Coh2chart.com new data tell us alot....
Posts: 976
Coh2chart.com
What are your conclusions?
Lets discuss them intelligently.
Thanks.
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Players need time to adapt and discover the next-best cheese to abuse.
The factions that were buffed always experience a surge in win-rates for the first few weeks. Then, the matching algorithm will adapt, and people will be matched evenly again. Then, winrates will probably look the same like before.
coh2chart is an OK representation of balance. However, it's the best representation of how fast ELO ranks adjust after a patch.
Posts: 976
Check coh2chart again in 2 weeks, so that the winning rate stabilise again.
Players need time to adapt and discover the next-best cheese to abuse.
The factions that were buffed always experience a surge in win-rates for the first few weeks. Then, the matching algorithm will adapt, and people will be matched evenly again. Then, winrates will probably look the same like before.
coh2chart is an OK representation of balance. However, it's the best representation of how fast ELO ranks adjust after a patch.
It seem to affect all modes of play,random and arranged. Hoping the curves stabilize quickly.
When there is smoke, we "could" have a fire, so let's be cautious.
Thx for all your efforts by the way.
P.s: May the meta be fair for us all !
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Posts: 976
Would there be any way to limit the search to top 250 vs top 250?
You can.
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That would be a lot of matches between <250 ranked people every day if it was both teams ranked that low though.
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Edit: You might want to check out this post for more details.
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has different elo for each faction so they get match not with player with equal skill but equal win with different faction
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Top30 or top50 at least would say a bit more, but just for the sake of N° sample, leave it at top100.
A)1-100, B)100-250 and C)250+.
A) I want the data of those who knows how to abuse
B) I want the data of those who are still adapting
C) " " " who just play.
That been said, this was expected. While a little higher on 2v2+, let's see how it devolves over the next weeks.
Posts: 2635 | Subs: 4
Permanently BannedTBH top250 doesn't tell much.
Top30 or top50 at least would say a bit more, but just for the sake of N° sample, leave it at top100.
A)1-100, B)100-250 and C)250+.
A) I want the data of those who knows how to abuse
B) I want the data of those who are still adapting
C) " " " who just play.
That been said, this was expected. While a little higher on 2v2+, let's see how it devolves over the next weeks.
Do you whant data from players who dont abuse ?
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People are not cheating and the gap is increasing...
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Here it is: +500 rank 1vs1 (arf it doesn't keep the selection)
People are not cheating and the gap is increasing...
It's literally only one data point.
1. Patch just comes out
2. People want to try out the buffed factions, nobody wants to test out nerfs
3. All the good players who came back because of the patch play axis and wreck all the normal players still playing allies
Give it a couple weeks to stabilize. The data pulled with barely any direction, you can't make any real conclusions based on it. Anything from coh2chart is just theory crafting.
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Give it a week or two, they will get those brains activated again.
Posts: 3602 | Subs: 1
It's literally only one data point.
1. Patch just comes out
2. People want to try out the buffed factions, nobody wants to test out nerfs
3. All the good players who came back because of the patch play axis and wreck all the normal players still playing allies
Give it a couple weeks to stabilize. The data pulled with barely any direction, you can't make any real conclusions based on it. Anything from coh2chart is just theory crafting.
Only the good players came back to try Axis? I was just saying that where nobody use cheesy strat, axis was already dominating and with the patch it is going to be even more.
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Just, literally, zoom out the chart so that you can see what happens everytime another patches hit. e.g., allied factions got buffed around July 2016, winrates went berserk for the allies for 2 weeks. Then, 2 weeks later the winrate stabilized to about the same ratios as before.
It's literally the same thing every single time.
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