You forgot to mention smth you literally see every game, Penals -> 120mm (sometimes Dshka) -> T34-85 -> Katy. Each unit itself is not op, but the combination of those is probably the strongest in the game...
Gets rekt by jt and ele tho.
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You forgot to mention smth you literally see every game, Penals -> 120mm (sometimes Dshka) -> T34-85 -> Katy. Each unit itself is not op, but the combination of those is probably the strongest in the game...
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Gets rekt by jt and ele tho.
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Uhmm no? T34 swarm is probably the counter versus JT/Ele. Still got your mortars to easily destroy Flak HQ and Penal blobs.
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On paper sure but have fun with a bunch of engine damaged 130 fuel t34/85s sitting right in the enemy lines if you try to dive. There's still other players' tanks too.
And even if you lose the JT/ele (unlikely), if you kill at least 3 t34s you've made a very positive trade.
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But most maps -except that one abomination of a map- have 3 VPs, and JT or Elefant can only cover one lane/VP. With mobile T34s you can easily harrass the other two. I think there is nothing else as effective as holding flanks.
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I don't know if people in this thread noticed, but I immediately read this text in Trump's voice after 2-3 sentences. Well done .
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current meta:
1. Forward Retreat Points
2. Arty - still favouring allies
3. JT, ELE, Sturm
4. emplcements
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Good work mod team! Current patch is huge improvement.
1. I think there's a strong argument to remove all forward retreat points. Soviets and Ost don't have them so suffer greatly in terms of map control.
The only one I can see being balanced is the Brit glider, seeing as it's doctrinal and easily destroyed.
It messes with the suppression mechanic. It means blobbing as Brits, US, OKW is ok because you can just retreat, heal up and get back on the field quickly.
I play almost only OKW and I'd be glad to see FRP be removed for all factions.
2. Also, Brit medpacks mean IS can absorb some damage but stay out on the field anywhere and even heal up other units. Compare that to the other factions who have to: pay munis/build medbunker, risk losing ambulance, risk losing FHQ.
Posts: 3053
Good work mod team! Current patch is huge improvement.
1. I think there's a strong argument to remove all forward retreat points. Soviets and Ost don't have them so suffer greatly in terms of map control.
The only one I can see being balanced is the Brit glider, seeing as it's doctrinal and easily destroyed.
It messes with the suppression mechanic. It means blobbing as Brits, US, OKW is ok because you can just retreat, heal up and get back on the field quickly.
I play almost only OKW and I'd be glad to see FRP be removed for all factions.
2. Also, Brit medpacks mean IS can absorb some damage but stay out on the field anywhere and even heal up other units. Compare that to the other factions who have to: pay munis/build medbunker, risk losing ambulance, risk losing FHQ.
Posts: 309 | Subs: 1
True but that means there's still the other players to cover one (or both) of the other two vps. The thing is, you even saying this in the first place sort of supports my point, as "it can only cover one lane" is almost akin to saying "it's super powerful, don't bother trying to fight it". You do make a good point that it's slow to react, but really other teammates just doing their thing pretty much mitigates that.
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Calliope
- Impossible to counter using Axis armour
- Rework barrage to Katyusha levels
- HP/Armour to Priest levels
Posts: 393
It's certainly the most sensible way to change it. You have my vote.
Part of the problem with calliope is that due to its high durability it can fire devastating fire from point blank range. My suggestion would be to greatly increase minimum range so that it is unable to fire point blank.
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Posts: 2272 | Subs: 1
LoopDloop on that katikof crusade.
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the difference is:
Katitof revealed his playercard
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the difference is:
Katitof revealed his playercard
Posts: 309 | Subs: 1
b]Brit medpacks mean IS can absorb some damage but stay out on the field anywhere and even heal up other units. Compare that to the other factions who have to: pay munis/build medbunker, risk losing ambulance, risk losing FHQ.
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Good work mod team! Current patch is huge improvement.
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I don't think things are a huge improvement, but they are certainly heading in the right direction. Still credit is due to the work done by the mod team. Their frustration dealing with Relic is very obvious and props for continuing the work in the face of it.
For forward retreat points, let's not remove the mechanics that make the game fun to play and factions feel unique, that would be silly.
The Brit med packs are fine, it is true that it can help prevent soft retreats; but any player applying proper pressure won't have that issue.
Indirect arty is certainly a problem in larger games, but mostly players bring it on them selves by encouraging the enemy to make it via some kind of Sim City or turtle strat (as any team), so that's ok with me too. People who are properly offensive and spread out nicely don't really suffer heavily from it.
The larger JT and Ele are effective, but only in functional teams. Largely though I see so many retards trying to fight the best anti tank units in the game with tanks. By that point in the game people seem to some how forget the usefulness of strong AI inf backed up by PAKs.
But maybe there is some works to be done here. I feel that I am sort of forced to pick JT some times because there are often lots of allied tanks poking with hit and run tactics and Reketons just don't have the range/acc to punish this. So improving Reketon or slowing down repair times in general might see a reduction in these heavy AT units.
I'd suggest, to improve things quickly; start looking at the maps. They seem like the biggest issue right now.
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It's true, the 2v2 maps are bad. They are half the reason the big tank destroyers are an issue. Try flanking on Karkov, lol.
But I do think forward retreat points are too much of a benefit. If you add up the 45 seconds saved per retreat - 20 seconds run home, 25 walk back - (plus the soft retreatability they offer), it's clear Sovs and Ost are at a distinct disadvantage. I doubt individuality would suffer if they were removed.
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