Relic wants your vote about balance
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So why exactly do we have to choose one?
Because there probably is only one person working on the game lol
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good job to the 21 folks who voted for it.
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It's like choosing between cancer and aids.
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Tho I don't agree with Mr. Smith post there about call ins.
calling in havey tanks that requires all tech is a nail in the coffin for Ostheer, just like calling Stug E.
First fix others problems, not call ins.
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Because there probably is only one person working on the game lol
That's pretty much it. You just need to vote on which is affecting you the most at the moment.
There are plans incoming to speed up the rate of changes
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There are plans incoming to speed up the rate of changes
Realy? Where did you get this information? I hope it is true.
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Permanently BannedPosts: 5441 | Subs: 36
Wehrmacht mortar is also strong, so its fine for me.
I guess there are other problems in this game then the USA mortar.
Like light vehicles, Strafniki + Guarde spam, Browningspam. . .
I appreciate Relic, for asking the community. I hope they will do that more often. (Yes I know asking the mass does not mean, you get the right / best information.)
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Permanently BannedAt least we can see, that all 7 points in that list show, that Wehr is up. If only 3 or 4 of them are changed, it will be better. Ostwind too weak vs infantry could be 8. point.
Say it too centaur.
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That's pretty much it. You just need to vote on which is affecting you the most at the moment.
There are plans incoming to speed up the rate of changes
The FOOTMAN knows! Kappa
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Tho I don't agree with Mr. Smith post there about call ins.
calling in havey tanks that requires all tech is a nail in the coffin for Ostheer, just like calling Stug E.
First fix others problems, not call ins.
No-tech call-in spam + light-meta rush are heavily intertwined and are a race to the bottom, basically.
If you don't do both you will be at a severe disadvantage to somebody that abuses both.
Even if you ignore the massive fuel cost difference, the other options actually would cost you a decent amount of manpower:
- Teching up
- Buying the AT necessary to counter an (240MP-ish) light-vehicle
While you are being suckered in, your opponent is benefiting from a massive discount in manpower costs. Since manpower shortage leads to loss of field presence you are basically throwing the game.
If the opponent's full-meta playstyle is making teching prohibitive for you, of course you need to buy into a call-in commander. That's why we keep seeing the same 3 Ostheer doctrines day-in day-out.
If you think that faction X (say Ostheer) should be somehow exempt from these rules try playing USF against a decent Mechanised Assault Ostheer player with the following limitations in your playstyle:
- No stuart
- No call-ins (until you have teched up)
- (no mortars, obviously)
If the player is any decent at all, you are going to see how a full-meta Ostheer can faceroll over any non-meta USF strat. This is why all of the bullshit needs to be washed away at the same time. Not just parts of it.
Call-in doctrines and light vehicle over-dominance are the whip that's forcing every player to go for the same copy-paste build-order game-in game-out (mostly because there's only 1 decent light vehicle per faction).
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