap given an even match. Crossroads VP could be placed along the dividing road between North and South. Honestly I don't know how to fix Langres VP placement without making it awkward.
Road to Kharkov, very narrow map that is compounded in 2v2s and pose a problem in 1v1 as HMGs could easily lockdown a sector and promotes arty wars and stale gameplay, plus bad spawns can ruin players.
La Gleize, remove it from the game.
Minsk Pocket, remove from 1v1, keep it for 2v2s. North/South VP placement should be switched with their Muni Points instead. I think it's the largest 1v1 map currently and makes FRPs very good.
Semiosky Summer should be removed, too chokepointy and easy to be base locked without arty and smoke(hint: OKW doesn't them)
Kholodny Ferma could use a VP placement change to as East Side has trouble holding them. Also remove winter version from the game because it's the exact same map but with deep snow that slows units down unnecessarily.