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Is it possible to fix maxim spam before GCS?

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24 Mar 2017, 18:12 PM
#121
avatar of __deleted__

Posts: 4314 | Subs: 7



No seriously, I though you were joking hahaha. Most of the time I actually take your comments and points seriously, you are one of the few.


You just didn´t get the / mark
24 Mar 2017, 21:49 PM
#122
avatar of Dangerous-Cloth

Posts: 2066



You just didn´t get the / mark


What mark? The flawed one that wasn't clear? :snfPeter:
26 Mar 2017, 23:50 PM
#123
avatar of AceOfTitanium

Posts: 162

If they really want maxims to have this fast set up and narrow arc of fire (not behave like a proper support weapon) then just make it be the hmg with less suppression. This would make maximspam less effective while if you go for one or two you still have that good hmg damage output.
27 Mar 2017, 00:00 AM
#124
avatar of ferwiner
Donator 11

Posts: 2885

If they really want maxims to have this fast set up and narrow arc of fire (not behave like a proper support weapon) then just make it be the hmg with less suppression. This would make maximspam less effective while if you go for one or two you still have that good hmg damage output.


Do you know anybody who builds mgs for damage? The only reason to build HMG is supression, nerfing supression to the point where people build it for damage means nerfing it into non existance.
27 Mar 2017, 06:10 AM
#125
avatar of AceOfTitanium

Posts: 162

Do you know anybody who builds mgs for damage? The only reason to build HMG is supression, nerfing supression to the point where people build it for damage means nerfing it into non existance.


Being that so the only option is to make maxims like all other support weapons, give it bigger arc and longer set up time. Otherwise people will spam maxims 100% of the soviet games which we can already see in the current patch happening.
27 Mar 2017, 14:04 PM
#126
avatar of Ayro

Posts: 43

I think pack up time x2 while under fire can solve everything.
27 Mar 2017, 17:33 PM
#127
avatar of ferwiner
Donator 11

Posts: 2885



Being that so the only option is to make maxims like all other support weapons, give it bigger arc and longer set up time. Otherwise people will spam maxims 100% of the soviet games which we can already see in the current patch happening.


No. This is even more unacceptable since that would just make it a copy paste of vickers, even on the same side of conflict.

What can be done is something completely the other way round than your idea - nerf its damage. And by nerf I mean really nerf it. What do we get that way? We get into situation where you can supress incoming enemy squads just like right now, but out of the two players, you are going to be the one to suffer manpower bleed, meaning you will just end up with significantly smaller army. This can be elevated even more by removing standard discount on crew reinforcement from maxim. That way, going only maxims is going to be almost impossible and player is going to be forced to buy some damage dealing squads. At the same time soviets won't suffer that much of a nerf to a healthy T2 build.
27 Mar 2017, 18:39 PM
#128
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1



No. This is even more unacceptable since that would just make it a copy paste of vickers, even on the same side of conflict.

What can be done is something completely the other way round than your idea - nerf its damage. And by nerf I mean really nerf it. What do we get that way? We get into situation where you can supress incoming enemy squads just like right now, but out of the two players, you are going to be the one to suffer manpower bleed, meaning you will just end up with significantly smaller army. This can be elevated even more by removing standard discount on crew reinforcement from maxim. That way, going only maxims is going to be almost impossible and player is going to be forced to buy some damage dealing squads. At the same time soviets won't suffer that much of a nerf to a healthy T2 build.

I can see what you're getting at. This would also facilitate the counters against Maxims more effectively since Maxims doing less damage will give more time for flankers to get around and leave Maxims more vulnerable to indirect-fire since it'll have to stick around longer to drive off squads.
Phy
27 Mar 2017, 20:54 PM
#129
avatar of Phy

Posts: 509 | Subs: 1

You can't nerf maximspam without buffing conscripts. Maximspam is boring to play (with and against) but with upcoming patch is the only viable strat SU can rely on.
29 Mar 2017, 05:29 AM
#130
avatar of stalinqtxoxo420mlg

Posts: 54

jump backJump back to quoted post27 Mar 2017, 20:54 PMPhy
You can't nerf maximspam without buffing conscripts. Maximspam is boring to play (with and against) but with upcoming patch is the only viable strat SU can rely on.


conscripts are fine aside from molotovs being dogshit and never worth the gas and mp investment

would like to see tank hunters unlock AT rifles at 2CP though, since guards commanders/partisans are the only thing that see play in 1v1
29 Mar 2017, 06:16 AM
#131
avatar of ullumulu

Posts: 2243

no skill need with maxim, penals and partisans...it is easy as hell.
Or let us guess why this is abuse so hard?

29 Mar 2017, 09:34 AM
#132
avatar of Brassatko

Posts: 175

Any feedback on Flak HT yet to counter maxim spam since patch? Wehrmacht has a couple of tools that can help like mortars (with smoke), sniper, flamer HT but OKW does not have any of that.
29 Mar 2017, 09:39 AM
#133
avatar of Vipper

Posts: 13496 | Subs: 1

Both AAHT and Luch are average at best, dealing with maxims in garrison. They are much better in open.
29 Mar 2017, 09:46 AM
#134
avatar of Brassatko

Posts: 175

jump backJump back to quoted post29 Mar 2017, 09:39 AMVipper
Both AAHT and Luch are average at best, dealing with maxims in garrison. They are much better in open.
Ya, the anti-garrison buffs don't seem to do much more than before.
29 Mar 2017, 09:48 AM
#135
avatar of Mirdarion

Posts: 283

Wehrmacht has a couple of tools that can help like mortars (with smoke), sniper, flamer HT but OKW does not have any of that.


Well, the 251 flamer can go against perhaps one Maxim. After that, it has to repair. Against two Maxims, you can't risk it, because the Maxims are capable of simply destroying it.
29 Mar 2017, 10:05 AM
#136
avatar of Brassatko

Posts: 175



Well, the 251 flamer can go against perhaps one Maxim. After that, it has to repair. Against two Maxims, you can't risk it, because the Maxims are capable of simply destroying it.


Not saying that any of it is perfect. Run a sweeper squad close by anyways to repair and capture after engagements. The Wehrmacht counters aren't meant to knock maxims completely off the map either, but there is a difference compared to OKW, which is more or less defenseless against this on garrison heavy maps given similar skill levels. On open maps it still requires more planning and micro to counter maxims.
3 Apr 2017, 10:28 AM
#137
avatar of aerafield

Posts: 3032 | Subs: 3

PogChamp

Mission successful I guess? :bananadance::bananadance::bananadance:
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