In current state, turret is disadvantage and you must be playing agasint brain dead opponent to hit anything on the open field.
Weapon teams.
Posts: 1072
In current state, turret is disadvantage and you must be playing agasint brain dead opponent to hit anything on the open field.
Posts: 4630 | Subs: 2
Weapon teams.
Posts: 1072
1. AVRE will be in sight.
2. AVRE needs to turn turret probably
3. Shell is not isnta like rocket of ST.
In other words, if you move/retreat in
time, AVRE will hit empty ground.
Posts: 179
Posts: 175
Posts: 181
The problem isn't wiping, they are supposed to wipe! Stop with the constant nothing should ever be wiped mentality.
The problem is the sturm not giving the player enough warning for the amount of damage they do.
In a recent game I had 2 shermans wiped by a sturmtiger from behind a building when I had no way of even knowing it was on the field yet. How is that fair? The sturm isn't even that expensive.
What, you want AVREs one-shotting panthers again like when brits came out?
It has shorter reload AND starts reloading instantly after you shoot. Damage traded for rate of fire, it's better for wiping lone weapons teams and such. It's more use against opponents who are not blobbing.
Also a HUGE perk is that it has a turret. It's really fine.
Posts: 8154 | Subs: 2
But if you keep your units farther apart, stay mobile, and scout a little, the ST becomes meh. Yeah if someone is blobbing tanks then it's a hero, but the answer is to stop keeping tanks in stationary blobs. Again, what I would like to see is some examples of this unit being used effectively in a tournament setting
Posts: 508
If the rest of the commanders abilities didn't "suck" or where more "meta"...
Posts: 8154 | Subs: 2
I'd argue that if a unit isn't being used much, it's a bad idea to start nerfing it.
I think adjustments are fine but this thread to me seems like "I hate the design of this unit, please make it as extinct as possible."
Also, HEAT rounds are pretty good, aren't they?
Posts: 1108
Posts: 851 | Subs: 1
AVRE shares the highest HP of any tank, auto reload, isnt easily abandoned and taken, and has faster reload than the ST.
Also it can shoot over shot blockers. Also costs less fuel
I guess the small range of it is what kills it bc easy run away. but the ST is more powerful
Posts: 149
10 |