If people here aren't voting for the changes they want, then they don't have a right to complain about where the game is going Mr. Kpen.
im not kpen NotLikeThis
and lets be honest here, we all know that miragefla and the others do (NOT) care about nerfing brits as they either play ostheer or USF and thus have no issues with them as a faction, nor do they play 2v2 where brits are an even bigger problem. Hell, even kyle admitted (on your stream iirc) that allies (especially usf and brits) were slightly too strong. this was also supported by the fact that their winrate was quite above the average 1v1 axis winrate.
So what do they do? Give penals AT options so you dont have to go the AT HQ as soviets to get ZiS gun and instead just rely on penals with ptrs to deal with early armor. I mean, back in the day (aka now) you could counter penals with a luchs or 222, now that is gone.. why? does miragefla want to get high rank with soviets too or what? May i remind you that miragefla also was the genius behind USF mortar (and we all know how that turned out to be
!!)
Want my involvement? Sure, np, here you go:
https://www.coh2.org/ladders/playercard/steamid/76561198000322345
are you seriously letting someone with less than 30 games of brits balance all 5 factions?
But wait, there is more
!!
https://www.coh2.org/ladders/playercard/steamid/76561197996299790
huh.. 60 games on brits, he must know the faction in and out
!!
Anyway, my tips for relic:
- decrease maxim crew
- remove usf mortar
- permaban anyone involved in getting usf mortar in the game in the first place
- remove flamethrower for penals, they are good now as they are. give them grenades maybe? idk idc
- make repair option on OKW HQ cheaper OR buff it to make it a more viable option, now it's just ignored as sturmpio's do the same work for less fuel
- dont nerf snipers as hard as they are on balance mod.
- give brit mortar fuel cost or decrease the time and damage reduction from the brace stance. Remove the "get out of jail free" card idea of bracing. If a brit player wants to place a static mortar somewhere let him reap the rewards but also enjoy the downsides of it.
- remove all callin units. Only leave KT but keep it as it is with fuel costs and building requirements. OR leave callins in but also give negative (passive) abilities to these commanders so that players need to make a tradeoff between having a good callin unit + a reduction in X (fuel, manpower, muntiion idk?) or taking a callin-free commander which means that you have to rely on actually outplaying your opponent more than just calling in unit and winning
!!!
- dont make PIAT homing, it requires micro now and that's how it should be. Don't give those disgusting usf abusers another freelo faction to play. USF players are beatable cause they, in most cases, lack a brain or have low apm. If you give them brits for free like this the winrate will go up even more :')
There you go! i fixed the game.