Limit rocket artillery to 1x per player?
Posts: 4
I find that by being able to spam rocket artillery (Calliope, Land Mattress, Walking Stuka, Katy, Pwerfer) 2v2s turn into an arty fest which isn't particularly fun to play, why not limit rocket arty to 1x player? I believe this would reduce the spam considerably and leave for a more tactical game. I also believe this would help 3v3 and 4v4 greatly.
What do you guys think?
Posts: 2885
But really, there are some people (generally not pros) that always spam the unit they find the most powerful, no matter how many counters it has on the field. So people spammed heavies and it failed miserably in all serious matches but community still decided to limit them. Now they are spamming rocket artillery and win if you cant kill it. If you limit the arty they will spam something else, its just how their brains work.
Posts: 2066
Posts: 4
But really, there are some people (generally not pros) that always spam the unit they find the most powerful, no matter how many counters it has on the field. So people spammed heavies and it failed miserably in all serious matches but community still decided to limit them. Now they are spamming rocket artillery and win if you cant kill it. If you limit the arty they will spam something else, its just how their brains work.
I guess you're right. I play mostly Brits n USA and am 250 / 450 so I'm pretty average. I just feel like if the US get 2/3 Calliopes you can completely decimate the Axis. I guess some Rocket Arty is considerably better than others, so I don't know limiting would be better than, say, editing their stats, but when games turn into arty fests it really isn't fun to play.
I think the Katyusha is really nicely balanced, however.
Posts: 239
Posts: 378
Posts: 2561
I actually feel relief when my opponent carries Calliope commander. My last experience says that any USF player using Priest commander is much, much more dangerous.Why do you say that? In my experience the calliope feels more potent
Posts: 378
Why do you say that? In my experience the calliope feels more potent
Calliope only good against late game infantry blob but USF player who utilize Priest commander can make pressure through the whole game.
The phosphor round from MTHT is a pain, its smoke also render mg to the point of useless while its flame prevent axis troop from cover.
Late game priest laugh at OST bunker and OKW truck. Not to mention they can use defensive cover AND M1919A6 (Who need scout plane when major can do the same?)
Posts: 4474
yea but then you miss half truck recon and supresion plane
Calliope only good against late game infantry blob but USF player who utilize Priest commander can make pressure through the whole game.
The phosphor round from MTHT is a pain, its smoke also render mg to the point of useless while its flame prevent axis troop from cover.
Late game priest laugh at OST bunker and OKW truck. Not to mention they can use defensive cover AND M1919A6 (Who need scout plane when major can do the same?)
You gain mine but really when are you gonna use time on target or mortar half truck now that you have the best mortar at tier 0
Posts: 4474
2 for calliope ,Stuka,land mattress,lefh and the Soviet one
3 for priest ,sexton, kat and panzerwefer
1 for b 4
Posts: 179
I say that's fair.
Posts: 4
when you spam arty, Your trading map presence and frontline fighting and capping power for ant-blob.
I say that's fair.
That's true, to be honest, you guys know a lot more than I do, so I'll trust your votes and stay quiet
Posts: 3145 | Subs: 2
Posts: 85
Permanently BannedBut there is no reason to limit it.
Posts: 393
Posts: 284
If you go heavy arty, you sacrifice on other things...
Posts: 17914 | Subs: 8
when you spam arty, Your trading map presence and frontline fighting and capping power for ant-blob.
I say that's fair.
I'd +1 to that.
Except for calliope, all arty pieces can be destroyed pretty fast as well.
Hard limits are solution exclusively for most powerful armored units.
There is always some kind of trade for other units.
Posts: 2307 | Subs: 4
Posts: 4
The limit is called pop-cap. Don't add arbitrary mechanics for single units.
But there is a heavy tank limit, is there not?
Posts: 2307 | Subs: 4
But there is a heavy tank limit, is there not?
Except that limit actually makes sense. Limit on all heavy expensive tanks, that shouldn't have more than one on the field at a time. Putting a limit on a vehicle that's only 70 fuel? Big difference.
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