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Relic wants your vote about balance

12 Oct 2016, 18:45 PM
#1
12 Oct 2016, 18:48 PM
#2
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

12 Oct 2016, 18:50 PM
#3
avatar of Danyek

Posts: 294 | Subs: 1

Lack of viable commanders for soviet :huhsign:

12 Oct 2016, 19:08 PM
#4
avatar of Planet Smasher
Senior Modmaker Badge

Posts: 632 | Subs: 1

So why exactly do we have to choose one?
12 Oct 2016, 19:12 PM
#5
avatar of Dangerous-Cloth

Posts: 2066

So why exactly do we have to choose one?


Because there probably is only one person working on the game lol
12 Oct 2016, 19:15 PM
#6
avatar of Kirill

Posts: 44

If Lelic does not know what to do, why the work is not entrusted to an experienced and competent players? These voting nothing good will.<444>_<444>
12 Oct 2016, 19:18 PM
#7
avatar of le_saucisson_masque

Posts: 485 | Subs: 1

Lack of viable commanders for soviet & wehrmacht ->>> 2 new P2W commander to fck up balance.

good job to the 21 folks who voted for it.
12 Oct 2016, 19:29 PM
#8
avatar of Australian Magic

Posts: 4630 | Subs: 2

I love how you can pick only one...

It's like choosing between cancer and aids.

___
Tho I don't agree with Mr. Smith post there about call ins.

calling in havey tanks that requires all tech is a nail in the coffin for Ostheer, just like calling Stug E.
First fix others problems, not call ins.
12 Oct 2016, 19:54 PM
#9
avatar of strafniki

Posts: 558 | Subs: 1

definitely USF mortar
13 Oct 2016, 12:28 PM
#10
avatar of __deleted__

Posts: 4314 | Subs: 7

add another option : all
13 Oct 2016, 12:28 PM
#11
avatar of Frost

Posts: 1024 | Subs: 1

tfw when almost every point is broken and need to be fixed asap
13 Oct 2016, 12:43 PM
#12
avatar of Stormless
Senior Caster Badge

Posts: 762 | Subs: 4



Because there probably is only one person working on the game lol


That's pretty much it. You just need to vote on which is affecting you the most at the moment.

There are plans incoming to speed up the rate of changes
13 Oct 2016, 12:46 PM
#13
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1



There are plans incoming to speed up the rate of changes

Realy? Where did you get this information? I hope it is true.
13 Oct 2016, 12:52 PM
#14
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
So relic need vote for what ? Did there balance lead dont know where are problems MVGame.
13 Oct 2016, 12:53 PM
#15
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

I have no idea, why you still are so mad about the USA mortar.

Wehrmacht mortar is also strong, so its fine for me.

I guess there are other problems in this game then the USA mortar.

Like light vehicles, Strafniki + Guarde spam, Browningspam. . .

I appreciate Relic, for asking the community. I hope they will do that more often. (Yes I know asking the mass does not mean, you get the right / best information.)
13 Oct 2016, 12:59 PM
#16
avatar of Loxley

Posts: 223

At least we can see, that all 7 points in that list show, that Wehr is up. If only 3 or 4 of them are changed, it will be better. Ostwind too weak vs infantry could be 8. point.
13 Oct 2016, 13:04 PM
#17
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
jump backJump back to quoted post13 Oct 2016, 12:59 PMLoxley
At least we can see, that all 7 points in that list show, that Wehr is up. If only 3 or 4 of them are changed, it will be better. Ostwind too weak vs infantry could be 8. point.


Say it too centaur.
13 Oct 2016, 13:07 PM
#18
avatar of Loxley

Posts: 223

If Ostwind would be like Centaur, enemy would have nothing to laugh. ^^
13 Oct 2016, 13:07 PM
#19
avatar of BigBlackTar

Posts: 6



That's pretty much it. You just need to vote on which is affecting you the most at the moment.

There are plans incoming to speed up the rate of changes


The FOOTMAN knows! Kappa
13 Oct 2016, 13:22 PM
#20
avatar of Mr.Smith

Posts: 2636 | Subs: 17


Tho I don't agree with Mr. Smith post there about call ins.

calling in havey tanks that requires all tech is a nail in the coffin for Ostheer, just like calling Stug E.
First fix others problems, not call ins.


No-tech call-in spam + light-meta rush are heavily intertwined and are a race to the bottom, basically.

If you don't do both you will be at a severe disadvantage to somebody that abuses both.

Even if you ignore the massive fuel cost difference, the other options actually would cost you a decent amount of manpower:
- Teching up
- Buying the AT necessary to counter an (240MP-ish) light-vehicle
While you are being suckered in, your opponent is benefiting from a massive discount in manpower costs. Since manpower shortage leads to loss of field presence you are basically throwing the game.

If the opponent's full-meta playstyle is making teching prohibitive for you, of course you need to buy into a call-in commander. That's why we keep seeing the same 3 Ostheer doctrines day-in day-out.

If you think that faction X (say Ostheer) should be somehow exempt from these rules try playing USF against a decent Mechanised Assault Ostheer player with the following limitations in your playstyle:
- No stuart
- No call-ins (until you have teched up)
- (no mortars, obviously)

If the player is any decent at all, you are going to see how a full-meta Ostheer can faceroll over any non-meta USF strat. This is why all of the bullshit needs to be washed away at the same time. Not just parts of it.

Call-in doctrines and light vehicle over-dominance are the whip that's forcing every player to go for the same copy-paste build-order game-in game-out (mostly because there's only 1 decent light vehicle per faction).
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