Login

russian armor

Some QoL suggestions

PAGES (16)down
4 Feb 2017, 22:42 PM
#161
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

Tactical Map.
It is not actually my suggestion, but question to the community. Do you think it is informative, and doing his job well? Cause i think it can do much more, especially in team games.
How it looks like at the moment:

How can it looks like (just some ideas from me):


And something about units icons UI.
1. Non-informative portraits for vehicles. At the moment you see small icons of damage. And some of them have the same icon (f.e. immobilized and with destroyed engine).
How now looks immobilized vehicle portrait:

How it should be (more informative variant):

2. Size of portrait and space for it not match.
---->
8 Feb 2017, 16:45 PM
#162
avatar of Vipper

Posts: 13496 | Subs: 1

I would like to see the reverse button become a toggle.

Click to it once and the unit moves reversing.
12 Feb 2017, 11:22 AM
#163
avatar of capiqua
Senior Mapmaker Badge

Posts: 985 | Subs: 2

12 Feb 2017, 12:19 PM
#164
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

jump backJump back to quoted post12 Feb 2017, 11:22 AMcapiqua
Incorrect icon update to LMG42



Was already mentioned:

Grenadiers
Wrong image for LMG 42 upgrade, should show LMG 42, not HMG.
Variant 1 (From game files, posted by Planet Smasher)

Variant 2 (From vCoH, edited by me)

12 Feb 2017, 12:50 PM
#165
avatar of Mr.Smith

Posts: 2636 | Subs: 17

Could you add the following to the list:

Different sandbags (volks/riflemen/tommies/pioneers/conscripts/etc) have different hotkeys to access them. I don't know which key to move them to would make them the most consistent (e.g., G)
12 Feb 2017, 12:53 PM
#166
avatar of __deleted__

Posts: 4314 | Subs: 7

Could you add the following to the list:

Different sandbags (volks/riflemen/tommies/pioneers/conscripts/etc) have different hotkeys to access them. I don't know which key to move them to would make them the most consistent (e.g., G)


Also ostheer sandbags have too big green cover radius. You must put 2 wires to deny green cover from them (at least I wasn´t ever succesfull with 1 wire while being succesful with 1 wire against most of other sandbags)
12 Feb 2017, 12:56 PM
#167
avatar of Mr.Smith

Posts: 2636 | Subs: 17



Also ostheer sandbags have too big green cover radius. You must put 2 wires to deny green cover from them (at least I wasn´t ever succesfull with 1 wire while being succesful with 1 wire against most of other sandbags)


Ost sandbags use the same model as Brit sandbags. Is the Volksgrenadier version better for that?
12 Feb 2017, 12:57 PM
#168
avatar of __deleted__

Posts: 4314 | Subs: 7



Ost sandbags use the same model as Brit sandbags. Is the Volksgrenadier version better for that?


I don´t know real values, its just my feeling, cannot investigate further right now because launching game on my current potato PC is always risky :D
12 Feb 2017, 13:56 PM
#169
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

jump backJump back to quoted post8 Feb 2017, 16:45 PMVipper
I would like to see the reverse button become a toggle.

Click to it once and the unit moves reversing.


Sorry, missed your post. Looks interesting, i will add it to the first post!

Could you add the following to the list:

Different sandbags (volks/riflemen/tommies/pioneers/conscripts/etc) have different hotkeys to access them. I don't know which key to move them to would make them the most consistent (e.g., G)



12 Feb 2017, 14:29 PM
#170
avatar of Vipper

Posts: 13496 | Subs: 1


Sorry, missed your post. Looks interesting, i will add it to the first post!

NP no need to apologize, glad that you like it.
13 Feb 2017, 21:37 PM
#171
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

Rangers
Picked flamethrower doesn't replace backpack



Redball Express Haus on botton VP
Identified as T1 building, when garrisoned

14 Feb 2017, 21:56 PM
#172
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

Need something to do with HMG in the houses.
Often, when player garrison building with HMG team, it place his HMG in opposit side from enemy, and you need to wait additional time, untill HMG turn in right side and attack enemy.
And sometimes units doesn't use all doors in the building.
16 Feb 2017, 19:00 PM
#173
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

M2HB model on M5 Half-Track and on M3A1 Scout Car need to be changed on new one. Screenshots were made in Spearhead Mod:

M3A1 (the only problem, that old M2HB model was with pintle, and new one without)


M5 Half-Track
18 Feb 2017, 21:40 PM
#174
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

Commando Glider
Need to have standartized icon (vechicle with icon of infantry inside it).
Warning: cause i'm not good in photo editing, quality of this icon very low. Need to be edited by professional photoshoper :D


P-47 Strafe Run
Need to have new iconbutton to show, what this ability actually doing. (This icon i have found in the gamefiles)
---->
18 Feb 2017, 21:46 PM
#175
avatar of SneakEye
Senior Modmaker Badge

Posts: 817 | Subs: 5

Commando Glider
Need to have standartized icon (vechicle with icon of infantry inside it).
Warning: cause i'm not good in photo editing, quality of this icon very low. Need to be edited by professional photoshoper :D

I already made it for my mod :)
18 Feb 2017, 21:51 PM
#176
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1


I already made it for my mod :)

LOOOOL :rofl:
If you don't mind, i will put your variant in the first post insted of mine :)
19 Feb 2017, 08:11 AM
#177
avatar of capiqua
Senior Mapmaker Badge

Posts: 985 | Subs: 2


Icons_commander_cmdr_aef_p47_strafing_run currently


Icons_abilities_ability_aef_strafing_run suggestion


If it is not from a future commander maybe it can be included in a mod.
19 Feb 2017, 09:05 AM
#178
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

jump backJump back to quoted post19 Feb 2017, 08:11 AMcapiqua

Icons_commander_cmdr_aef_p47_strafing_run currently


Icons_abilities_ability_aef_strafing_run suggestion


If it is not from a future commander maybe it can be included in a mod.

Even it is for future commander, it won't be a problem. Just because Strafing Runs abillities for one faction have the same icon (like Soviet or Ostheer variants).

BTW new icon will better showing, what this abillity doing. And has something in common with icon of Ostheer Strafing Run abillity:

19 Feb 2017, 09:43 AM
#179
avatar of capiqua
Senior Mapmaker Badge

Posts: 985 | Subs: 2

It's a new ability or it's strafing run?
19 Feb 2017, 09:55 AM
#180
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

jump backJump back to quoted post19 Feb 2017, 09:43 AMcapiqua
It's a new ability or it's strafing run?

Germans one? No, it is from Close Air Support doctrine, or Assault Support Doctrine. One of them is single strafe, other one will perform a strafing run on the designated area for a period of time.

PAGES (16)down
0 user is browsing this thread:

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

847 users are online: 847 guests
1 post in the last 24h
10 posts in the last week
27 posts in the last month
Registered members: 50004
Welcome our newest member, Abtik Services
Most online: 2043 users on 29 Oct 2023, 01:04 AM