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Is it possible to fix maxim spam before GCS?

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15 Mar 2017, 22:17 PM
#1
avatar of aerafield

Posts: 3032 | Subs: 3

I mean that totally serious. You think it is possible to release a mini-patch which only adresses this issue before Grand Championship Series starts?

For example by nerfing maxim surpression and decreasing the health of maxim-crew models
15 Mar 2017, 22:31 PM
#2
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

The ability to not be able to capture territory while in combat may be a suitable nerf.
15 Mar 2017, 22:46 PM
#3
avatar of Budwise
Admin Red  Badge
Donator 11

Posts: 2075 | Subs: 2

The only way to fix maxims is reduce the 6 man squad to 4 like everyone else. Otherwise its either too strong or too weak. 6 man support squads has been a flaw of the design since the beginning.
15 Mar 2017, 23:00 PM
#4
avatar of ferwiner
Donator 11

Posts: 2885

And 4 men weapon team is against basic design of the faction...
15 Mar 2017, 23:13 PM
#5
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

I don't think that maximspam will work in this cup. We saw it Noggano vs Zarok. Noggano raped this 6 man maxism spam^^

Also its out of scope from time. The CUp will be arrive without the next patch.

To make it better: Increase the reinfocre cost from Maxims and its fine!
Belive me.


15 Mar 2017, 23:29 PM
#6
avatar of Mr.Smith

Posts: 2636 | Subs: 17

The simplest nerfs possible to the maxim are:
- Reinforcement cost for crew
- Reducing its suppression by a bit when fighting vs yellow cover units
- Reduce its suppression by a lot, when the Maxim is suppressed

None of the nerfs will have any benefit vs OKW though.

The primary reason Maxim is so frustrating is the complete lack of offensive tools for OKW needed to counter it. Leigs are good for 2v2+ AFK spamming, and Stuka is too expensive/unreliable to counter it. OST should have no isse burrying maxim spam by going mortar spam.

Basically, I would just consider replacing vet3 stun nades with vet0 smoke grenades for Sturmpioneers. However, that needs testing.
A_E
15 Mar 2017, 23:31 PM
#7
avatar of A_E
Lead Caster Badge
Donator 11

Posts: 2439 | Subs: 6

Dream hotfix for G.C.S. based on current meta:

Command panther to 13 CPs

Maxim set up time increased

Infiltration units have 5 second delay before infiltrating Optional addition: with pop up on tool tip for opponents 'infiltration detected' (not sure if this is possible).

Cromwell to 135 fuel

Comet to 200 fuel

All arty cover crits removed and replaced with stuka AT like damage
15 Mar 2017, 23:39 PM
#8
avatar of aerafield

Posts: 3032 | Subs: 3

jump backJump back to quoted post15 Mar 2017, 23:31 PMA_E
Dream hotfix for G.C.S. based on current meta:

Command panther to 13 CPs

Maxim set up time increased

Infiltration units have 5 second delay before infiltrating Optional addition: with pop up on tool tip for opponents 'infiltration detected' (not sure if this is possible).

Cromwell to 135 fuel

Comet to 200 fuel

All arty cover crits removed and replaced with stuka AT like damage


:thumb:

Nice I also thought about this way of nerfing infiltration squads in this game some weeks ago :D

I don't think that maximspam will work in this cup. We saw it Noggano vs Zarok. Noggano raped this 6 man maxism spam^^






That game Noggano vs Zarok you are talking about was on Crossing in the Woods! This map isnt in the map pool so far I think. Completely different story on (other) balanced maps like Kholodny Ferma.
16 Mar 2017, 00:23 AM
#9
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

jump backJump back to quoted post15 Mar 2017, 23:31 PMA_E
Dream hotfix for G.C.S. based on current meta:

Command panther to 13 CPs

Maxim set up time increased

Infiltration units have 5 second delay before infiltrating Optional addition: with pop up on tool tip for opponents 'infiltration detected' (not sure if this is possible).

Cromwell to 135 fuel

Comet to 200 fuel

All arty cover crits removed and replaced with stuka AT like damage


I think these are suitable. The problem I see here is if you delay the Command Panther to 13 CPs OKW will not be able to stop lendlease abuse. I think until lendlease M4C sherman CPs are raised or tied to tech, command panther can simply not be increased or risk having that commander enter the "no brainer" territory against OKW. Another problem is the reliablity of the rakatten but that's an entirely different issue.
16 Mar 2017, 00:28 AM
#10
avatar of Muad'Dib

Posts: 368

jump backJump back to quoted post15 Mar 2017, 23:31 PMA_E
Dream hotfix for G.C.S. based on current meta:

Command panther to 13 CPs

Maxim set up time increased

Infiltration units have 5 second delay before infiltrating Optional addition: with pop up on tool tip for opponents 'infiltration detected' (not sure if this is possible).

Cromwell to 135 fuel

Comet to 200 fuel

All arty cover crits removed and replaced with stuka AT like damage


https://www.youtube.com/watch?v=4pXfHLUlZf4
16 Mar 2017, 01:54 AM
#11
avatar of EtherealDragon

Posts: 1890 | Subs: 1

jump backJump back to quoted post15 Mar 2017, 23:31 PMA_E
Dream hotfix for G.C.S. based on current meta:

Command panther to 13 CPs

Maxim set up time increased

Infiltration units have 5 second delay before infiltrating Optional addition: with pop up on tool tip for opponents 'infiltration detected' (not sure if this is possible).

Cromwell to 135 fuel

Comet to 200 fuel

All arty cover crits removed and replaced with stuka AT like damage


Personally I think Infiltration Units just need to spawn with their ability timer on cooldown to allow for counter play (more often than not they are just used for cheeky grenades you don't have time dodge).

I think Cromwells just need their crush fixed (or alternatively tweaking Brit teching cost so that fast Cromwell by skipping side-tech isn't so effective in some circumstances)

Maxims are a tough one to crack... personally I find their high damage to be their most annoying feature - if you try to duel one in a garrision you always lose without grenades or indirect fire. I suppose another option would be to slightly increase the Maxim crew received accuracy so that flanks are more punishing.

Otherwise I think everything you suggested is pretty reasonable.
16 Mar 2017, 06:47 AM
#14
avatar of Tiger Baron

Posts: 3145 | Subs: 2

I doubt they'll nerf it in time for the tournament, if ever.
16 Mar 2017, 08:53 AM
#15
avatar of Esxile

Posts: 3602 | Subs: 1

Up the cost of Maxim to 300mp, increase building time. Reduce t2 building time and Mp cost a bit to leave the 1st maximum out around the same time.
16 Mar 2017, 09:07 AM
#16
avatar of Dangerous-Cloth

Posts: 2066

jump backJump back to quoted post16 Mar 2017, 08:53 AMEsxile
Up the cost of Maxim to 300mp, increase building time. Reduce t2 building time and Mp cost a bit to leave the 1st maximum out around the same time.


300 is way too much. Losing one maxim would be way too expensive. Rather tune it´s reinforcement cost, suppression of model health.
16 Mar 2017, 09:16 AM
#17
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

Just as I and Mr.SMith said increase the reinforce cost. And he will bleed.

I mean the infiltrating nades, isg, stuka, mortar, riflenade deals alot vs maxims. So soviet will bleed.

( i know in 1vs1 stuka is rare. But we can't balance the game ONLY for 1vs1 come one) btw you guys Remember the game Barton vs Shadowwade on Angovile?^^ That stuka
16 Mar 2017, 11:24 AM
#18
avatar of Swift

Posts: 2723 | Subs: 1

Invissed two offtopic posts.
16 Mar 2017, 11:45 AM
#19
avatar of Crecer13

Posts: 2184 | Subs: 2

Guys, are you serious here talking about Maxim's nerf? This machine gun - shit (worse only MG-34)
Why is there no talk about who spam three MG-42?
No talk of Vickers? I built Maxim my friend built Vickers.
We both repulsed two blob attacks, both machine guns killed 5 people. Vickers received the 2nd level of vet, Maxim did not receive the 1st level.

The problem is not in Maxim, the problem is in spammers
16 Mar 2017, 12:03 PM
#20
avatar of karskimies

Posts: 67

Very shit indeed. Can be used as mainline infantry in offence and defence, gets same arc as other mgs in buildings, piss cheap to reinforce.
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