Some QoL suggestions
Posts: 1389 | Subs: 1
It is not actually my suggestion, but question to the community. Do you think it is informative, and doing his job well? Cause i think it can do much more, especially in team games.
How it looks like at the moment:
How can it looks like (just some ideas from me):
And something about units icons UI.
1. Non-informative portraits for vehicles. At the moment you see small icons of damage. And some of them have the same icon (f.e. immobilized and with destroyed engine).
How now looks immobilized vehicle portrait:
How it should be (more informative variant):
2. Size of portrait and space for it not match.
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Posts: 13496 | Subs: 1
Click to it once and the unit moves reversing.
Posts: 985 | Subs: 2
Posts: 1389 | Subs: 1
Incorrect icon update to LMG42
Was already mentioned:
Grenadiers
Wrong image for LMG 42 upgrade, should show LMG 42, not HMG.
Variant 1 (From game files, posted by Planet Smasher)
Variant 2 (From vCoH, edited by me)
Posts: 2636 | Subs: 17
Different sandbags (volks/riflemen/tommies/pioneers/conscripts/etc) have different hotkeys to access them. I don't know which key to move them to would make them the most consistent (e.g., G)
Posts: 4314 | Subs: 7
Could you add the following to the list:
Different sandbags (volks/riflemen/tommies/pioneers/conscripts/etc) have different hotkeys to access them. I don't know which key to move them to would make them the most consistent (e.g., G)
Also ostheer sandbags have too big green cover radius. You must put 2 wires to deny green cover from them (at least I wasn´t ever succesfull with 1 wire while being succesful with 1 wire against most of other sandbags)
Posts: 2636 | Subs: 17
Also ostheer sandbags have too big green cover radius. You must put 2 wires to deny green cover from them (at least I wasn´t ever succesfull with 1 wire while being succesful with 1 wire against most of other sandbags)
Ost sandbags use the same model as Brit sandbags. Is the Volksgrenadier version better for that?
Posts: 4314 | Subs: 7
Ost sandbags use the same model as Brit sandbags. Is the Volksgrenadier version better for that?
I don´t know real values, its just my feeling, cannot investigate further right now because launching game on my current potato PC is always risky
Posts: 1389 | Subs: 1
I would like to see the reverse button become a toggle.
Click to it once and the unit moves reversing.
Sorry, missed your post. Looks interesting, i will add it to the first post!
Could you add the following to the list:
Different sandbags (volks/riflemen/tommies/pioneers/conscripts/etc) have different hotkeys to access them. I don't know which key to move them to would make them the most consistent (e.g., G)
Posts: 13496 | Subs: 1
Sorry, missed your post. Looks interesting, i will add it to the first post!
NP no need to apologize, glad that you like it.
Posts: 1389 | Subs: 1
Picked flamethrower doesn't replace backpack
Redball Express Haus on botton VP
Identified as T1 building, when garrisoned
Posts: 1389 | Subs: 1
Often, when player garrison building with HMG team, it place his HMG in opposit side from enemy, and you need to wait additional time, untill HMG turn in right side and attack enemy.
And sometimes units doesn't use all doors in the building.
Posts: 1389 | Subs: 1
M3A1 (the only problem, that old M2HB model was with pintle, and new one without)
M5 Half-Track
Posts: 1389 | Subs: 1
Need to have standartized icon (vechicle with icon of infantry inside it).
Warning: cause i'm not good in photo editing, quality of this icon very low. Need to be edited by professional photoshoper
P-47 Strafe Run
Need to have new iconbutton to show, what this ability actually doing. (This icon i have found in the gamefiles)
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Posts: 817 | Subs: 5
Commando Glider
Need to have standartized icon (vechicle with icon of infantry inside it).
Warning: cause i'm not good in photo editing, quality of this icon very low. Need to be edited by professional photoshoper
I already made it for my mod
Posts: 1389 | Subs: 1
I already made it for my mod
LOOOOL
If you don't mind, i will put your variant in the first post insted of mine
Posts: 985 | Subs: 2
Icons_commander_cmdr_aef_p47_strafing_run currently
Icons_abilities_ability_aef_strafing_run suggestion
If it is not from a future commander maybe it can be included in a mod.
Posts: 1389 | Subs: 1
Icons_commander_cmdr_aef_p47_strafing_run currently
Icons_abilities_ability_aef_strafing_run suggestion
If it is not from a future commander maybe it can be included in a mod.
Even it is for future commander, it won't be a problem. Just because Strafing Runs abillities for one faction have the same icon (like Soviet or Ostheer variants).
BTW new icon will better showing, what this abillity doing. And has something in common with icon of Ostheer Strafing Run abillity:
Posts: 985 | Subs: 2
Posts: 1389 | Subs: 1
It's a new ability or it's strafing run?
Germans one? No, it is from Close Air Support doctrine, or Assault Support Doctrine. One of them is single strafe, other one will perform a strafing run on the designated area for a period of time.
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