Stugs/Stuart stun ability on vehicles
Posts: 84
I don't think I need to say more on this, I just want to hear your opinion?
That one and only ability can turn the whole tide in game, it's so freaking easy, it demands absolutely no effort or micro.
Yes, I'm mad.
I lose so many tanks to this, now losing the whole game, I managed to make one huge come back only to see my only tank get torn appart by this thing, and it's not like I didn't try to avoid it, a stug is superior in both range and penetration, so what could I have done to prevent it if I can't know precisely when he is going to use it (he had 2 tanks by the way but not like it matters I was about to kill one of them, before stugs appears out of nowhere and stuns my tank).
Posts: 4474
Isn't this thing a bit op?stug don't have stun ...... Puma does .....
I don't think I need to say more on this, I just want to hear your opinion?
That one and only ability can turn the whole tide in game, it's so freaking easy, it demands absolutely no effort or micro.
Yes, I'm mad.
I lose so many tanks to this, now losing the whole game, I managed to make one huge come back only to see my only tank get torn appart by this thing, and it's not like I didn't try to avoid it, a stug is superior in both range and penetration, so what could I have done to prevent it if I can't know precisely when he is going to use it (he had 2 tanks by the way but not like it matters I was about to kill one of them, before stugs appears out of nowhere and stuns my tank).
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you misspelled balance arty cover in that stupid UKF doctrin
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Posts: 609
stug don't have stun ...... Puma does .....
Stug Es still have the original stun version.
Posts: 269
Posts: 4314 | Subs: 7
On the other side puma stun have double pen than normal and so it can stun even is2.
Also stuart have shorter range, just dont yolo with your 222s, use pak and you should be fine
Posts: 1740
That one and only ability can turn the whole tide in game, it's so freaking easy, it demands absolutely no effort or micro.
you misspelled balance arty cover in that stupid UKF doctrin
Hahahaha
Posts: 4630 | Subs: 2
Posts: 1216
Other than that though it's only lethal if you're chasing it down in a group of AT guns. But really, that's no different than chasing down that group of vet3 conscripts that will just snare your ass for the AT guns to perform some easy anal.
Posts: 8154 | Subs: 2
You just have to play around it. Never send in vehicles alone to take out a stuart. Have to use combined arms. As for stug's, the ability was nerfed for both stugs and paks a while back. It only stuns attack, not movement anymore. Even if it still exists in original form for Stug E that is doctirnal and Stug E's don't damage tanks well.
Stug G TWP makes the gun not be able to shoot. It has increased penetration (280avg) and deals 160dmg. The problem with the Stug E is that it's using the Stug G version instead of it's own version (100avg pen and 80dmg)
Old TWP used to be equal damage to the main gun but double base penetration. This meant the Stug E version was crappy against any medium tank (avg against T34-76) and just for light vehicles mostly.
The paks are still using the old TWP which stun tanks.
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