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![okw](/images/factions/okw24.png)
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Coh2live, When unit is garrisoned and you select the construction appears barracks in RedBallExpress map.
I fixed this bug and I hope relic authorizes to be integrated into GCS patch:
![](http://fs5.directupload.net/images/170404/3bm5fu9l.jpg)
Posts: 2636 | Subs: 17
BUG unit garrisoned in RBEusf
okw
soviets
ostheer
brits
Coh2live, When unit is garrisoned and you select the construction appears barracks in RedBallExpress map.
I fixed this bug and I hope relic authorizes to be integrated into GCS patch:
Posts: 985 | Subs: 2
Posts: 2636 | Subs: 17
Balance-Team, can you change some explosive effects for cosmetics?Can you give Pershing and Jackson same projectile explosion animation as Ost Tiger? The have all around caliber 88 too 90. They don't need this huge effect, it looks strange. Same for Firefly, can you give it same as Panther? I made a little mod for that, it looks much nicer.
Posts: 1389 | Subs: 1
I got this recommendation from someone in the official forums. So, let's put that on the tab:
Posts: 13496 | Subs: 1
Posts: 1389 | Subs: 1
Posts: 711
Posts: 1389 | Subs: 1
Conscript merge would function a whole lot better if it reduced the squad to 1 man instead of completely removing the squad.
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Do you want a fix for the instant garrison/ungarrision? We've done all the hard work and are willing to share the code if it is wanted and authorized to go into the live game.
https://www.coh2.org/topic/59743/instant-garrisoning-ungarrisoning-needs-to-go/post/603970
Posts: 1389 | Subs: 1
IIRC it was by design, to make units more responsive (this was also when we had random building crits).
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Posts: 1389 | Subs: 1
Unsure if this has ever been mentioned but I'm not going to be reading 250 comments on QoL. Sorry
QoL suggestion: Force reload
Add a button to most units, aside from single shot units such as tanks, to force all units in the squad to reload their weapons with a fresh clip so that when they enter the next engagement they can have a full clip of ammuntion. It's an irritating feeling when your opponet moves into your MG arc and it only had 2 rounds left in its clip so it immediatly has to reload and he can close the gap for a grenade and force your MG away.
This can apply for all non single shot weapons but is more impactful on automatics as they generally have longer reload times. MGs, StGs, Thompsons etc.
Let me know what you think and if it's possible to implement.
Posts: 4928
Posts: 3103 | Subs: 1
I feel like it'd be more user friendly to just have ammo instantly reset once a unit has been out of combat for X seconds. Manual reloading adds unnecessary micro to every infantry unit, and clutters up button space. Automatic reload opens the door to potential exploits, like baiting a machine gun, waiting for the reload to trigger, then sprinting up to grenade it. But if it's possible to make ammo automatically reset after a few seconds out of combat, it's be the perfect solution.
Posts: 2636 | Subs: 17
Man, I'd love that. Also, manual reloading too, because these things just happen (what if your HMG's 6 second away from a blob after beating back another unit? It could happen!...I'm pretty sure that's the time to lose the red crosshair on the unit at the top right, so that would be less than standard reloading time and more than OOC+a few seconds).
I vaguely feel like it would be possible since I think the animations and duration for reloading aren't mandatory/can be controlled, but I would still not be able to be say this for certain.
Posts: 3103 | Subs: 1
...Machinegun automatic reloading is probably not a good idea. If automatic reloading triggers while you are not setup, it will be scheduled for next time you setup. That's probably the last thing you want your MG to do.
However, what would really help CQC units is a hold-fire button. Clip size is calculated in bursts. Firing a single bullet at max range expends the same amount of ammo as firing a full burst at hug-range. For elite units it might be better to simply give them unconditional access to hold fire. They're elite after all!
Posts: 1389 | Subs: 1
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