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Some QoL suggestions

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16 Feb 2019, 11:09 AM
#301
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

Updated air dropped combat group icon. Second revamp of the ability without proper icon is bad, but my work here is only to provide proper solution.
-> ->

Update: since JLI not infiltration unit anymore, it should get new icon (from gamefiles)
->
28 Feb 2019, 18:29 PM
#302
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

Voting in process, but i want to show some stuff, which can be used in future for new commanders. I would like to see this commanders with full UI support in term of proper portraits, unique shieldsymbols and skins. Last one is out of my skill level, but first two...

British Assault Infantry Section
One of them most desired unit for UKF. I've created portarits based on in-game assets, to provide better separation with regular infantry section, just like Assault Grenadiers.

For shieldsymbol i used this photo and my own memories about IS with Tommy guns in one of vCoH mods. But if you have some examples of correct symbol for assault regiment - let me know!




28 Feb 2019, 19:25 PM
#303
avatar of EtherealDragon

Posts: 1890 | Subs: 1

Since this thread got bumped... I just had an idea today. If possible could we let engineer's be able to cut their own wire without the minesweeper upgrade? Let's just say I'm sick of accidentally wiring in my own engineers by mistake lol
28 Feb 2019, 23:34 PM
#304
avatar of Sander93

Posts: 3166 | Subs: 6




Besides the obviously great and promising work, this picture is interesting. The guy appears to be missing the magazine in his Tommy Gun.



Grenades Pack first iteration



Flame grenades



Most of these icons look fantastic. One bit of feedback on the flame nades though: might want to consider changing the back ground to something more of a "cartoony" resemblance of a (camp) fire (like the icon on the flame grenade itself). On my first impression, it is not immediately clear the one on the right is supposed to be a Molotov and that the grenade's purpose is flame-based. The back ground looks more like an explosion than a fire. Basically I'd suggest something like this (but more realistic looking):



Somewhat similar there is the back ground for the Anti-Tank grenades also being an explosion and thus being a bit vague on immediately expressing its purpose. Since (afaik) they are all HEAT type weapons, you could see to replace the back ground with a shaped charge like icon, like this:

28 Feb 2019, 23:39 PM
#305
avatar of RoastinGhost

Posts: 416 | Subs: 1



Here's the version of the Assault Section symbol from my mod:



Also, have you considered the general lack of portraits the British suffer from? Their MGs and mortars just reuse the Infantry Section one. I'd like to see your take on those.


Besides the obviously great and promising work, this picture is interesting. The guy appears to be missing the magazine in his Tommy Gun.


He also seems to be ignoring the pistol grips! maybe this guy needed a bit more training.
1 Mar 2019, 11:46 AM
#306
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

Since this thread got bumped... I just had an idea today. If possible could we let engineer's be able to cut their own wire without the minesweeper upgrade? Let's just say I'm sick of accidentally wiring in my own engineers by mistake lol


Sounds good, i will add it to the list! Thank you very much! ^_^



Besides the obviously great and promising work, this picture is interesting. The guy appears to be missing the magazine in his Tommy Gun.





Most of these icons look fantastic. One bit of feedback on the flame nades though: might want to consider changing the back ground to something more of a "cartoony" resemblance of a (camp) fire (like the icon on the flame grenade itself). On my first impression, it is not immediately clear the one on the right is supposed to be a Molotov and that the grenade's purpose is flame-based. The back ground looks more like an explosion than a fire. Basically I'd suggest something like this (but more realistic looking):



Somewhat similar there is the back ground for the Anti-Tank grenades also being an explosion and thus being a bit vague on immediately expressing its purpose. Since (afaik) they are all HEAT type weapons, you could see to replace the back ground with a shaped charge like icon, like this:



Thank you, i've already got some ideas with AT-nades, based on your proposal. Will be in the second itteration!



Here's the version of the Assault Section symbol from my mod:



So, not only me went this way, btw good work!:D

Also, have you considered the general lack of portraits the British suffer from? Their MGs and mortars just reuse the Infantry Section one. I'd like to see your take on those.

Not only UKF, but OKW too. I didn't touch this issue because there is no 3D-Models with ammo belts and backpacks for mortar shells.
SneakEye already created portraits for UKF MG crew and Mortar team, and for OKW as well. You can found them in All-Units mod. Even several variants, based on Commandos!
Also, as far as i know, Commanders from the Past mod also has his own variants of these portraits.


I can create my own variants, but they will strongly overlapping with these ones.
1 Mar 2019, 12:40 PM
#307
avatar of SneakEye
Senior Modmaker Badge

Posts: 817 | Subs: 5


SneakEye already created portraits for UKF MG crew and Mortar team, and for OKW as well. You can found them in All-Units mod. Even several variants, based on Commandos!
Also, as far as i know, Commanders from the Past mod also has his own variants of these portraits.

I can create my own variants, but they will strongly overlapping with these ones.

Here you go :)


1 Mar 2019, 16:53 PM
#308
18 Mar 2019, 07:14 AM
#309
avatar of Vipper

Posts: 13496 | Subs: 1

The new USF tech does not have any voice line or animation so it difficult to understand when it completed. Can we get a voice line?
18 Mar 2019, 08:59 AM
#310
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

jump backJump back to quoted post18 Mar 2019, 07:14 AMVipper
The new USF tech does not have any voice line or animation so it difficult to understand when it completed. Can we get a voice line?


I am not well informed about possibility to code phrases for units, abilities and so on, but it is a good catch! I suppose it's possible, becase in 2016 were added some special voicelines for StuPa and Panther.
Oct. 25th Update
Fixed a bug where the Brummbar and Panther were using incorrect speech lines


Also, Thunderhun collected some issues with voicelines, and i added them to the first post. In addition, Ostruppen's MG 42 upgrade doesn't have any voice lines iirc, and soviet commissar too.

Thank you, i will add it to the list! :)
22 Mar 2019, 20:50 PM
#311
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

Some assets as a suggestion for commanders patch:

Portraits for Tiger with WFA background


New icon for Tiger Ace without vetstars. i made two variants: with and without acesymbol (like on shieldsymbol).
22 Mar 2019, 21:19 PM
#312
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

Woooo baybee, why does that Balkenkreuz work so well?

23 Mar 2019, 19:21 PM
#313
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

Achilles I portraits


Paradropped DShK


Updated Tiger Ace icon (moved symbol to match with other icons)
23 Mar 2019, 19:59 PM
#314
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

3in SPM M10 Mk I name for M10 british tank
23 Mar 2019, 20:26 PM
#315
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

jump backJump back to quoted post23 Mar 2019, 19:59 PMnigo
3in SPM M10 Mk I name for M10 british tank


The name "Achilles" was officialy a designation applied to both the 3-inch gun and 17 pounder versions (as Achilles I/II and Achilles Ic/IIc respectively) but was little used during the Second World War; at the time, the vehicle was called 17 pounder M10, or 17 pounder SP M10, or even occasionally, "Firefly". it has since become identified almost exclusively with the 17 pounder version.


Source

So, i wasn't mistaken actually :)
23 Mar 2019, 20:29 PM
#316
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15





Source

So, i wasn't mistaken actually :)



Achilles I is a good idea too.
25 Mar 2019, 08:20 AM
#317
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

Red Army Paratroopers V1
I've used some assets from the game and Kasarov's collection. Variant with "Ushanka" not match with model, but easily recognizable when compared with winter sniper.


And "Off" varaint for Tiger Ace Spearhead ability. Before it used placeholder.
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