I'll have to recheck this. How did you make the guards models lose their weapons; killing them?
Nope, i use command from cheatmod to lose itemslot weapon. As i said, it can be the reason to incorrect work of upgrades
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I'll have to recheck this. How did you make the guards models lose their weapons; killing them?
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Nope, i use command from cheatmod to lose itemslot weapon. As i said, it can be the reason to incorrect work of upgrades
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That could be the reason. In order to activate the upgrade, the slot weapon needs to drop. Perhaps cheatcommand isn't triggering this action.
A way to test this thoroughly is:
- Upgrade a guards squad
- Reduce them to 4-men, and keep killing/respawning the same guy
- Drop chance for PTRS/DP-28 is 10%, so it might take sometime
I can't test this, myself, until tomorrow.
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I've stop read after this. Jesus christ, there should be an script which should deny posting in balance section if you are under top 100 in 1v1.
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Might as well call penals soviet marines now.
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Note an issue with the DP-28, unless we tone Penal accuracy or make them break the moment you look at them is they'll shred people pretty hard with any LMG-like weapon.
We probably also need less LMGs at this stage.
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ok, so i'll just quit playing so my ranks are hidden like you, but keep complaining about stuff...
not all of us have all day to play this game, frost.
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Might as well call penals soviet marines now.
the "penal" subpar meatshield troops design has just been thrown way out the window and butchered like no other... Jeez. Just make them meatsheilds and turn cons into what you're trying to make penals.
But if cons aren't in "scope.." honestly I question the point of that...but meh
Yeah Soviet design choices have always been a little contentious.
I feel like Guards always should've been the style and model of Soviet T1.
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