Last I checked, HMG42 was still Ost unit.
The suppression of the MG42 is not much better than the one of the Vickers. But the Vickers can reliably be used to clear units out of buildings.
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Last I checked, HMG42 was still Ost unit.
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The suppression of the MG42 is not much better than the one of the Vickers. But the Vickers can reliably be used to clear units out of buildings.
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And 75mm sherman is USF unit.
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Good thing katitof Posted here and made clear that everything is fine, I was worried for a second that the game May be unbalanced
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and u also forget that the comet is the best allround complet paket.
it is fast, more armor, better vs tanks, has grenades, can shot farer, etc etc
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and u also forget that the comet is the best allround complet paket.
it is fast, more armor, better vs tanks, has grenades, can shot farer, etc etc
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Good thing katitof Posted here and made clear that everything is fine, I was worried for a second that the game May be unbalanced
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Its also most expensive medium tank in game, locks you out of fast repairs and another unit.
Its mini tiger and it acts and costs like.
But sure, nit pick only good sides, ignore everything else, that is how unbiased arguments work after all, right?
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I think a few small adjustments need to be made.
USF
- crew repair criticalss needs nerf
- RM can't hold 2 bars or M1919s
- Lazer guided machine gun mortar needs nerf to its scatter and rof
- Stuart needs small nerf to the stun ability.
Limit Calliope's to 2 on the field.
Soviets
-small nerf to penal accuracy with its veteran
- give cons 1 DP upgrade
- make demo charges visible outside of cover. ( S mines have signs on them lol)
- t34/85 fuel to 140
Brits
- no double brens on ISs
- take away offensives bonuses for sappers in cover.
- comet armor nerf (its only 10 less than tiger)
- Cromwell fuel cost to 120
Ostheer
- fix coaxial mg on 222 and increase price to 230mp 25 fuel
- panther needs better accuracy or better ROF. It's so sad staying in the battle trying to get that last shot off only to see it miss.
- p4 fuel to 120 OR increase its penetration
- increase pios repair rate when upgraded with sweeper.
OKW
- give racketen green cover and replace retreat with reverse. Perhaps limit cloaking to only when stationary.
-fix JP4 super cloak
- add 250 half-track that can reinforce and men can shoot out the back (like PE infantry half-track from vcoh
- decrease cost for Shreks on spios
Take away...
-Forward retreat points
-Cramped QQ maps
-massive maps
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However, Vickers completely stops even suppressing units the moment yellow craters enter the game
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"most expensive medium tank" okw panther and command panther have to say otherwise
Its also most expensive medium tank in game, locks you out of fast repairs and another unit.
Its mini tiger and it acts and costs like.
But sure, nit pick only good sides, ignore everything else, that is how unbiased arguments work after all, right?
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"best sturminfanterie...
Shock troops are soviet unit."
kek'd so hard. shocks are gardening trash. commandos, rangers shit all over them so hard.
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if I'm not wrong only if you rush it it cost almost the same tier cost but going all 3 tier it's more expensive and doesn't give you the same bonus (tank tracking ,etc) especially the ost who get nothing
@PanzerGeneralForever
Yes and no, while OKW panther does indeed cost the most, just like any other OKW medium and above vehicle, that extra fuel isn't tied to units performance, but its a faction design tax supposed to limit your armor numbers/force you to get it a bit later since schwerer got costs equal to other factions T3 and it doesn't take a genius to know that T4 level units in T3 cost tier aren't a good idea for balance, which last December have 100% proven.
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example the luchs: it was made for dealing with infanterie.
but...nearly every infantery is his hardcounter...brits bloobs with pias
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If you lose your Luchs , you deserved it. Your opponent out microed You hard in that engagement
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I think a few small adjustments need to be made.
USF
- crew repair criticalss needs nerf
- RM can't hold 2 bars or M1919s
- Lazer guided machine gun mortar needs nerf to its scatter and rof
- Stuart needs small nerf to the stun ability.
Limit Calliope's to 2 on the field.
Posts: 1072
@PanzerGeneralForever
Yes and no, while OKW panther does indeed cost the most, just like any other OKW medium and above vehicle, that extra fuel isn't tied to units performance, but its a faction design tax supposed to limit your armor numbers/force you to get it a bit later since schwerer got costs equal to other factions T3 and it doesn't take a genius to know that T4 level units in T3 cost tier aren't a good idea for balance, which last December have 100% proven.
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